Into The Mind by CsOmega
Travel deep into the mind of a brainwashed patient and save him by destroying all the bad neurons. Be careful, the deeper you go, the darker it gets. Also, remember to just have fun.
Controls:
-hold RMB to swim
-click and hold LMB to shoot
(Use headphones for best experience!)




| Download[itch.io] | https://csomega.itch.io/into-the-mind |
| Original URL | https://ldjam.com/events/ludum-dare/48/into-the-mind-1 |
Ratings
| Overall | 1367th | 3.25⭐ | 24🧑⚖️ |
| Fun | 1386th | 3.023⭐ | 24🧑⚖️ |
| Innovation | 1072th | 3.091⭐ | 24🧑⚖️ |
| Theme | 383th | 4.023⭐ | 24🧑⚖️ |
| Graphics | 180th | 4.348⭐ | 25🧑⚖️ |
| Humor | 1385th | 1.929⭐ | 23🧑⚖️ |
| Mood | 641th | 3.69⭐ | 23🧑⚖️ |
| Given | 15🗳️ | 19🗨️ |
I think I travelled pretty deep, but got caught by the ceiling and died... Wondering what the ending might be..
Oh and for some reason the audio is reaaaally low on my pc, I could barely hear anything.
I will ask: is there a way to beat the game or is it endless? if so, a way of knowing how far you've progress would be a nice addition, else the lore in your description is a bit misleading (not a big deal tho). I got to around 2100 score and lost cuz it was too hard to see enemies then (too dark)
I would not limit the number of shots given that they are already long to charge, make you stop when shooting and you can not redirect the shoot and, in my opinion, these 3 constraint are already enough for the difficulty of the game.
A background music would be a nice addition but I know it can be difficult to find one during the jams
Overall, the game is cool, beautiful and well within the theme
Thank your for the review!
I'd say re: the weapon stuff above, it may have been a bit more intuitive to have smaller instant shots and then a hold down charge than pierces enemies or could be swung in an arc? Either way, it was still very satisfying to blast 'em with that giant lazer haha.
Art and music both great, and like I said a very serene experience.

It seems to me that everything is happening too slowly
The graphics were very good and give a really nice mood to the game.
The gameplay could need a bit more polishing. Movement feels a bit weird at first and shooting requiring quite a long charge + stopping you afterward isn't satisfying. I ended up continuously charging a shot to have a 'normal' movement (as you move the same speed but in an uniform way while charging) and be able to react fast to enemies if needed which kind of defeats both the needing to charge mechanic & the jerky movement. It also lacks in difficulty curve imo, as you can go really far (went to 2k before stopping) once you find a good strategy with no added difficulty except a bit of darkness that stays manageable.
I also wonder what the yellow 'chromosome' stuff that we can pickup does outside slowing us for a few secs. I assumed at first they would be some kind of powerup but saw no result even after picking a dozen of them, and they don't give any score either.
Also a small bug with the score's text when we destroy several enemies at once, the text size won't reset to its initial size and can end up a lot smaller or bigger.