Deep Space 48 - Unfinished by Deacon
All you can do at this point is fly around Not Sure if this really should be rated but go ahead
For this Ludum Dare I wanted to challenge myself so I made the horrible mistake of trying to make an entire game within a shader. This came with a couple problems
- You can't save data between frames
- I really have no idea what I'm doing
I ended up making this with C++ and GLSL, without a framework.
It really isn't game, I gave up, but you can fly around a gyroid with a sweet tune I wrote that unfortunately I didn't loop.
How it Works I set up a custom rendering system with RayMarching which complicated things immensely though was a pretty cool. For those that don't know, it is different from Ray Tracing and Rasterisation and you define everything with mathematical expressions.
Theme This is vastly different from how I imagined this so doesn't really fit theme anymore - originally it was about chasing a spacecraft deeper and deeper into space
Tools Used //Editor VS //Music BeepBox //For Writing the Shader Shadertoy SHDR
Ratings
| Given | 0🗳️ | 0🗨️ |