Deep Space 48 - Unfinished by Deacon

[raw]
made by Deacon for Ludum Dare 48 (UNFINISH)

All you can do at this point is fly around Not Sure if this really should be rated but go ahead

For this Ludum Dare I wanted to challenge myself so I made the horrible mistake of trying to make an entire game within a shader. This came with a couple problems

  1. You can't save data between frames
  2. I really have no idea what I'm doing

I ended up making this with C++ and GLSL, without a framework.

It really isn't game, I gave up, but you can fly around a gyroid with a sweet tune I wrote that unfortunately I didn't loop.

How it Works I set up a custom rendering system with RayMarching which complicated things immensely though was a pretty cool. For those that don't know, it is different from Ray Tracing and Rasterisation and you define everything with mathematical expressions.

Theme This is vastly different from how I imagined this so doesn't really fit theme anymore - originally it was about chasing a spacecraft deeper and deeper into space

Tools Used //Editor VS //Music BeepBox //For Writing the Shader Shadertoy SHDR

Ratings

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