MilCo. by MikoziQ
Moo moo!
Conquer the Little Valley with your cute cows!

Controls & How To Play
- WSAD To move camera
- Press B to return to moo-moos
- Click + Hold LMB To place connections between milk factory and house, then house to house
- Click on Cow statue's pedestal to buy a moo-moo!
- Connect all 30 Houses or go bankrupt!
- Your connections CANNOT be undone!
- Manage your economy and take care of Moo-moos!

KNOWN BUGS
- WEBGL version can't launch at chrome, try safari or Firefox! If not, feel free to download Win version.
- After pausing the game and returning to menu, starting the game again may block your controls / UI... Can't really tell what the problem is and it's random.
Tools Used
- Engine: Unity 2021
- 3D Models (cows, trees) - Modelled in Unity ProBuilder
- Textures, colors and icons - Corel DRAW X7
- Audio - Myself truly, recording on Windows Voice Registration tool :rofl:
| Github | https://github.com/mkpietrzyk/LD48-milk |
| Windows | https://mkpietrzyk.itch.io/milco |
| Linux | https://mkpietrzyk.itch.io/milco |
| MacOs ( a bit janky ) | https://mkpietrzyk.itch.io/milco |
| Original URL | https://ldjam.com/events/ludum-dare/48/milco |
Ratings
| Overall | 669th | 3.141⭐ | 41🧑⚖️ |
| Fun | 688th | 2.923⭐ | 41🧑⚖️ |
| Innovation | 566th | 3.013⭐ | 40🧑⚖️ |
| Theme | 893th | 1.882⭐ | 40🧑⚖️ |
| Graphics | 523th | 3.329⭐ | 40🧑⚖️ |
| Humor | 127th | 3.474⭐ | 40🧑⚖️ |
| Mood | 667th | 2.882⭐ | 40🧑⚖️ |
| Given | 50🗳️ | 56🗨️ |
Currently, I have following formula
Houses owned X singlehousereward(10) + cows happiness - cows unhappiness - cows owned X singlecowmaintenenace(5) - connectionsLength X 1.
Cows happines is just cows X 0.5, so after 5 cows were getting more than 1 point extra.
Cows unhappiness is only given if we have more houses than cows so (houses connected - cows owned). If its 0 or less, don't give points, otherwise substract.
I wanted to introduce some stages like more expenses or connections of different type.
Of course coming up with working formula the first time is almost impossible :rofl: , but I will try to correct it!
It was really funny, I loved the "moo moo" sound effects !
@effarek thanks for playing! Glad you liked ithe moo moos😅
Also I wanted something out of the box so I completely understand not meeting exactly the theme. Wish I could go with my other plan, but my gut told me to go all the way with moo-moo's. NO REGRETS! :cow:
**Fun**
I found the gameplay loop quite unchallenging. You connect the first two to three houses, and then wait a few minutes, buying cows. Then you connect all the houses and you're done. (I do understand that designing an economic sim for a game jam is quite hard.)
**Innovation**
I played several games like this over the years. Connecting houses would be a nice addition if there was more challenge.
**Theme**
I don't see any connection to the theme, besides building a road deeper into the forest...?
**Graphics**
This is the strongest aspect of your game. The graphics are simple, but very effective, and even the UI fits nicely. I suspect the cubes are placeholders for a house asset you didn't manage to create, but they fit so well it doesn't hurt the visuals at all. Not cutting off the map, and placing the mountains around instead is a very nice touch.
Game could use some simple movement. Something like "shake a cow once in a while", a bird or a flock here and there, you could make trees wiggle and pretend it's the wind. You get the idea.
**Humor**
Moo! (moo moo moo moo---moo... moo moo ... moo) Moo!
Once you get like a bajillion cows, your farm starts to sound like a buddhistic monastery. The louder moo that plays when you buy a cow made me giggle. It's cute, and you get half-of-a-star for that. (Also I think opting out from the audio category was a right move on your part. I might have done the same now that I think of it.)
**Mood**
The game is pleasant and funny, but nothing too wild going on here. Some simple banjo/bottle music loop with some movement/animations would have improved this category a lot.
**Overall**
The game suffers from the lack of a relevant gameplay loop, but makes up for it with it's visual and feeling. I place it a little bit above average.
---
If you want to see my star ratings, you need to tell me explicitly. I can send it to you on twitter, discord, or I can leave it in the comments. I have no idea how this would affect the ratings from other people, so you decide if and where you want to receive them. If you want them on twitter, tweet a link to your game and tag me, or send me a PM. If you want them on discord, send me a link to your game on discord.
[@dizztalgamedev](https://twitter.com/dizztalgamedev)
Discord: kuro#4651
As for the theme. I work professionally in oil/gas drilling industry, so oilrig sim or similar was my first thought of course, but I decided to go outside of the box a bit. Therefore, it's completely understandable that I haven't fit the theme much once I went with my gut feeling, but the moo-moos behind my head gave me no regrets! :sweat_smile:
Feels pretty slow at beginning and becomes very fast and easy at the end. Connections are not enough responsive sometimes: increasing distance/radius could help.
Good job!

The cow mountain should be a formal achievement in this game.
Furthermore, this shit keeps playing inside my head since I played your game, so thank you very much for that :angry: :smile:
[](https://www.youtube.com/watch?v=mXnJqYwebF8)
The thing that bother me in the game is the fact that you can just buy more cows to gain more money without loosing anything in exchange. I mean you can just wait and do nothing else than buying cows, and you will eventually become RICH AS HELL and just connect every house without challenge. Maybe adding something like a time limit so we can't just wait CASH to overflow, or adding a negative effect if you have too many cows without linking houses could make the whole thing more balanced ? o/

Outside of this, I foudn the art cool and really cute ! I'm impressed that you created the cows with pro builder hahaha.
And the MOO sound effect is SS-tiers !
Anyway, Bravo for your cute submission !
Its a nice base idea, really liked the house connecting mechanic and the beautiful moo sounds. Also a nice idea to integrate the stats UI with the world.
The (un)happiness of the cows didn't seem to have an effect - or I managed to speed run it unintentionally :D Maybe some emotes for the cows would be a nice touch.
Good job :)
The game idea was cool, but I'm not quite sure where it was about "Deeper and deeper".
Anyways, keep the optic and the humor and improve on the rest :)
Keep on the good work!
Good job :slight_smile:
Overall I had a nice time playing it, it's relaxing and your "Moo" sound is so real xD.
I could finish the game with only 12 cows, am I a pro gamer or what? All my cows seemed happy or maybe I couldn't really see there unhappiness, if so, I'm truly sorry for them...
I really liked the art style and that the map is closed with mountains. With some more art like this: a delivery truck going from house to house, some birds etc would have make it even cuter.
@kuro I should definitly not have watched this video... Thanks !
And thanks @mikoziq for this entry !
I like the UI / models. It looks good, and it's easy to see what's there. It didn't take long to understand the mechanics. I had fun learning them.

But I think with some depth added to gameplay and some polish, this could be a great full game on Steam.
Also, I absolutely loved the voice acting!:DDD 

Thanks for playing! I'm glad you enjoyed the moo-moo-xperience!
I am well aware that economy is completely disbalanced, but in a positive way!
The leftover house bug is, well, my brain problem that forgot at 1AM in the morning, that Arrays starts at index 0 :sweat_smile:
Tons of stuff to improve nontheless. I already have plenty of ideas, but will wait until Play + Rate is over :)
And yes, as I mentioned before, the game went it's own way instead of following strictly the theme. :cow2:
Thanks again! I will try to rate back games I have left to rate soon! And later off to Danger Zone!
Mine actually froze a couple of times and at one point two houses spawned on top of eachother... or VERY close to.. so couldn't connect to one of them.
I really liked the graphics and the mooo'ing is pretty fun - the game itself felt a bit static. I think someone else pointed out that a little "mooovement" would have helped out.
Easy to understand mechanic - good job :thumbsup_tone1:
:purple_heart: :dart: :frog:
I think you can push the game further by adding some challenging mechanics :
* The price of the path is also defined by the size of it
* The price of a cow increases when you buy one
* Add some random mechanics wich take away some cows (maybe a flying saucer)
It's the beginning of a MOO era :cow: :cow: :cow: :cow: :cow:
Static game was supposed to be a thing for only houses as I inteded moo moo-s to move around. Of course had time only to select between movement and sounds... Guess what I picked? :cow:
Same with the spawning mechanic. It's a pure luck of space that houses did not touch each other :D
Can you provide me more info on when the game froze??
The actual economy balance is defined somewhere above, but I'll put it there
```
Currently, I have following formula
housesConnected X singleHouseReward(10) + cowsHappiness - cowsUnhappiness - cowsOwned X singlecowmaintenenace(5) - connectionsLength X 1.
Cows happines is just cows X 0.5, so after 5 cows were getting more than 1 point extra.
```
I actually added super cows and uber cows to the game, but decided not to include them in the shop. A random event would be that cows.. just decided to go their way :cow2:
"Uh uh I know this one...... Sounds?" :rofl:
The graphics is super nice and your moooooo is just awesome :)
It's pretty hard to come up with a balanced RTS in such short time. Nice job
The connection mechanic was nice and simple, that was fun. The only thing i missed (like many others said) was some kind of depth - since money only seemed to go up when I added cows, the road to sucess was clear very quickly. :D