apocalypse of darkness wonderful nightmare by muzakefron
z, x, arrows to play!!!! (intro screen is incorect lol)
you play as XXLYZA,a FIERCE and FEISTY priestess badass. DESCEND through the UNDERWORLD on your quest to assassinate THE WATCHERS, a legion of TOUGH and ROWDY rebel angels. featuring an INTENSE FINAL SHOWDOWN with SHEMYAZA, the POWERFUL & BLOODTHIRSTY ringleader of THE WATCHERS......... CAN YOU DESCEND THE LAYERS OF THE UNDERWORLD AND DEFEAT THE WATCHERS ?!?!?! or will you FAIL and doom the ENTIRE WORLD....
if u want to skip the current level (there are 2) press n, also r restarts the entire game... thats it i think
soundtrack main theme (+ download): https://soundcloud.com/musicefron/apocalypse-of-darkness-wonderful-nightmare-ost
made with: game maker studio 2 & renoise
Ratings
| Overall | 140th | 3.868⭐ | 21🧑⚖️ |
| Fun | 75th | 3.974⭐ | 21🧑⚖️ |
| Innovation | 236th | 3.611⭐ | 20🧑⚖️ |
| Theme | 737th | 3⭐ | 21🧑⚖️ |
| Graphics | 275th | 3.711⭐ | 21🧑⚖️ |
| Audio | 53th | 4⭐ | 21🧑⚖️ |
| Humor | 165th | 3.333⭐ | 20🧑⚖️ |
| Mood | 97th | 3.921⭐ | 21🧑⚖️ |
| Given | 16🗳️ | 20🗨️ |
I love it!
I thought the final vertical shaft on the first level felt a bit unfair, but maybe that's because I forgot about the dodge ability (which did look really cool!). Still, I was determined to beat it because everything else about it felt so good! I loved the way the death counter progressed, with the icon getting smaller to fit more in. Hard to say why, but I thought it was neat and it made me want to beat it with as few deaths as possible!
There were lots of nice little touches. Lots of cool animations: the death animation on the final boss, the big explosions in level 1, the "parasite gun". I do think that explosion animation's duration could be shortened a little for gameplay reasons, though.
Not sure what my final death count was, but I did beat both levels. Only "major" criticism is that I didn't really get much of the theme out of it with only the two levels. But I don't really care, it's still my favorite game I've played so far! Awesome work!
I also liked the roll dodge mechanic, although it felt kinda useless. I'd be nice if the combat and levels were more designed around it.
Other than that, this is a masterpiece! Good job!
I did not really get the point of the spin-sprint thing and just played methodically to beat it. The boss was pretty cool but extremely easy once you know the sweet spots (respectively dead center, slightly up and shaving the boss for each pattern). I really liked the sine-cosine wave effect on the parasite gun.
I found a little bug: If you beat the game and restart, you will be locked in shoot'em up mode in the platforming level (if you remove the boundaries you have a fun and rewarding little secret "feature" ;p)
Some points you can improve:
- Adding a WASD control scheme
- Shrinking the player's hurtbox a little bit to make collisions feel more forgiving
- Changing the walljump input requirement to make it more comfortable: up + wall direction instead of up+inverse direction
Well done!
