What's in the Bottom? by Lex
Find out what's at the very bottom and collect all fish!
My Compo entry this time was this very simple game where all you have to do is control the hook and try to collect all the fish trophies. Of course you'll have to do some "exploring" and the deeper you reach, more kinds of fish you can find.
I really hope you have fun, level design took me quite a lot of time for this one.



| Source Code | https://gitlab.com/lextatic/ld48-deeper-and-deeper |
| HTML5 (Web) | https://lextatic.itch.io/whats-in-the-bottom |
| Original URL | https://ldjam.com/events/ludum-dare/48/whats-in-the-bottom |
Ratings
| Overall | 212th | 3.75⭐ | 24🧑⚖️ |
| Fun | 234th | 3.682⭐ | 24🧑⚖️ |
| Innovation | 284th | 3.523⭐ | 24🧑⚖️ |
| Theme | 210th | 3.932⭐ | 24🧑⚖️ |
| Graphics | 459th | 3.432⭐ | 24🧑⚖️ |
| Audio | 435th | 3.159⭐ | 24🧑⚖️ |
| Mood | 366th | 3.386⭐ | 24🧑⚖️ |
| Given | 25🗳️ | 24🗨️ |
The trophy menu is a great idea, makes you want to keep playing and catch them all.
The fishs looks good, the audio is enjoyable. I had a good time!
Well done:)
- The whistling stood out right away as a positive; great ambience
- The casting mechanic is solid
- general sounds are good
Improvements:
- (minor item) but perhaps a minimap to show the lakes depth gradient; otherwise you just have to fail several casts just to find this out
- variable speed on the asting bar; speed up the progress of the casting bar as you get closer to max; otherwise you end up with being able to reliably cast max casts without any challenge.
- a soft ambient background music could add a lot
- a weather mechanic that makes the fish behave differently
- aggressive fish who try to eat your catches on the way back up (either as a positive or a negative)
Bugs:
- only a small once, I had inconsistent response to how [SPACE] works from the trophy menu; sometimes it just closed the menu and started a new round; other times it closed the menu and started the casting mechanic; the the lack of reliablility of response on this one makes using just keyboard not trustworth.
Design-wise, I liked a lot the fact that you have more and more ""obstacles"" as you catch the different fishes (as you want to avoid those you already have, and thus they become obstacles)
One QoL improvement that could be good would be to speed up the "line launch" sequence, because I think it's quite long to wait when you're casting it at full power.
But anyway, good entry overall, and impressing whistling o/ Bravo to you !
It was a little frustrating hitting the wrong fish, but it felt pretty fair at the same time, a little practice and I was sinking deep into the darkness.
I liked the camera pull back when I got a fish to the boat, it felt gratifying. I would have liked the casting, lure in air, camera adjusted. If the camera tended to stay lower towards the surface of the water, and/or maybe placed a bit ahead of the lure based on its velocity, so I could look ahead. Or y axis offset based on just the lure.y velocity. Mainly I wanted to see just before I hit the water if I flung the lure far enough for that ray, never caught that guy.
Being in the comp, not always(or ever) time for such details. But as I said earlier, nailed some good base mechanics, and they kept me playing. Well Done!
@northerndonut @refrax295 @jedemac @tombuston @bw-devel @gnaro @soarendev @javicoder @misteurleu @acuriosity @ddesigndude
Good job!
The concept when you should avoid some fishes to get to the particular one is interesting and looks fresh. I think it is because some fishes are good to pick when you haven't caught it.
The exploration, achievements, whistles (music) are all other parts of the game I liked too and they are all together create nice experience as a fisherman.