Fish'n'Ship by tipyx

You've been nominated as the Captain of the Atlantis Mission. Your goal is to go as deep as possible down the ocean to reach the possible coordinates of the famous Atlantis!
To achieve that goal, you've been granted a big submarine. But the depth of the ocean are full of dangerous fishes which will attack you. From the datas you gathered over time, you know that all thoses fishes have one weakness : - Some fishes will be afraid of light - Others will be afraid of noises - Some will let you alone if you give them food - Or they won't like ghosts
Engineers are building modules that will create different types of diversion to make fishes run away. But thoses modules will cost you and you'll need to mine gold on your way down...
You'll probably won't make it to the end the first time, so don't forget to call the end of the mission before you run out of oxygen!
MODULES DESCRIPTION:
Piloting module: the ship go down as far as there is a crewmate assigned to it!
Mining module: you'll collect gold if a crewmate is assigned to it and if your ship is moving.
Air blast module: it has been conceived to eject some air on the water. It will cost you some oxygen but it will make run away all the fishes, but slower than with their weakness

Radio module: you'll need this module to make contact with the surface when they send you a message. Respond to it quickly enough, and you will receive a certain amount of gold!


Attack modules: These four modules are the ones to make your fishes run away faster than with the Air Blast Module!
CONTROLS:
- Right click on a crewmate to select it
- Right click on a module to move the selected crewmate
- Click on the button on the left bottom side to bring the ship back to the surface

| Windows | https://snappysloth.itch.io/fishnship |
| Original URL | https://ldjam.com/events/ludum-dare/48/fishnship |
Ratings
| Overall | 241th | 3.954⭐ | 56🧑⚖️ |
| Fun | 357th | 3.75⭐ | 56🧑⚖️ |
| Innovation | 449th | 3.63⭐ | 56🧑⚖️ |
| Theme | 82th | 4.324⭐ | 56🧑⚖️ |
| Graphics | 131th | 4.418⭐ | 57🧑⚖️ |
| Humor | 587th | 3.09⭐ | 52🧑⚖️ |
| Mood | 711th | 3.642⭐ | 55🧑⚖️ |
| Given | 72🗳️ | 74🗨️ |
Very awesome game, loved it, it was nicely challenging to reach the bottom! I had a hard time understanding that the fishes' color represents the way to handle them, and once I did I still died once because I spent too much time defending and not enough going deeper. I still don't really know what positive effect the bubbles have tho ^^ (and what's the point of moving into empty rooms, you don't seem to be able to repair them?)
The game is balanced, it was enjoyable! The only thing I'd add would be more visual indications of what's going on, like radio signal sucessful response, fishes starting to go away, the fact that you'll be able to buy upgrades only once, etc.
Overall, I really liked it, especially the UI art and design was perfect! Those buttons, sooo clicky <3
5/5 for the name and logo design. The art overall is really nice!
One bug I found though was that if I buy a crew member before buying any module, it gives me access to the light and food one, even though I didn't buy it.
Overall, GREAT GAME! 5/5 art
Dude! this game is awesome! So polished and gameplay take me trapped like 15 minutes until I finished. Great progression and fun to replay every time with new upgrades. I can't believe all the work u done on this game. My first 5 star to you *****
PD: As a UI Artist, this button are beautiful <3
The pixel art is very cute too.
I liked having to choose between keeping a guy to go deeper or using all my crewmates to fights the fishes, it makes some interesting gameplay decision.
I think maybe the feedback for wich fishes are currently under attack could be better, and maybe add some logic to why each kind of fish is affected by each module. (The one who fear light could be a creepy anglerfish or something) I couldn't never remember wich module affected each fish so I tried all modules everytime :D
Really great work, congratulation!
Really fun game and the mechanics remind me Faster Than Light :heart_eyes:
First, congrats, the game feels super polished, love the pixel art !
Since good feedback needs to include criticism , I found a few issues/bugs:
* You can trigger modules you haven't bought, at least visually :

* Sending oxygen did not really seem to work for me at least, I was running out of O2 before the enemies would fuck off.
* The visual feedback for when a fish is damaged by an effect displays behind the fish sprite, so when there are many of them it's hard to see what's effective and what isn't.
* When too many fish attack, the sound overlaps and it can hurt a bit
* Gold quickly becomes obsolete after a few tries, wish you could upgrade some rooms or the ship's durability so mining/using the radio stays relevant.
Anyway, it's still a great entry, loved playing it !
Bravo, chers collègues bordelais o/
Super boulot pour ce jeu. Un petit hommage de FTL. Le visuel est enchanteur et la prise en main super simple. Très bon travail. N'hésitez pas a passer voir notre jeu.
@sodaro ohhh I did not realise that at all. Thought you had to push that fish type away with the oxygen module. That explains why it took me so many attempts to reach the end :smile:
Only the click sound was slightly annoying :)
Blame is partly on me, since I didn't read the instructions until after I beat the game :sweat_smile:. I thought having a guy on the oxygen module slowed down oxygen consumption, but turns out it was actually making it drain faster. Some visual indicators for that would be nice, like a red arrow pointing downwards on the oxygen meter. It wasn't really clear it was actually shooting out bubbles scaring all fish. Maybe having it active should add a semi transparent status icon to all fish to make it more intuitive.
The status icons sometimes appeared behind other fish, making them hard to see.
The graphics are very polished and pretty. Adding some music and more sound effects would definitely enhance the overall atmosphere.
Other than that I had fun playing this, well done!
The gameplay is simple to understand, it's fun and just a bit challenging. I didn't really get what the air blast module did as it never scared the fishes away, or maybe i was too afraid of using it for too long. I don't really get the point of the radio station module due to its price. It's supposed to help you get more money, yet it's the most expensive item in the shop. Feels kind of counterproductive in my opinion.
I was just not a fan of the sound. Any kind of music would have helped a lot and i must admit that the sound effect was just in the wrong frequency for my ear and i had to turn it off.
Great job overall ! This was a really good game !
The only thing I could critisise is I feel like the game is lacking explanations, and context inside it.
It feels a little akward to be forced to read the description entirly to be able to play.
But I guess in the duration of the jam and given the complexity of the game, you were lacking time to do so!
I didn't look at any guides when I went into it so I mistook the airblast as some kind of oxygen generator so I avoided it in my final runs. I could make it 90% of the way there playing without it. I eventually checked back here and saw my folly though.
I did like how gold becomes obsolete over time. It's like a worker placement game and you free up workers as certain things are no longer relevant to your goals (in this case, the miner and the radio). So I thought that was really neat and you could play into that even more in a full version.
Good stuff, the game looks great and I'm always a fan of fishing/mining stuff.
Beside that, really good job!
The gameplay is fun, the shop system works well, the characters animations are nice. I think there is two drawbacks :
1. It's not very obvious how much damage you take. The first minutes of the play I didn't see the health bar. Maybe add an fx to show taken damage.
2. It's not obvious what is the weakness of the fish. I would like an fx or animation to show me if the weapon is working or not.
I'm totally agree with @elendow , this game remember me (in a good way) "Lovers in dangerous spacetime".
One of my favorite game :clap:
Well done!
This game could do with some more audio, maybe some music, and some different and more varying sounds, as they got anoying after a while.
I think the shop was a really good idea, because it made the game addictive, especially for a comletionist like me. And I also liked the way I could coordinate the crew and the tasks.
I would have found it cool, if I better understood, which fish I can get rid of how, maybe with some color- or symbolsigns, that indicate which attack belongs to which fish.
But really great job!
- for me the oxygen release to scare fish did not work,
- I had to stop the ship to influence the fish, if I did not stop, the fish were not scared no matter what I did,
- the sound effect could be improved,
- I wish there was some music,
- gold was too easy to get.
Beside that, rgeat job on the game!
As others already said, gold becomes obsolete when you have all the upgrades, so there should always be something to upgrade. Maybe you could upgrade everything indefinitely, but the next pgrade would always cost twice/thrice/... that much. For the attack modules, each upgrade could improve the effectivnes a little. That way, even worst players would eventually finish the game.