Deep Purple by BridgeOnAStick

You find yourself deep inside a dungeon, surrounded by very deeply purple colored blocks. To your surprise, you can control them! The more you do it, the deeper the understanding of your power with the hope to master it.
A short puzzle game where you control the level itself. The theme (Deeper and Deeper) is applied in the way the anecdote describes, the title of the game and the music was made as deep as possible. Collect coins to boost your self-esteem!
One of the coins is not reachable as discovered by @NoNumbersGames. If you really want it I can give you one in the comments. Playtest your games folks, especially if you change your movement parameters!
Controls: - arrow keys: move character - WASD: move level blocks (once you press one, others are disabled) - escape: open menu - R: reset
BugFixes: - WebGL version should work correctly now.
Tools Used: - Audio: Ableton - Engine: Unity (+ cinemachine, input system, LWRP) - Visuals: Aseprite
| Downloadable source code | https://bridgeonastick.itch.io/deep-purple |
| Link | https://bridgeonastick.itch.io/deep-purple |
| Link | https://bridgeonastick.itch.io/deep-purple |
| Original URL | https://ldjam.com/events/ludum-dare/48/deep-purple |
Ratings
| Overall | 255th | 3.697⭐ | 35🧑⚖️ |
| Fun | 283th | 3.591⭐ | 35🧑⚖️ |
| Innovation | 171th | 3.742⭐ | 35🧑⚖️ |
| Theme | 767th | 2.924⭐ | 35🧑⚖️ |
| Graphics | 335th | 3.606⭐ | 35🧑⚖️ |
| Audio | 157th | 3.703⭐ | 34🧑⚖️ |
| Humor | 562th | 2.119⭐ | 23🧑⚖️ |
| Mood | 292th | 3.5⭐ | 35🧑⚖️ |
| Given | 44🗳️ | 42🗨️ |
Art is awesome. Sound and music is cool too. REALLY nice game.
@moomka The mechanic in the first few levels is that once you press one of WASD, you can only use that button. I know I did not explain it very well, I hoped the levels would explain the mechanics on their own, but with your feedback, I see that is not the case. Thanks for trying!
The end was a bit abrupt though - since golden shinies are optional, was expecting to see the number collected, like 4/8. Would encourage replaying and collecting all.
Also, while the color and the music were indeed pretty deep, it didn't feel like they were getting any deeper - slight tone shifts each level might have helped with theme as well as sense of progression.
Overall, a very solid entry, enjoyed playing it - felt natural, as a good polished game should.
@nonumbersgames Thank you very much! Appreciate the kind words. It was in the planning to add an end screen but ultimately was left out. As for the theme, the background does change color halfway through but other than my reasoning for the theme is pretty far fetched. The tone shifting is a really interesting idea!
I did not encounter any bugs, altough later levels seem to be easier than first ones. Giving unlimited moves in all directions might be too hard to balance.
Great art, fitting music, nice puzzles. Solid entry!
Also, nice intro level to test out controls - really getting the vibe that you work professionally on gamedev.
Speaking of the puzzles, I have one shiny to collect, and it is eluding me how. Well, actually have 3 ways to collect, just no way to exit afterwards. Could you maybe give a hint? :)

@nonumbersgames I'll do you something better than a hint: you can't! This level was made when you were able to move a bit faster, so you could jump from the right all the way to the left. As an apology I will hand you this 🌟 as clearly you deserve it for the effort!



By the way I found the secret area - if you time your jump with W you can get additional height and go behind ceiling tiles. Not sure if I got a shiny for that one though...

I think I might actually be too deep into this :D
Looking through the levels, I see that there is one more (unintentional) secret area you can get to... 👀 Hint: if you find it you won't be able to clear the level (unless you are very, very precise)
(also small note, but glad to see my favorite color represented so well :P)
@nisovin Thanks for the feedback! I'll try to make the controls more customizable next time!
(Maybe I should remove the images to avoid spoiling the secrets for other players? Could be an additional challenge to find both secret areas)

It is neat that you were able to add some things like secrets in for us to find. Overall very nicely done!
@wheffle Thank you for the feedback! With the coins I wanted players to have an option to take a more difficult path if they were up for it. Skipping the coins would allow you to reach other levels.
@minibobbo Thanks! I'm glad you liked it!
The only thing I really craved was more visual feedback when moving the blocks, but I loved the use of the kick and snare as audible signifiers for moving them.
Great work!
The graphics a good, the music sets the mood, and the puzzles are clever!
Good job !
It works very well once you get used to it, but I do think the mechanic could have been introduced much better.
Great entry overall!