Deep Purple by BridgeOnAStick

[raw]
made by BridgeOnAStick for Ludum Dare 48 (COMPO)

Title.png

You find yourself deep inside a dungeon, surrounded by very deeply purple colored blocks. To your surprise, you can control them! The more you do it, the deeper the understanding of your power with the hope to master it.

A short puzzle game where you control the level itself. The theme (Deeper and Deeper) is applied in the way the anecdote describes, the title of the game and the music was made as deep as possible. Collect coins to boost your self-esteem!

One of the coins is not reachable as discovered by @NoNumbersGames. If you really want it I can give you one in the comments. Playtest your games folks, especially if you change your movement parameters!

Controls: - arrow keys: move character - WASD: move level blocks (once you press one, others are disabled) - escape: open menu - R: reset

BugFixes: - WebGL version should work correctly now.

Tools Used: - Audio: Ableton - Engine: Unity (+ cinemachine, input system, LWRP) - Visuals: Aseprite

Ratings

Overall 255th 3.697⭐ 35🧑‍⚖️
Fun 283th 3.591⭐ 35🧑‍⚖️
Innovation 171th 3.742⭐ 35🧑‍⚖️
Theme 767th 2.924⭐ 35🧑‍⚖️
Graphics 335th 3.606⭐ 35🧑‍⚖️
Audio 157th 3.703⭐ 34🧑‍⚖️
Humor 562th 2.119⭐ 23🧑‍⚖️
Mood 292th 3.5⭐ 35🧑‍⚖️
Given 44🗳️ 42🗨️

Feedback

bw_devel
26. Apr 2021 · 12:22 UTC
I see you already noticed webGL not working; deffinitely didn't work for me, tried it in Firefox and Chrome both; just get a blue screen with background music. Hope this is helpful.
🎤 BridgeOnAStick
26. Apr 2021 · 13:05 UTC
@bw-devel It seems you had the same issue I had when trying to play the WebGL version. It should work right now, I managed to fix it on my end at least. Thank you for the heads up!
RomeRomey
26. Apr 2021 · 13:45 UTC
great job here! i think it could have been a bit more clear about how many moves you have in each level, but once i got a feel for the mechanics it got fun and challenging. i loved the audio! the move and can't move sounds in the blocks really started to blend in to the music and i actually just kinda jammed out with it for a bit!
Moomka
26. Apr 2021 · 14:05 UTC
I went through several levels, but I still did not understand what the direction in which you can move the blocks depends, and in which it is impossible
azagaya
26. Apr 2021 · 14:29 UTC
Amazing entrye. Icredible what you managed in such a short time. I find it hard at first to discover that i could only move one direction, and could only change the direction after picking the up arrow. It was a little confusing that it was an up arrow given that it allowed you to move to any other direction. Perhaps some more explanation about that, or what the specific blocks are. Anyways i could finish it all (missed some coins in some places).
Art is awesome. Sound and music is cool too. REALLY nice game.
🎤 BridgeOnAStick
26. Apr 2021 · 14:33 UTC
@romeromey Thanks for the feedback! I agree the explaining of the mechanics is not well done. Glad that you liked the audio!

@moomka The mechanic in the first few levels is that once you press one of WASD, you can only use that button. I know I did not explain it very well, I hoped the levels would explain the mechanics on their own, but with your feedback, I see that is not the case. Thanks for trying!
🎤 BridgeOnAStick
26. Apr 2021 · 14:37 UTC
@azagaya Thank you so much! Others also agree with a better explanations about the mechanics (me too tbh). Glad you finished it!
Lighty_the_Light
26. Apr 2021 · 14:51 UTC
Why am I stuck in the scene where there is only a u3d logo?
NoNumbersGames
26. Apr 2021 · 16:16 UTC
Smooth art, good music, satisfying sounds and polished movements, good number of levels and interesting puzzles make the game feel smooth and professionally made.

The end was a bit abrupt though - since golden shinies are optional, was expecting to see the number collected, like 4/8. Would encourage replaying and collecting all.

Also, while the color and the music were indeed pretty deep, it didn't feel like they were getting any deeper - slight tone shifts each level might have helped with theme as well as sense of progression.

Overall, a very solid entry, enjoyed playing it - felt natural, as a good polished game should.
🎤 BridgeOnAStick
26. Apr 2021 · 17:01 UTC
@lighty-the-light Could you elaborate on this? Windows/WebGL? If it's something I can fix, I'd like to.

@nonumbersgames Thank you very much! Appreciate the kind words. It was in the planning to add an end screen but ultimately was left out. As for the theme, the background does change color halfway through but other than my reasoning for the theme is pretty far fetched. The tone shifting is a really interesting idea!
ryzy27
26. Apr 2021 · 18:24 UTC
Cool game. You seem to have thought of everything, even crushing the player :)

I did not encounter any bugs, altough later levels seem to be easier than first ones. Giving unlimited moves in all directions might be too hard to balance.

Great art, fitting music, nice puzzles. Solid entry!
NoNumbersGames
26. Apr 2021 · 19:16 UTC
Oh yeah, color does change halfway. Was too immersed into puzzles to notice.

Also, nice intro level to test out controls - really getting the vibe that you work professionally on gamedev.

Speaking of the puzzles, I have one shiny to collect, and it is eluding me how. Well, actually have 3 ways to collect, just no way to exit afterwards. Could you maybe give a hint? :)

![TroublesomeLevel.png](///raw/35a/13/z/3df36.png)
🎤 BridgeOnAStick
26. Apr 2021 · 20:04 UTC
@ryzy27 Thanks for the feedback!

@nonumbersgames I'll do you something better than a hint: you can't! This level was made when you were able to move a bit faster, so you could jump from the right all the way to the left. As an apology I will hand you this 🌟 as clearly you deserve it for the effort!
NoNumbersGames
26. Apr 2021 · 20:48 UTC
I KNEW IT! Out of curiosity, which one of these was the intended route?

![MaybeIntended.png](///raw/35a/13/z/3e25f.png)

![NotSoClose.png](///raw/35a/13/z/3e264.png)

![Closest.png](///raw/35a/13/z/3e266.png)

By the way I found the secret area - if you time your jump with W you can get additional height and go behind ceiling tiles. Not sure if I got a shiny for that one though...
![SecretArea.png](///raw/35a/13/z/3e2e0.png)


I think I might actually be too deep into this :D
🎤 BridgeOnAStick
26. Apr 2021 · 22:25 UTC
@nonumbersgames The first and the third are correct! As for intentional only the first, nice job doing things I did not think about! About that secret area you found, sadly no shiny's there. The well timed jump mechanic was planned, but did not get to see the light of day in the end, it was too inconsistent to build a level around.

Looking through the levels, I see that there is one more (unintentional) secret area you can get to... 👀 Hint: if you find it you won't be able to clear the level (unless you are very, very precise)
bassguitarbill
26. Apr 2021 · 22:37 UTC
Very fun, interesting mechanic. Reminds me of [WitchWay](https://gleeson.itch.io/witchway), in a good way :D
oeschmid
26. Apr 2021 · 23:10 UTC
I liked these puzzle mechanics! The momentum from moving blocks reminds me of Celeste, and was a lot of fun. The sound effects and general sound design is also really good. Great work!
(also small note, but glad to see my favorite color represented so well :P)
Nisovin
27. Apr 2021 · 00:47 UTC
Excellent puzzle game! I enjoyed it the whole way through. Some good level design, and great music as well. I think I would have preferred it if the controls were the other way around, but that's just personal preference. Great work!
🎤 BridgeOnAStick
27. Apr 2021 · 12:42 UTC
@oeschmid Thanks for playing! I hope your favorite color liked being in my game!

@nisovin Thanks for the feedback! I'll try to make the controls more customizable next time!
NoNumbersGames
27. Apr 2021 · 14:37 UTC
Found the second secret! And c'mon, that jump afterwards isn't that hard to do, the jump-off-ledge mechanic and the collision box above are pretty forgiving - that's one of the things that make the character movement feel smooth. Or I played this for way too long and just got too good at it :D

(Maybe I should remove the images to avoid spoiling the secrets for other players? Could be an additional challenge to find both secret areas)
![SecretArea2.png](///raw/35a/13/z/40a5e.png)
Wheffle
27. Apr 2021 · 16:31 UTC
I liked it. The puzzle mechanics were straight-forward but allowed for some interesting levels. The music was pretty nice too. There are a lot of details here that give the game more juice, like being able to crush yourself, blocks launching you upwards, and the screenshake when moving blocks. One thing I wondered was whether you were supposed to have to get all the coins in each level. I noticed you could skip them. It was fun, not too easy and not too hard, cool atmosphere. Nice work!
minibobbo
27. Apr 2021 · 20:38 UTC
The puzzles were good and the overall polish was very nice. The character moved around really smoothly and every loss was definitely my fault. I think that is the mark of a good platform puzzler!

It is neat that you were able to add some things like secrets in for us to find. Overall very nicely done!
🎤 BridgeOnAStick
28. Apr 2021 · 15:45 UTC
@nonumbersgames Welp, you got me. That's it. That's all there is to it. You completed the game. Congrats! Thank you for your time, honestly. Take this, it's all yours: 🏆! Thanks for playing!

@wheffle Thank you for the feedback! With the coins I wanted players to have an option to take a more difficult path if they were up for it. Skipping the coins would allow you to reach other levels.

@minibobbo Thanks! I'm glad you liked it!
Threeli
28. Apr 2021 · 18:20 UTC
I certainly hope you'll continue to work on it, it's a fun experience packed with such solid intention. Simple mechanics allow for a surprisingly deep puzzle system and I read that you wanted to add elements like pressure plates. I quite like the backing track, saw you used Ableton and felt a kindred spirit, the only issue being it popped occasionally (but I suspect that's some combination of my browser and webGL).

The only thing I really craved was more visual feedback when moving the blocks, but I loved the use of the kick and snare as audible signifiers for moving them.

Great work!
🎤 BridgeOnAStick
28. Apr 2021 · 18:35 UTC
@threeli I'm glad you liked the music, the popping is definitely not a part of it! There absolutely can be a lot more done visually in the move blocks department, but the screen shake already gave it a little punch, so I left it with that. Thanks for the feedback!
Eugenik
28. Apr 2021 · 21:06 UTC
MOOOOOD 5 stars :).
JCMonkey
28. Apr 2021 · 22:59 UTC
really interesting game, i quite enjoyed it.
Schuster
28. Apr 2021 · 23:30 UTC
Cool puzzle game, I really liked the music and sound.
Turquoise Moon
29. Apr 2021 · 00:00 UTC
That was fun. I was a little confused on what the arrow collectables did at first, but it did not take too long to figure out.
Solah
29. Apr 2021 · 05:30 UTC
Really cool game, I love the colors of the art and the music is also pretty good. Great puzzle design, good job!
GameDev and Architecture
29. Apr 2021 · 14:05 UTC
Cool game !
The graphics a good, the music sets the mood, and the puzzles are clever!
Good job !
PiJaMar
30. Apr 2021 · 06:01 UTC
Awesome gameplay mechanics, great puzzle design. I absolutely loooove the aesthetics, very pleasing and atmostpheric with superb pixel art. Are you looking to expand this? Hope so, I want more levels :smile:
ShaunJS
30. Apr 2021 · 14:13 UTC
Thanks for submitting! I hope my in-stream feedback was helpful!
William Corrin
30. Apr 2021 · 21:39 UTC
This was very clever, fun, and pleasing to the ear/eye. I think transparency with the main mechanic is my biggest gripe though. Only being able to move one direction is slightly confusing for a while, and the fact you can change directions only after picking up an up arrow doesn't exactly make the most sense.

It works very well once you get used to it, but I do think the mechanic could have been introduced much better.

Great entry overall!
JakobTheQuizGuy
01. May 2021 · 01:00 UTC
I really like it! The art looks great and the mechanic is interesting. Some of the puzzles towards the end felt samey and too easy though. Sound design worked well too. This is a great package you've put together over a weekend, congrats!
AdamWatters
02. May 2021 · 20:28 UTC
Nice game. The concept seemed simplistic at first but quickly lended itself to some interesting puzzles. Music and graphics fit well. Great job.
cheesepencil
02. May 2021 · 20:37 UTC
great compo entry, it's a decent pixel puzzler made in two days, well done
paulhocker
04. May 2021 · 04:02 UTC
once i figured out the mechanic this game was very fun. many different types of blocks to work with. great job. thanks for making this game.
felo07
04. May 2021 · 21:57 UTC
Hey I got stuck in one of the stages and quit hahahah awesome game man, the music fits soo good with the game atmosphere, graphics and all. I loved the shake effects, pretty good stuff. Good game! =)
Mighty Mufflon Games
18. May 2021 · 17:37 UTC
Awesome entry! Fantastic game and level design and so many levels in such less time.