Get Down Mr. Lucifer! by Trungler
Heaven is invading Hell, and you're on Lucifer's payroll as his bodyguard. Get deep into the ninth circle and yank him out.
Play as Dunkann as he descends into the bottom of the ninth circle of hell, hurry up before Heaven's cherubs catch up to you.
Use Dunkann's scythe to avoid perilous threats by teleporting to walls, stop time to line up perfect shots, and leech life from cherubs.
PLAY ON WEB: https://trungler.itch.io/gdml-ld48jam


Authors
Trungler - Elias Diez - Game Design & Level Design
https://www.trungler.com/p/home.html
A624T- Andrew Tuazon - Artist
https://itch.io/profile/illusivecenter instagram: andrewtuazonart
Cinderblade - Daniele Zannotti - Programming & SFX
https://ldjam.com/users/cinderblade/
gmor - Guilherme Morandi - SFX
instagram : @koballa.audio
Lilla Stipp - Fmod Implementation
https://blueberry-pancakes.itch.io/
Bruno Marques - Music
Instagram : obrunomarques
Controls
WASD - MOVEMENT
LMB - THROW SCYTHE
RMB - RECOVER SCYTHE
SHIFT - TELEPORT TO SCYTHE
MW DOWN - DRAG ATTACHED ENEMY TO YOU
E - LEECH LIFE FROM NEARBY ENEMY
Q - FREEZE TIME
| itch.io page | https://trungler.itch.io/gdml-ld48jam |
| Original URL | https://ldjam.com/events/ludum-dare/48/get-down-mr-lucifer |
Ratings
| Overall | 871th | 3.54⭐ | 103🧑⚖️ |
| Fun | 927th | 3.338⭐ | 104🧑⚖️ |
| Innovation | 462th | 3.608⭐ | 104🧑⚖️ |
| Theme | 1213th | 3.407⭐ | 104🧑⚖️ |
| Graphics | 768th | 3.799⭐ | 104🧑⚖️ |
| Audio | 733th | 3.412⭐ | 104🧑⚖️ |
| Humor | 725th | 2.91⭐ | 96🧑⚖️ |
| Mood | 966th | 3.465⭐ | 102🧑⚖️ |
| Given | 82🗳️ | 145🗨️ |
The gameplay is interesting, the mousewheel up keybind is imo a werid choice. Space or similar would have been easier to use probably.
But I had fun, so ye, well done!
Desktop version should work fine
edit - we updated the build by moving teleport to shift keybind
The art style and overall atmosphere are really cool and fun in the context of the Theme.
Overall I liked very much, good work to all the team!
It was fun. Fine tune the input selection and enemies and you've got yourself a phenomenal prototype to a fun speedrunning platformer.
@Sabomball
@Tillbold
@kel
@Don Fouts
For anybody that was having issues with the MOUSE WHEEL UP keybinding, we have changed it to SHIFT. Please feel free to give it another try!
I think I'd add a bit more contrast to the health bar since it can get kind of hard to tell where you're at from a glance.
Good job guys :)
Very detailed and pretty art. Good job!
Good work on the graphics, the game looks great, and I like the animations. Had trouble telling if I needed life at a glance, the skulls could use a little more contrast between full and empty.
Took a little go get used to teleporting to the scythe instead of just jumping, but once I got the hang of it, I made good progress.
I think maybe some of the controls are unnecessarily complicated. It seems like left click could be used both for attack and recall for example. I like the idea of dragging enemies to you, but I feel like it might be better to combine this with the healing mechanic. I also thought enemy health was a little confusing. I didn't ever have a good sense of when they would die, and I ultimately just started avoiding them. I feel like they should have a lot less health.
I enjoyed it, though. Nice work on it.
Despite this, the game idea is cool and I think it has potential. Using the scythe as a weapon and as a movement mechanic is a very clever idea.
Get Down Mr. Lucifer is a fun and a HELL of a hard game (lol). Has solid mechanics, LOTS of different mechanics that merge pretty well.
I've loved the art work and the audio work. Both the mood from the graphics, the more atmospherical soundtrack paired with great sound effects really sets the necessary tension for the game.
This game accomplishes many things in so little time for the Ludum Dare. Congratulations for the whole team for creating this beauty!
Had a blast of fun while playing it -- even though I couldn't pass through the second level, hahaha. You should restart in the same level... going through everything makes it ultra hard!
Anyways, great game! Congrats!!
Best regards,
Caio Varalta
it was failing in basic principles of the mechanics of the game, ex: it is on platforms, I for example am left-handed, and when I saw that the arrow keys on the keyboard were also working I was happy, but when I learned that the jump was done with space it became impossible to use them, I used the commands w, a, s, the combination of so many functions caused confusion, I would like to give you a humble suggestion when we have many functions separated by subgroups, in some games they are called powers, and when the selected power is activated the others do not work so you use few keys and improves the learning of whoever is going to play, a big hug to everyone, and I await your evaluations regarding my game.
And the health indicators really need to be more distinct to indicate when you do / don't have health.
while there are few tips from me
jump system is hard to control; hit effect is small ,All I can see is a tiny blood ;
teleport system is nice ; but too many place cant hold the weapon and bit back makes me feel want to crush the board :smile:
In any case, if you ever decide to continue with this game, I'll support all the way. There's a lot of potential here, and with your blog post you demonstrated a lot of self-awareness and design knowledge. Good luck next jam!