Deep Breath by Eduardo Scheffler

Game Concept:
You are an astronaut working on an hostile environment that wishes to take away your last breath. When an unexpected event happens, you are pushed into the vastness of space to your own luck. You can accept your fate, or struggle against it. Use WASD or directional Keys to avoid getting hit by space debris, while you go deeper into the space.
Feedback:
This is the first jam we did as a team. Please feel free to share with us your thoughts on the gameplay and about how we can improve it, as well as any ideas! (:
Tools and Assets:
Game Engine: Unity 2020.3.5f1
Character and Props: MagicaVoxel
Concepts and VFX: Photoshop, Unity 2020.3.5f1
Sound Assets: Soundly
Music and Sound Design: Cubase 10 and Reaper 69
Credits:
*Bernardo Benites * - @bernardex - UX/UI and 3D Props
Eduardo Scheffler - @eduardo-scheffler - Programming
*Martina Cera *- @tinoko - 3D Props
Matheus Giuseppe MaDTrilhas - @matheus-madtrilhas - Sound Design and Music
Vinicius dos Reis - @vmrx - Concepts, Ambience and Visual Special Effects
Screenshots:



Update v1.1:
Menu - Added interface transition to the game scene. - Added an astronaut in the scene with animation. - Added an animation response to "Game Start" command.
Game - Game difficulty tweaked and now escalates along with time played. - Added particle effects for feedback of the player's movement. - Added a feedback particle for collecting Oxygen tubes. - Added feedback particle for player collision in objects. - HUD feedback added for incoming obstacles and low oxygen/oxygen collected. - Incoming objects now has rotation.
New updates are on the way (:
| Link | https://the-jucas.itch.io/deep-breath |
| Original URL | https://ldjam.com/events/ludum-dare/48/deep-breath-1 |
Ratings
| Overall | 753th | 3.607⭐ | 44🧑⚖️ |
| Fun | 895th | 3.36⭐ | 45🧑⚖️ |
| Innovation | 894th | 3.233⭐ | 45🧑⚖️ |
| Theme | 994th | 3.583⭐ | 44🧑⚖️ |
| Graphics | 778th | 3.791⭐ | 45🧑⚖️ |
| Audio | 155th | 4.047⭐ | 45🧑⚖️ |
| Humor | 618th | 3.053⭐ | 40🧑⚖️ |
| Mood | 897th | 3.512⭐ | 45🧑⚖️ |
| Given | 123🗳️ | 69🗨️ |
@cheekibreeki Glad you enjoyed! We've had our share of laughs too over the "NO!" game over. Thx for the comment, we're still tweaking the player's character movement (:
@occasoftware Thx for your comment! Indeed currently sitting in the middle may sometimes get you safely to the end. Our RNG for the obstacle generation seems to enjoy spawning items elsewhere but in the middle :p We're working on that for an upcoming build! We're glad for your feedback!
@Hideos We're glad you liked it! <3
Just played it. Really enjoyed the overall concept of the game.
The gameplay is solid and balanced (besides those O2 thingies running from me in the last seconds everytime!)
The art style is original and cool! =)
The Music sets the spatial mood and Sound Effects prompt a nice feedback for gameplay -- bad objects have a good sound, good objects have a nice sound response too! I like that.
Congratulations everybody for the game.
Best regards,
Caio Varalta.
@locustjin Yeah! Thanks very much for the cumpliments!
@rubentipparach Glad you enjoyed it! We used MagicaVoxel for the production pipeline and it seems it worked well for the final look of the assets and game in general! We intend to keep using it :)
@radiotrophia Thx for playing mate!! It was really fun to make it too!
@Rawb Heyo! Glad you liked it man, it was one of the first things we had working with audio in the game, and soon as I saw it with SFX, we got the tone of what we were doing! Glad u liked it!
@lill4s Thanks a lot! We appreciate ur feedback!
Music and sfx makes you enter in the space oblivion mood too! Congrats!
But I had really fun playing the game!
@szymon-ogd Thanks, Szymon! We really appreciate the feedback!
@meenakshi Heyo, meenakshi! Thanks for the feedback! We are still tweaking the game to make it funnier! We’re glad you enjoyed!
@mrscythe Thanks, man! Our audio dev appreciated a lot ur feedback!
@koalatte Oh yeahh! The character may still be wandering through the space as I write this (:
@kel Thanks a lot, kel!! The team sends you a hug in return!!
@kszaku Thanks for the feedback duuuude!
@thefoppian OOohh yeah! We’re glad for your feedback, thefoppian! Actually, the astronaut has a built in AI in his back side which switches the O2 tanks and recycles the old one. We just cant see it because the player character is facing the player, but the programmer convinced me it’s there xD
@frokes Hey frokes, thanks for the feedback! In our next update of the game, we may try some different controls for the jetpack to tweak the players movement a little bit!
@gmor Thanks a lot gmor :D
@preda The team were glad to hear this, we had a lot of firsts in this jam! We’re happy it worked out in the end (:
@kiptok Thanks for the feedback, kiptok! The team, and speacially our tech artist, felt the love u sent through! We’ve just tweaked the game difficulty in the new update (version 1.1), in which we added a difficulty curve in the game. Hope u enjoy it!
@gregfagan Thanks a lot for the feedback, greg! We took your suggestion carefully, and just released a new game version that addresses some of the aspects you pointed in your comment! We have in version 1.1 difficulty curve for the objects, particles for the thrusters, and some other features that are now working properly! Future updates will bring some other things to the table! Check out if you can (: