Acheron's Gambit by zarthas


Acheron's Gambit is a randomly generated hellcrawl top down slasher/shooter.
Wield 10 powerful weapons, one in each hand.
Beware, your many abyssal enemies fight like you do.
Delve deeper and deeper into the strange Hel you find yourself in.
Devour the horrid remains of monsters to keep yourself alive.
Make offerings to the Blood Goddess at her Altars for succor.
Can you escape? Can you even survive?
That is Acheron's Gambit.
CONTROLS:
WASD: Move
TAB: Map
CTRL: Drop weapon.!
ESC: Fullscreen Toggle
BeachBoogeyman, Gallon, SubmergedTapes and TheInfamousMrMeow Thank You For Playing!
https://www.youtube.com/watch?v=yPJYo-VrZRM
--Patch Notes 1.0.1 --You can actually advance levels now...
--Patch Notes 1.0.2 --Fixed "game ends at 1 Lives" bug.
Come talk to us!
https://twitter.com/infamousmrmeow https://twitter.com/BeachBoogeyman https://twitter.com/submergedtapes
| Windows Build (1.0.2) | https://drive.google.com/file/d/1dIQyNf1y_sHpjwt1MwJeZLIcMaGIOg6M/view?usp=sharing |
| Itch IO (1.0.0) | https://beachboogeyman.itch.io/acherons-gambit |
| Original URL | https://ldjam.com/events/ludum-dare/48/acherons-gambit |
Ratings
| Overall | 1089th | 3.425⭐ | 22🧑⚖️ |
| Fun | 977th | 3.3⭐ | 22🧑⚖️ |
| Innovation | 1089th | 3.079⭐ | 21🧑⚖️ |
| Theme | 1681th | 2.842⭐ | 21🧑⚖️ |
| Graphics | 822th | 3.75⭐ | 22🧑⚖️ |
| Audio | 624th | 3.525⭐ | 22🧑⚖️ |
| Humor | 1356th | 2.033⭐ | 17🧑⚖️ |
| Mood | 991th | 3.447⭐ | 21🧑⚖️ |
| Given | 20🗳️ | 15🗨️ |
I think if you played the very early 1.0 version, there was actually a melee attack hitbox bug that may have been throwing you off!
The game is hard! When a monster holds his weapon behind his head, it means he's about to swing at you! An enemy's turning speed goes way down when preparing an attack, so you are able to maneuver out of the way if you move in the direction of the swing.
Try approaching opponents from the left or right side, depending which hand they're holding weapons in.
Melee combat is really about hovering just outside of attack range and darting in to deliver strikes when there's an opening.
You can use shields to block incoming hits!
I appreciate your thoughts! I think maybe the combat mechanics are not transparent enough. We'll work with communicating some of this to to player in the future!
I'd be super, super interested if seeing if you had any additional thoughts on the build with the bug resolved!
https://drive.google.com/file/d/1dIQyNf1y_sHpjwt1MwJeZLIcMaGIOg6M/view?usp=sharing
Other than that, good job.
Bug note: I had one crash - it was on the respawn screen with one soul remaining.
Really great point on not being able to Tap attack at the end of an attack animation. I'm going to move to a system where you Hold Mouse Button to "ready" an attack, and release to swing. This'll solve that problem as well.
I'll knock that bug out too!
Thanks for the feedback, glad you enjoyed it!
Thank you! Awesomeness game!!!
Sadly I did not get very far as I suck at these kind of games xD I did not really know what I was doing wrong.
@alina-baybulatova thanks for the kind words!
Also really liked the minimalist visualization of the map. Some custom art for it to tie in better with the overall style would be neat.