Watcher Patrol 4 by BlueCalx
Name: Blobby Seldon
ID: 6FDI78YUISY8J
Assessment: Watch Patrol
MissionID: WPT4BBS
Mission description: attempt first contact with TrES-4b's newborn civilization.
Success criteria: Landing.
Good luck Watcher!

Appendix A: New recruits instructions.
Unlike in space, your ship's solar-powered core charge rate will not be able to sustain all the modules with energy while diving under a thickening atmosphere.
The deeper in the atmosphere the less battery recharge you get (less sunlight), down to no recharge at all just above the ground. Below a certain altitude it is suggested to start using only what you immediately need and save battery for the last meters before landing!
Additional information on the modules in the ship menu's help section and Appendix B.

Appendix B: Help section.
Mission referees:
Made by BlueCalx, Toffanim and Tino
Simulation program:
All audio and visual assets crafted during the Jam.
Ratings
| Overall | 1250th | 3.32⭐ | 27🧑⚖️ |
| Fun | 1545th | 2.88⭐ | 27🧑⚖️ |
| Innovation | 362th | 3.72⭐ | 27🧑⚖️ |
| Theme | 1219th | 3.4⭐ | 27🧑⚖️ |
| Graphics | 1195th | 3.417⭐ | 26🧑⚖️ |
| Audio | 801th | 3.333⭐ | 26🧑⚖️ |
| Humor | 1092th | 2.452⭐ | 23🧑⚖️ |
| Mood | 1213th | 3.271⭐ | 26🧑⚖️ |
| Given | 30🗳️ | 19🗨️ |
It just gets a little to impossibleeeee there in the las 60 meters EHAHEHAEHAHEAHEHAEA
But I definitely enjoyed the game! Great work!!!!
Indeed our game might be a bit too difficult, especially towards the end.
We like when it gets spicy, but it might have overshadowed the initial taste.
We're delighted that you guys had some fun playing it though.
The controls are really interesting and fun. Great idea!
I didn't understand a lot of things though. Why did I die sometimes and not other? Are the weapons I am using actually doing anything? I feel like more visual and audio feedback would be great!
Thanks for the game!
It is a bit difficult to play but after some practice I can see it becoming fluid to control the ship.
Fun game and looks great!
But in my opinion, the controls are a little bit difficult and could be a little easier!
Great job figuring out how to make a single player Lovers in a Dangerous Spacetime without........making a single player LiaDS. I've tried to think of a way in the past and couldn't come up with anything, so the wheel mechanic is quite elegant.
After an approach where I just have everything on full blast and hurtling downwards (which failed), I wound up with the same strategy as @local-minimum so I sorta bypassed a lot of the intended strategy. I did play around with the controls for a while though and I appreciated how the mechanics worked together. Somehow bringing in FTL mechanics where you can upgrade your battery systems to wield stronger tools would be a good path for a future version.
My Twitch VOD: https://www.twitch.tv/videos/1004793106?t=02h19m46s
It really was a hard game for me. I tried some strategies to finish the game and none of them worked.
I think you must level the difficulty like a linear curve. Here, it's too hard, too fast.
Though, I like the mechanics and it reminds me FTL because of the management of the different parts of the ship. It's weird ^^
Great job on this game :thumbsup:
EDIT: here is the link to the video https://youtu.be/mYqBFQerlCI?t=1986