Diving Heroes by Guilb

[raw]
made by Guilb for Ludum Dare 48 (JAM)

Banner.png

Swim as far as you can and maybe you may get to the bottom. COOP or SOLO (You can play with two controllers, but the web version is only single player)

Dive, cooperate, grapple gather, upgrade and repeat!

CONTROLS

MOVEMENT (Left Analog Stick)

W > Up

A > Left

D > Right

S > Down

ACTIONS

Mouse (Right Analog Stick) - Aim

Left Click (R2/RT) > Grapple objects and enemies.

Right Click (L2/LT) > Grapple your buddy and throw him deeper into the sea.

TUTORIAL

• Grapple your friend and send him deeper! Watch for enemies as they may hurt you on the way down (your fast way to dive) Note: you can't grapple upwards

you can play solo or coop with controllers

BuddyThrowsmall.gif

• These are your enemies (only medium to high lvl grapple can throw them) enemies.png

• These are items that you can throw at them (some may be heavy so a low lvl grapple can't pull them) items.png

• Throw items on enemies do defeat them

enemie explodesmall.gif

• As you defeat enemies resources may drop. Hold "F" to go up and upgrade your equipment

Have fun and dive deep!


Ratings

Overall 1027th 3.456⭐ 36🧑‍⚖️
Fun 1234th 3.132⭐ 36🧑‍⚖️
Innovation 650th 3.441⭐ 36🧑‍⚖️
Theme 649th 3.838⭐ 36🧑‍⚖️
Graphics 516th 4⭐ 37🧑‍⚖️
Audio 715th 3.439⭐ 35🧑‍⚖️
Humor 1082th 2.462⭐ 28🧑‍⚖️
Mood 1366th 3.147⭐ 36🧑‍⚖️
Given 27🗳️ 46🗨️

Feedback

Wahyu Candra
27. Apr 2021 · 00:32 UTC
Can't open your itch page bro, it says page not found
AmigoPadilha
27. Apr 2021 · 00:34 UTC
@wahyu-candra Sorry, try again please, we've just published it
Wahyu Candra
27. Apr 2021 · 00:43 UTC
I dig the art style! Innovative gameplay but the UI is a little unintuitive, maybe add an effect when the cursor is hovering over an interactable button
Truth Defined
27. Apr 2021 · 13:07 UTC
Gameplay and upgrade mechanics are really fun! I wish the UI had been a bit bigger though.
Klaaswag
27. Apr 2021 · 13:10 UTC
beautiful game, a little weird to play though (maybe a little tutorial would help)
also, rather than making a game on a low resolution, then upscaling it, try making in high res, then downscale
Yanergy
27. Apr 2021 · 13:11 UTC
The art and animations are incredible. The game was at first a bit hard to understand but i eventually got the grasp of it. I like the idea of pulling an item towards you and using it as a projectile. Overall a good game.
Yuri Yakovlev
27. Apr 2021 · 13:14 UTC
Very cool pixel art graphics. I was wondering if this game has enemies?
Great job!
Titaninette
27. Apr 2021 · 13:19 UTC
Love the art style, very beautiful game!
The audio was great too, but a little bit repetitive at the end.
For the gameplay itself, I found difficult to undertand what could hurt the guy and what was collectible. Also I think there was too much collectibles objects overall. A real tutorial would have been great to really help us take control of the game :)
retrome
27. Apr 2021 · 13:24 UTC
Interesting idea, reminds me of Jaws game for NES. The color palette creates an atmosphere.

UI is pretty small on 4K display. Game needs more clarification on how to play or fixes:
1. You see few objects below moving down. Expectation: you can see far enough to plan your actions.
2. Buddy falls down and gets a lot of damage than you grapple him. Expectation: buddy stops right after grappling.
3. Buddy grappling doesn't work sometimes. Expectation: grappling work every time or something indicates grappling limit.

Good job!
lootgrounds
27. Apr 2021 · 13:29 UTC
Little difficult to guess what to do, and the resource spawns are a bit awkward. The pulling is nice, but why need the second fella? I do just fine by my own
Nikl
27. Apr 2021 · 13:35 UTC
Nice game and very cool art. I had some trouble understanding the games mechanic though. It seems you can't get far away from your body and need to throw the other player down to get deeper? In my case that always resulted in both players taking a lot of damage from all kinds of entities. Is it possible to fight the fish somehow? The grappler wasn't doing anytning against them for me.
Lélek Hunor Kadosa
27. Apr 2021 · 13:36 UTC
It was hard to understand at first, but then I started to figure out what was going on.
I really missed knowing in advance what item I would get when I break a specific object.
But it's a good game :D
lumue
27. Apr 2021 · 13:51 UTC
Great art choice - I love the look of your game. Music fits perfectly.

I didn't quite get, why I would want to throw my buddy around, but I guess it would be a fun multiplayer concept.

Is it right though that only a few different items were dropped? I could buy the 1st suit and grapple update quite quickly, but didn't get once, what I needed for any other upgrades. I had over 300 fish bones but not 1 of the drops for other upgrades - a bit infuriating :fish:
oramun
27. Apr 2021 · 14:29 UTC
Really enjoyed the music on this, set the atmosphere very well. Also thought the colours and animations really suited the style of game. Echoing what other poeple have said about the controls and gameplay, i had a few issues working out how to use the 2nd guy to slingshot down and found it and working out how to do it without losing all my health.

That aside i really enjoyed playing it.
Joshuc
27. Apr 2021 · 14:39 UTC
Love it! Spent a long time trying to unlock all the upgrades, but I couldn't seem to get many of the upgrade components. Also didn't quite understand the throwing component, is it just to gain more momentum? Anyhow, this is definitely one of the best jam games I've played so far, and I really enjoyed it.
Eugenik
27. Apr 2021 · 20:27 UTC
Amazing!.
styrofoamwaffle
27. Apr 2021 · 22:18 UTC
I love the art and music, but it took me a while to figure out what I was actually supposed to do.
xpoho
28. Apr 2021 · 09:51 UTC
Два водолаза - это сила! Они добудут любые ресурсы!
Довольно сложная игра, и у меня не было второго человека, к сожалению. Но все равно спасибо ^_^
David U
28. Apr 2021 · 10:02 UTC
Nice graphics and colour palette choice. Like many of the other reviews, I agree it was a little difficult to figure out what to do, and the UI was too small on my laptop screen. Very cool project though!
Pedro Miranda
28. Apr 2021 · 11:43 UTC
Hi all, thank you very much for playing and for your awesome feedback!

@titaninette @retrome @lelek-hunor-kadosa @oramun @styrofoamwaffle @xpoho @david-u
Unfortunatelly we finnished the game just in time to post it so it may be missing tutorials and some minor fixes.

@truth-defined
Yeah we didn't managed to test it on different resolutions. But as @klaaswag said we'll try to work from high to low res on our next game. By the way, thanks for the tip!

@yuri-yakovlev @nikl
The idea is that the fish and sea urchin are enemies (they cause damage when you touch them). You can kill them by throwing objects at them. As you progress the grapling hook will be able to throw fish as well.

@lootgrounds
We designed the game for coop so you could go deeper faster by grapling your buddy and send him towards the bottom.

@iumue @joshuc
Yeah, we noticed it too late. The second tier resources aren't dropping, we plan to fix it
Mighty Mufflon Games
28. Apr 2021 · 16:37 UTC
Awesome art and music. The gameplay is well designed. Clever upgrade system.
Carraka
28. Apr 2021 · 17:25 UTC
It took me a very long time to figure out that there were menus to upgrade equipment other than just pressure. Then all the resources I could grapple stopped spawning, except at the bottom of the screen.
Maybe have an option to disable coop at the beginning so that the camera can stay centered on where the player is instead of both players?

Such cute art though. Makes me want to collect things by smashing them into each other!
AnSick
28. Apr 2021 · 17:44 UTC
Took me a while to understand what objects were hurting me and what objects were supposed to be collected but once I figured it out it was hella fun to play! I must say the game is quiet addictive, great job!
Solah
29. Apr 2021 · 08:17 UTC
Yeah! I've reached the bottom of the see \o/
Very well done, you've made a great job. Not only is the art great, but the grappling mechanic is really clever once you fully understand it ^^
Kazz96
30. Apr 2021 · 12:07 UTC
Great pixel art ! Pretty nice game.
Keep it up ! :)
Andreia
01. May 2021 · 05:16 UTC
Beautiful art. Btw this page only has a link named Windows - for some reason I still clicked it and found that you have a web version on itch. Would suggest to have a link here saying Web as well since a lot of people are more likely to play if there's a web version (aka me who only has a mac / doesn't like downloading things)
Maniulo
03. May 2021 · 20:01 UTC
Nice looking game with a great aiming mechanic - I didn't think it'd be so compelling and challenging before I actually tried to hit some fish! Couple of nitpicks: it doesn't look like the second diver has any purpose if you're playing solo, which is confusing. Also I'd recommend making UI on the upgrade screen much bigger - it nigh impossible to tell which resources are needed for the upgrade, so I didn't tell what to hunt for in the ocean.
Tomssuli
05. May 2021 · 18:22 UTC
Great game! Resource gathering and upgrades kept me hooked all the way to the ending :slight_smile:
Mood was great, the darkening sea and the music and the flow was very nice and relaxing that it took me to kind of trance.
The friend grappling was a bit too powerful when you upgraded it, as it took you all the way to harmful stuff, so I ended up dying sometimes without being able to do anything. I don't know if it could be controlled to take smaller leaps at the top.
Anyways, very nice and polished game overall! I enjoyed the credits "screen" idea :sunglasses:
Super Hadoken
14. May 2021 · 10:45 UTC
Awesome graphics with interesting gameplay mechanic and fun resource gathering.
The partner hook often goes too far resulting in death. There would ideally be a way to control the descent.
The upgrade progression needs a bit of balancing. One time, early on, the seaweed stopped spawning and I didn't have an upgraded grapple so I had to restart the game. The game could do with rewarding sounds when objects collide. Overall an awesome game.

![fish.png](///raw/be6/e2/z/4268b.png)