Time to think by IC Rainbow
Inspired by IRL pre-mortem practice.

Controls
- Click on the box to think about it.
- White: task
- Yellow: problems
- Cyan-ish: solutions
- More details and counters can come up with deliberation.
The simulation phase didn't make it in time and the stats are kinda useless, sorry about that.
Meanwhile, most of the fun comes from adding mods/dlc/whatevs and then digging through them.
Checkout out the stuff directory. The game will load up and combine every .yaml in there.
You can have tasks, problems in solutions in one file, or split it in multiple. All fields are mandatory. Even the stats, yes, for the big post-jam DLC with simulation working.
PS: Send pastebin links with your epic yamls.
Builds
The game runs on ad hoc Vulkan-only no-engine, so a fairly recent GPU drivers are required.
- Linux: built on Ubuntu 18.04.
- AMD should work out of the box.
- NVidia may require proprietary driver, but works up to 660.
- Intel requires working DRI3.
- Windows: pending
- Mac: you can try building from source with MoltenVK on intels.
| Haskell | https://gitlab.com/dpwiz/time-to-think |
| Link | https://icrbow.itch.io/time-to-think |
| Link | https://icrbow.itch.io/time-to-think |
| Original URL | https://ldjam.com/events/ludum-dare/48/time-to-think |
Ratings
| Given | 4🗳️ | 0🗨️ |
Feedback
LDJam user 238552
30. Apr 2021 · 21:50 UTC
I think you're limiting your playability--thus feedback by not having a webGL version. I would greatly enjoy trying your game but as a mac user (and no mac build) I cannot. The game looks interesting though!
rhitakorrr
13. May 2021 · 14:58 UTC
This is a pretty unique take on the theme and very cool that it's written in Haskell, but unfortunately there isn't much of a "game" here. It may have been more fun if you'd had more time for content creation. I see that I can add my own content to the stuff/ folder, but it's not super fun to "discover" content I just wrote.