Abyss Diver by Vaanrile
The depths of the ocean can be quite frightening : many strange sea creatures inhabit theses foreign territories, and few men have the guts to explore this dangerous place.

However, your duty is now to retrieve the tubes of a secret experiment that are now lost under the sea. Thanks to your submarine, you will be able to explore the depths of the ocean in order to accomplish your mission.

But beware, many dangers await you down there : scary sea creatures, narrow gaps to go through, a limited visibility, a fragile ship and limited stocks of oxygen.

Will you be able to accomplish your mission by retreiving all the tubes, or will you die trying ? You will learn it by playing Abyss Diver !

| Link | https://gamejolt.com/games/abyssDiver/610442 |
| Link | https://gamejolt.com/games/abyssDiver/610442 |
| Original URL | https://ldjam.com/events/ludum-dare/48/abyss-diver |
Ratings
| Overall | 338th | 3.593⭐ | 29🧑⚖️ |
| Fun | 432th | 3.352⭐ | 29🧑⚖️ |
| Innovation | 563th | 3.019⭐ | 29🧑⚖️ |
| Theme | 157th | 4.019⭐ | 29🧑⚖️ |
| Graphics | 86th | 4.167⭐ | 29🧑⚖️ |
| Audio | 74th | 3.926⭐ | 29🧑⚖️ |
| Humor | 437th | 2.5⭐ | 20🧑⚖️ |
| Mood | 135th | 3.82⭐ | 27🧑⚖️ |
| Given | 21🗳️ | 33🗨️ |
Nice variety of enemies blocking your way. I did have a issue where two Jellyfish blocked the way forward but they fixed themselves after a while. If you could add some indication of where they'd dash to that would be useful.
Applying the art style to the in-game UI would help to round out the experience even more.
Good job on the entry, I had some fun playing it. The sneaky eel was my favourite :joy:
Loved it!
I really like the hand drawn aesthetic it has going on, the coral in particular looks pleasant to me. The collisions on them felt just slightly inconsistent at times, with some areas giving you some leeway when touching the terrain and others damaging you for the slightest nudge, but it was absolutely a minor problem.
The variety of ocean life was great, from the giant angler fish to the ninja eel. I think they felt pretty good overall, if a little punishing. Maybe making it a little easier to bait the eel into attacking and giving them a slightly longer cooldown, or giving the jellyfish a subtle indicator of what way they will go next with a glow or a stray tentacle or something, just as a way to make it feel more like it's on the player when they do get hit.
Controlling the sub takes some getting used to, but I rather like that versus just having traditional controls and I found myself getting much better with it after a couple attempts. I also think it was a great idea to have both damage and oxygen as game mechanics, so the game is pushing you for speed but you need to be careful at the same time, it works out quite well.
Overall a very solid compo game, great work!
Enjoyed the soundtrack, it was matching very well.
Vicious eels are vicious.🐟
In the end, I died because I got stuck at one shark.. and none of us could move haha :sweat_smile:
Good job!