48 Leagues Under the Sea by Micia

[raw]
made by Micia for Ludum Dare 48 (JAM)

Made during the LudumDare 48 game jam with Bobby Khaleque and Guilherme Matos de Faria. We are IGGI PhD students with the University of York and Queen Mary University London.

48 Leagues under the sea plays a little like Binding of Isaac but features limited vision.

Use the arrow keys or WASD to move around, and mouse to aim. Left click to fire a Harpoon.

You can't find the exit to a room when there are sharks in the room. Once they are defeated you can move to another room.

Ratings

Overall 1032th 3.452⭐ 23🧑‍⚖️
Fun 1005th 3.286⭐ 23🧑‍⚖️
Innovation 960th 3.167⭐ 23🧑‍⚖️
Theme 1075th 3.524⭐ 23🧑‍⚖️
Mood 1150th 3.316⭐ 21🧑‍⚖️
Given 11🗳️ 12🗨️

Feedback

Ayxh
26. Apr 2021 · 20:54 UTC
Nice! I love how it induces that uncertainty/anxiety about the unknown and unseen - I was constantly moving my mouse around to check that a shark hadn't snuck up on me :sweat_smile:
LDJam user 93368
26. Apr 2021 · 20:57 UTC
I like your game. Great job :) Good idea with the rooms.
JuliusCube Arcade
26. Apr 2021 · 20:58 UTC
The vision cone was a little... weird. Otherwise pretty cool! You should also make it so that the sharks don't spawn near the entrances when entering a new room. I also got a bug where there was no exit to a room (was this a bug?)
XeduR
26. Apr 2021 · 21:07 UTC
A nice entry! The rooms gave it a sense of progression, but I would have considered having some "flicker" or other indication where the enemies in the room are. It felt a bit weird doing 360 no scope manoeuvres whenever I entered a new room. :smile:
Galina
26. Apr 2021 · 21:23 UTC
well. its funny but too many bugs
AfutureV
26. Apr 2021 · 21:38 UTC
Nice Idea, felt that the lighting was a bit too flat. Maybe the cone should dissipate on the edges and go further.
Elendow
26. Apr 2021 · 21:41 UTC
I liked the concept, the way the enemies are stronger everytime you go deeper is cool. The only problem I see with the game is that te cone vision is using the cursor, and when you move your character but not your mouse the cone vision also moves to follow the cursor.

I don't really know how to solve it, maybe using the mouse movement and not its position but then the shot will be probably awful...

Otherwise, nice idea and good game.
tetrapteryx
27. Apr 2021 · 12:57 UTC
Great mood, the vision cone introduced a lot of tension! It's challenging wihtout being frustrating. The UI for the harpoon stats was pretty small, I would have liked some more prominent visual indicator to show that my stats were improving when I collected items, because at first I couldn't tell what the items were for.
CharlineF
27. Apr 2021 · 13:08 UTC
Aw that is such a cool game!! Love the atmosphere and theme, and the gameplay is really fun too. I ran into the same issue as a couple of other players (sharks spawning right on me as the map loads) but other than that the game feels balanced and has a really nice feel of progression and satisfaction when you move to the next room. The atmospheric sound stopped playing at one point, not sure if it was due to the room or if the soundtrack wasn't looped? But great entry, i'll play it again after testing a few other games!
Yizhao Jin
27. Apr 2021 · 13:42 UTC
It's an exciting game.

Fortunately, the game is 2d, otherwise it will be very scary.

Stuck in the wall :(

![2021-04-27 143655.png](///raw/02e/a3/z/409af.png)
zenbarista
28. Apr 2021 · 10:04 UTC
Wow this game is scary. But the chorals are really pretty and I love the blocked vision.
Xeke-Death
30. Apr 2021 · 12:26 UTC
I like the concept, but entering a room only to be eaten by two sharks on each side of me multiple times kinda ruined it a little.

Graphics look good, and the controls are nice, maybe a bit too much inertia on the character.

To fit with the theme, perhaps a few levels/rooms where you can see more, and have the darkness increase as you get further through the level.
Likirus
01. May 2021 · 15:46 UTC
Great game, I especially love the underwater ambience, the nice coral graphics and the muffled underwater conveyed a really nice atmosphere. I wasn't a big fan of the complete blindness though. I often got mauled from the back and spinning the mouse around constantly didn't feel great. Maybe you could have had semi-darkness everywhere so it's possible to at least see some shapes and still the lightcone following the mouse, or similar to curse of darkness in Binding of Isaac a small light circle around the character so you can see if a shark is biting you in the back.
OrcPaladin
02. May 2021 · 14:10 UTC
The game is pretty fun, but at some point I left screen and wasn't able to return :D
(like stuck out of borders)
Tvorojok
03. May 2021 · 14:55 UTC
I really liked the color combination and overall visual style
dingdingding
09. May 2021 · 18:50 UTC
Oooo such an interesting concept! Not being able to watch one's own back definetely added some neverous uncertainty, I really liked that. Graphics are very pretty as well! I think some music could have hightened the mood but overall clean game:)