Deepward by TIM4
The guy fell into the abyss and now he is trying to get out going deeper and deeper!
The game is extremely short, so you can finish it in less than 5 minutes.
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| Link | https://tim4-production.itch.io/deepward |
| Link | https://tim4-production.itch.io/deepward |
| Original URL | https://ldjam.com/events/ludum-dare/48/deepward |
Ratings
| Overall | 1585th | 3.065⭐ | 25🧑⚖️ |
| Fun | 1457th | 2.957⭐ | 25🧑⚖️ |
| Innovation | 1714th | 2.543⭐ | 25🧑⚖️ |
| Theme | 943th | 3.63⭐ | 25🧑⚖️ |
| Graphics | 1655th | 2.727⭐ | 24🧑⚖️ |
| Audio | 1114th | 2.826⭐ | 25🧑⚖️ |
| Humor | 983th | 2.568⭐ | 24🧑⚖️ |
| Mood | 900th | 3.5⭐ | 24🧑⚖️ |
| Given | 25🗳️ | 22🗨️ |
Nive entry!
I fell like the fall was a bit off, and a bit of feedback when you hit spikes would be nice :)
But good job man
The graphics are nice, although there seem to be some kind of bug with the animations sometimes
The game controls well, I kind of like the way there some kind of delay when falling, like if the character was being really careful!
But where this game shines it's with its ambiance, the first shadow is quite unexpected and the following ones tell you that you shouldn't go deeper (even though you have no choice! :P)
The ending might be a little bit anticlimactic though
But good game nevertheless!
nice little game u got there. i liked the puzzle ideas with the use of light and how you managed to fit it with theme. and ended the game wanting to play more. cheers!
I wish it was longer, it's a really nice experience :)
There is a lot of nice mechanics in the game (digging, light-refueling, caves), so you eel like a lot is going on and exploring the small levels is a pleasure. Controls could probably be streamlined. Right now you have different buttons for digging, refueling and entering caves and that's really not necessary. All this could just be one and the same interaction button.
The only bit of strangeness I encountered was that the hero seems to pause for a heartbeat just before falling down. Oh, and sometimes the walking animation bugged, and the hero was sort of t-posing with his arms up and just sliding around. Every time that happened, it unbugged on its own after a little while.
Overall, well done! You didn't over-scope and made a short, but tight and fine jam game.
The spooky bits kept me interested till the end.
Short and sweet but enjoyable experience. Nice entry.