An Eggsellent Escape by GoldenEvolution
In a dystopian world, the character finds himself waking up in a junkyard. Quickly the character realises he finds himself deeper and deeper into trouble...

Disclaimer: Game is not 100% bug-free!!!
Tools and libraries
Graphics: Aseprite
Game Engine: Unity
Background Music: Ecrett Music
Sound effects: freesound
Sound editing: Audacity
I made a video on this game with some behind the scenes which you can watch here! Careful spoilers ahead! I made a video on this game with some behind the scenes which you can watch here!
| Web - Itch.io | https://goldenevolution.itch.io/an-eggsellent-escape |
| Original URL | https://ldjam.com/events/ludum-dare/48/an-eggsellent-escape |
Ratings
| Overall | 230th | 3.964⭐ | 57🧑⚖️ |
| Fun | 287th | 3.818⭐ | 57🧑⚖️ |
| Innovation | 655th | 3.436⭐ | 57🧑⚖️ |
| Theme | 1496th | 3.127⭐ | 57🧑⚖️ |
| Graphics | 396th | 4.127⭐ | 57🧑⚖️ |
| Humor | 496th | 3.225⭐ | 53🧑⚖️ |
| Mood | 329th | 3.972⭐ | 55🧑⚖️ |
| Given | 38🗳️ | 79🗨️ |
The cinematics were amazing with those sound effects and the moderate difficulty of the game made it quite fun to play
Overall : 9/10 for the game
Only bug I found was that the screen would get stuck when restarting after finishing once (which isn't too much of a problem, since it only seems to happen after a first playthrough :p).
i suppose you are inspired by Bleed, am i right?
The art is cool and the variety of levels offered are incredible
if i could do a simple review i would say that jumping is hard to use, because hitbox is higher than character sprite and gravity is verry low. Maybe it's juste my feeling and i'm alone thinking that.
But be carefull with reading input, we could jump repetitivly holding space ;) .
@becher No clue what Bleed is but I'll make sure to check it out! The playercontroller for the platforming indeed needed some more work, but it's really hard to get it perfect in a short amount of time for someone like me who doesn't really make platformers that often haha
My tip for platformers as someone who has zero authority on the subject would be to make the hitbox slightly smaller than the sprite apart from maybe at the feet. I think that usually feels fine.
The jump feel a little bit awkward.
Overall a fun game. Good job!
The tutorial said up arrow was jump. Up arrow did nothing. I would have preferred up arrow to space for jump.
The different gameplay styles in the different sections was interesting though it felt a bit disjointed.
It would be nice if you could also play using a controller. So far only the horizontal movement works.
I think gameplay wise this hiding + jump'n'run combination is really cool and I would love to see more of this.
Also subscribed to you youtube channel to see what you're up to in the future!

The amount of things in this game is impressive, and yet you managed to keep everything concise and diverse. Every part introduces new intuitive gameplay, new beautiful artworks, and progression to the moody story.
The platforming gameplay is not perfect, but that is soooo hard to get right and when I try it's way worse.
Good job all around and thanks for the game!