HEAVEN Slime by ohsqueezy
Hold any key to charge the slime. Jump and land softly on the eyes to keep them from closing. Use your boosts to double-jump. Land on colored eyes to add a slime to your body and get an extra boost.
Controls
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ANY: hold to charge
F11: toggle fullscreen
F8: reset
ESC: quit
Fixes
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- Skipping a slime body doesn't crash the game
- Game exits with ESC
- Reset button resets fully
- Background music and sound effects leveled
- Final eye doesn't give a boost
* If you're getting a blank screen, try changing the line 'fullscreen = yes' to 'fullscreen = no' in the file 'config'
Controls
-----------
ANY: hold to charge
F11: toggle fullscreen
F8: reset
ESC: quit
Fixes
-----------
- Skipping a slime body doesn't crash the game
- Game exits with ESC
- Reset button resets fully
- Background music and sound effects leveled
- Final eye doesn't give a boost
* If you're getting a blank screen, try changing the line 'fullscreen = yes' to 'fullscreen = no' in the file 'config'
This is some of the best use of simple controls. While figuring out how to do it, no one should think they are pressing the wrong thing, or missed something in that sense.
the one thing that is frustrating however, is how small the margin for error is. I know this is mitigated by the boost jumps giving you free lands, but it still feels super punishing. You have to peak your jump at about two eyeball heights above the eyeballs. To get that precision for the long jumps is pretty much luck, unless you expect everyone to fail every jump a couple of times to get each specific jump's timing down.
Im not sure if making the eyes more forgiving would fix this though.. I would look for a way to increase the chance of accuracy for the player in some way, maybe color change, or a separate meter, or vertical lines to judge the stretch.
Anyway, best looking thing ive played so far. Good Job!
I couldn't get past a certain point (still at 2 squares) purely because I couldn't get the boosts to work. I'd really like to see more of the game but either I'm missing something important or the game's bugged. :(
I'd like a better indication of when my boosts are available, how many I have left, and what I need to do to get them back. And I'd like a better indication of when I'm going too fast to land "softly". Other than that, nice job.
Only other thing I'm confused about: how does landing a block on eyes tie into the "Ancient Technology" theme? o.o
@amras0000 Thanks for conveying your experience! Each icon in the upper right represents one boost. Boosts are like a double-jump, allowing you to jump even when not on an eye. You get an extra boost every time you land on a colored eye (even if you already landed there in a previous run).
The connection to the theme is "spring", and there was a story that I didn't have time to put in the game. Basically, the slime is an extraterrestrial that is fascinated with the concept of a spring.
As for communicating these things, I am thinking of fun ways to communicate the jump distance and boosts!
The music makes a good ambiance!
Score: (because I like scores)
Overall 2/5
Innovation 4/5
Fun 2/5
Theme 4/5
Graphics 2/5
Audio 2/5
Humor 0/5
Mood 4/5