Depths of Slumber by Snowdrama

Navigate the maze of the mind and find your way into a deep sleep!
Beware of Nightmares or you'll struggle to sleep!
Keyboard: WASD - Move Space - Jump
| Link | https://snowdrama.itch.io/depths-of-slumber |
| Link | https://snowdrama.itch.io/depths-of-slumber |
| Original URL | https://ldjam.com/events/ludum-dare/48/depths-of-slumber |
Ratings
| Overall | 1698th | 2.921⭐ | 21🧑⚖️ |
| Fun | 1635th | 2.763⭐ | 21🧑⚖️ |
| Innovation | 1284th | 2.947⭐ | 21🧑⚖️ |
| Theme | 1032th | 3.553⭐ | 21🧑⚖️ |
| Graphics | 1269th | 3.342⭐ | 21🧑⚖️ |
| Audio | 903th | 3.211⭐ | 21🧑⚖️ |
| Humor | 1391th | 1.9⭐ | 17🧑⚖️ |
| Mood | 401th | 3.895⭐ | 21🧑⚖️ |
| Given | 7🗳️ | 14🗨️ |
@drew-abegg huh I didn't run into that, thanks for mentioning, I'll look into it and get a bug fix out for it.
@neowhoru Thanks! This was the first time I've done music for the jam that wasn't made by someone else. I don't really make music so I spent maybe too much time on it hahaha.
- Cool freaky aesthetic
- Not sure if it's infinite or not so I stopped after I got bored
- Other ratings mention music but I didn't hear any, even though there were sound effects...
This game felt pretty shallow... Not sure if I missed something, but there wasn't a lot to do. Most of the rooms were empty and not hitting yourself is pretty easy. Feels more like a game for you to vibe to/be hypnotized by than a game to actually play. :p
Controls are OK, but the camera position is sometime annoying. Well, I guess this is part of the nightmare. Good job anyways!
@lannden Thanks! Yeah if I added harder rooms and such then I think it'd need to be less floaty.
@roolow It was not being generated, it was a 6 or so minute song and it crossfades in a spot where it's not so obvious when it loops. Yeah I had plans for more rooms like rooms with pistons, stuff like danger pools(lava?), maybe other nightmares(not the ones chasing you) and potentially simple puzzles. Also yeah the downside to the randomly generated rooms is that we could set limits, but in the end, some levels could get very large, one level I spawned, went one way, and spent like 3 minutes going down a winding path only for it to be a dead end, the exit was like 3 spaces away in a different direction.
@tomatolamp Yeah I definitely wanted more obstacle variety, I mentioned above that I wanted things like Lava, pistons with spikes, other nightmares other than the ones chasing you, and possibly some things like simple puzzles. The random generation though would have made more complex obstacles more annoying beucase there could be some really long dead ends, and making everything more tedious.
@fupi Thanks for playing! It is not infinite it only goes 6 levels deep. It does have music, not sure why you couldn't hear it, it plays automatically at the start. But yes it is pretty shallow, I did want more variety of stuff, puzzles in rooms, rooms with lava and pistons with spikes, other enemies, but we only worked for 2 days, and I did everything but the maze generation, so I didn't have enough time for more content.
@lereveur Yeah I did intend for the camera to be able to be rotated which I definitely think would have helped, I felt it too cause going towards the screen was annoying because you couldn't see where you were going.