{"author_link":"\/users\/javierdega","author_name":"JavierDega","author_uid":1238094,"comments":[{"id":633998,"author_name":"Dyp54","author_uid":"dyp54","epoch":1619484870,"text":"funny game, the theme matches the game well","format":"md","likes":1,"spam":"N"},{"id":655159,"author_name":"mauriciomunky","author_uid":"mauriciomunky","epoch":1619567076,"text":"Idk if it was intended, but the framerate was too low for me to have any kind of strategy. I love that the graphics look like a forgotten gem of the ps1 era","format":"md","likes":1,"spam":"N"},{"id":655237,"author_name":"LDJam user 245646","author_uid":"245646","epoch":1619567507,"text":"Super trippy (In a good way!). Love the aesthetic. Unfortunately the game was super laggy for me, but I liked what I was seeing!","format":"md","likes":1,"spam":"N"},{"id":655255,"author_name":"NaraJeamfry","author_uid":"narajeamfry","epoch":1619567605,"text":"This was great overall! The game itself isn't the best thing, but the atmosphere and the setting... my god. I felt like I was playing an old PSX game, just even a bit weirder and unsettling. The graphics and the theme is unreal, all my congrats.\n\nThe game mechanic was pretty original, but it needs a bit more polish... I don't know if it's the screen size or what, but it had a weird kinesthetic and point of view. \n\nWant to say it again: the setting is unreal. We had thought about similar ideas, but I'm sure we wouldn't have reached this level. Great work.","format":"md","likes":1,"spam":"N"},{"id":655603,"author_name":"iuunno","author_uid":"iuunno","epoch":1619569607,"text":"I love the visuals, really nice mixing of 2d and 3d. I Really like the platforms, its nice to intersperse the falling with resting or waiting on a platform to let your speed\/danger gauge deplete. I made a very similar game (check it out if you want), we were on the same infinite falling wavelength.\n\nIts quite hard, sometimes I lose track of my character when it goes off screen.","format":"md","likes":1,"spam":"N"},{"id":689919,"author_name":"Weiph","author_uid":"weiph","epoch":1620042711,"text":"Funny concept but it's too laggy to really control our character. I like the universe and of course the character :v","format":"md","likes":0,"spam":"N"},{"id":689978,"author_name":"Harrison Dunn","author_uid":"harrison-dunn","epoch":1620044675,"text":"These controls are just a bit too whacky to make meaningful decisions. I see you recommend gamepad though. So... idk.\n\nI liked the idea of an 'endless faller' that wants you to land on or hit things. Usually it's all about dodging. That was a nice change. \n\nNot a fan of the player model... I don't know what you were going for (alien? tail? 3rd leg?) but it definitely looked like a penis. That's uh, not great. You might want to throw an adult content note at the top of your page. And if that IS what it's supposed to be.... why? As far as I can tell, it serves no purpose in gameplay or story which makes it appear as if someone thought it was 'funny' and reason enough to add it. ","format":"md","likes":1,"spam":"N"},{"id":691021,"author_name":"JavierDega","author_uid":"javierdega","epoch":1620077114,"text":"Hey @harrison-dunn we were embodying the nakedness of the soul and the ego of one's self, I am sorry it may not have come through as designed\n","format":"md","likes":0,"spam":"N"},{"id":691030,"author_name":"JavierDega","author_uid":"javierdega","epoch":1620077414,"text":"Hey everyone! We're really thaankful you stopped by to give us your opinion!\nI mostly agree with everything. The controls and the gameplay tweaks to make the gameloop work as intended are not there and completely polished, however the jam was about proving a concept and we have found points were the balance was indeed fun!\nThat said the speed might be a bit off, as well as the scale of the platforms and just how quickly one can reach the 'lethal fall' threshold. The story is quite improvised, refering to some sort of 'Dream sequence'. We just tried to give the game a fun little presentation.\nWere super glad you loved the visuals! Im loving the PSX references, we were thinking of something akin, with early 3Dish grafx  and the narrow colour palette.\nThe tube is done with two semi transparent meshes (One wider and one narrower cube) which have two textures  that have their UVs offset increasing and looping at a speed multiplied by the character's falling speed. (The letters are like some extract from Alan Watts book, lol!)\nThanks an hope you guys had fun with the jam!","format":"md","likes":0,"spam":"N"},{"id":691433,"author_name":"OkayLobster","author_uid":"okaylobster","epoch":1620094821,"text":"Very trippy and difficult game, not sure if I liked it. It remids me of early PlayStation games that were experimenting with all kinds of game play styles.","format":"md","likes":0,"spam":"N"},{"id":692844,"author_name":"Killua","author_uid":"killua","epoch":1620157423,"text":"Kind of interesting approach! But should the player really have such a big dick?\nIm not sure, I used my keyboard, but controlling the player accurately was almost impossible. \nIf you improve on the controls it would be an really big improvement! ","format":"md","likes":1,"spam":"N"},{"id":692959,"author_name":"staircase27a","author_uid":"staircase27a","epoch":1620161337,"text":"I'm afraid the game was very laggy and then suddenly crashed. No idea why I'm afraid.","format":"md","likes":0,"spam":"N"},{"id":703643,"author_name":"Hunter X","author_uid":"hunter-x","epoch":1621098717,"text":"I liked the concept of having to switch strategies between landing on the platforms to reduce your speed and having to avoid them when you reach terminal velocity (though I generally found I'd usually do one when I'm trying to do the other). Keyboard controls felt a bit sensitive, but on the whole it's a fairly solid submission :)","format":"md","likes":1,"spam":"N"}],"format":"md","images":["ldjam-media\/sha256\/08\/083667f497f2ebf098cc5d88b495ab0beeb6bd893fd99d65a7b8a1fb9c974f78.png"],"links":[{"url":"https:\/\/javierdega.itch.io\/ld48-journey-to-the-center-of-the-mind","text":"Link"}],"metadata":{"g_key":"75421","g_author":"1238094","g_event":"LD48","g_eventkey":"109","g_subevent":"JAM","g_urlkey":"369802","g_title":"Journey to the Center of the Mind","g_status":"WAYBACK","g_place":"99999","g_commentcount":"13","g_site2_node_id":"238096","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"238096","n_urlkey":"369802","n_parent":"233335","n_path":"\/events\/ludum-dare\/48\/journey-to-the-center-of-the-mind","n_slug":"journey-to-the-center-of-the-min","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"238094","n_created":"1618391716","n_modified":"1778409989","n_version":"777947","n_status":"WAYBACK"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":9,"_trust":1,"author":238094,"body":"Hello! We're a team of 3 and this is our first go at Ludum Dare:\n\nOur game is a surreal 'Endless Faller' were your character goes through a sort of fever dream (We've not been very specific with what the story\/theme is about :P), trying to fall as fast as he can without approaching terminal velocity and splatting into coming platforms! \n\nControls: Gamepad (Recommended). Left Stick - Move. Right Stick - Camera pan.\n\nKeyboard. WASD and Arrows.\n\n\nThe strategy of the game is about managing freefalling with resting on the faster platforms (Tip: The smaller ones fall faster!), to obtain their speed just before jumping off again :cloud: \nThe gameplay switches as the game speeds up and platform spawn decreases, to a point where you will reach terminal velocity and should try to finish the rest of the run by avoiding platforms, as opposing to the start where you will switch between platforms to progress.\n\nWe hope you had fun and like the surreal look as much as we do. We took a risk mixing 2d and 3d art but in the end were quite happy with the whole look!\n\n\n\n![Captura.PNG](\/\/\/raw\/e02\/a3\/z\/3d977.png)\n\nInfo about 3rd party assets:\n\nFont: Years supply of fairy cakes https:\/\/www.dafont.com\/es\/year-supply-of-fair.font\n\nParticipants:\n\nJavier Dieguez\n\nOllie Plaatsman\n\nVictor Prudhomme","comments":13,"comments-timestamp":"2021-05-15T17:11:57Z","created":"2021-04-14T09:15:16Z","files":[],"files-timestamp":0,"grade":{"grade-01":14,"grade-02":15,"grade-03":15,"grade-04":15,"grade-05":15,"grade-06":15,"grade-07":14,"grade-08":14},"id":238096,"love":0,"magic":{"cool":87.262127518658,"feedback":10,"given":10.375,"grade":14.625,"grade-01-average":3,"grade-02-average":2.5,"grade-03-average":3.154,"grade-04-average":3.923,"grade-05-average":3.154,"grade-06-average":3.154,"grade-07-average":2.917,"grade-08-average":3.125,"smart":2.5320462724728},"meta":{"author":[238094,177401],"cover":"\/\/\/content\/e02\/a3\/z\/41010.png","link-01":"https:\/\/javierdega.itch.io\/ld48-journey-to-the-center-of-the-mind","link-01-tag":[42337]},"meta-timestamp":"2026-05-10T10:46:29Z","modified":"2026-05-10T10:46:29Z","name":"Journey to the Center of the Mind","node-timestamp":"2021-04-27T23:23:23Z","parent":233335,"parents":[1,5,9,233335],"path":"\/events\/ludum-dare\/48\/journey-to-the-center-of-the-mind","published":"2021-04-26T23:01:22Z","scope":"public","slug":"journey-to-the-center-of-the-mind","subsubtype":"jam","subtype":"game","type":"item","version":777947},"text":"Hello! We're a team of 3 and this is our first go at Ludum Dare:\n\nOur game is a surreal 'Endless Faller' were your character goes through a sort of fever dream (We've not been very specific with what the story\/theme is about :P), trying to fall as fast as he can without approaching terminal velocity and splatting into coming platforms! \n\nControls: Gamepad (Recommended). Left Stick - Move. Right Stick - Camera pan.\n\nKeyboard. WASD and Arrows.\n\n\nThe strategy of the game is about managing freefalling with resting on the faster platforms (Tip: The smaller ones fall faster!), to obtain their speed just before jumping off again :cloud: \nThe gameplay switches as the game speeds up and platform spawn decreases, to a point where you will reach terminal velocity and should try to finish the rest of the run by avoiding platforms, as opposing to the start where you will switch between platforms to progress.\n\nWe hope you had fun and like the surreal look as much as we do. 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