Deep 90 by Bit Assembly




WASD to move Space to jump C to crouch. CTRL can also crouch but will have conflicts on most browsers. On the first stage, there is a switch hidden at the t section of the pipes, its not usually visible due to a bug in the lightning engine.
Stuck underwater at the bottom of the Ocean, the water is rising and getting deeper and deeper. Can you escape Deep 90 and get back to the surface?
| Link | https://github.com/McPalm/DeeperAndDeeper |
| Link | https://mcpalm.itch.io/deeper-and-deeper |
| Original URL | https://ldjam.com/events/ludum-dare/48/deep-90 |
Ratings
| Overall | 1166th | 3.37⭐ | 29🧑⚖️ |
| Fun | 1533th | 2.889⭐ | 29🧑⚖️ |
| Innovation | 1041th | 3.111⭐ | 29🧑⚖️ |
| Theme | 1084th | 3.519⭐ | 29🧑⚖️ |
| Graphics | 1167th | 3.444⭐ | 29🧑⚖️ |
| Audio | 947th | 3.135⭐ | 28🧑⚖️ |
| Mood | 585th | 3.731⭐ | 28🧑⚖️ |
| Given | 30🗳️ | 34🗨️ |
If you would add some Screenshots to the page then I'm sure more player will play this
But I also had problems finding how to pass the second door. Maybe I didn't search well enough? And yes, there is some glitch with the lightning, depending what way you lok it can go dark or light all of a sudden.
Cool game and feel, congrats!
"On the first stage, there is a switch hidden at the t section of the pipes, its not usually visible due to a bug in the lightning engine."
Our bad! a problem with the lighting bake inside of Unity.
Just walk up to the T section of the leaking pipes and you should see against the dark a piece of geometry that if you click will open the door to the first elevator.
I've included a screenshot of it on the Jam entry.
Sorry about the confusion!
The puzzles were fairly straightforward, but became tense thanks to the danger of the rising water. When in the final room, however, I noticed that the water seemed to pause at a ceratin level. This took away a bit of the intensity, seeing as there was no time constraint. At the end of the day, I think it was the right choice to give the player some leeway (especially for players like me :p). But it was such a central theme of the game, that I can't help feel like the danger of rising water would have been worth it to keep.
Overall, though, the game's atmosphere and environment kept me hooked throughout. Well done!
The game definitely deserves its lighting issues getting taken care of. Good game!
I think you did a really good job with the atmosphere but I found a few of the jumping puzzles to be more frustrating than challenging.
The most annoying bug for me: I couldn't rotate full 360 degrees. And jump in final room is a too hard, I think.
Anyway, it's a great base for adventure.
- camera : If i have to point some ishues, i would like to say about this little bug of camera control - for several times, the camera ''stucked'' and didn't goes beyond that point. I played from brower, and propably will try the downloadable version later - could be that.
- "How to play" : I had a problem on going beyon the "red-key-card", the first one. I picked the red key-card, but it doesn't work on the door - gives me a sound of "access deny" and i don't know what to do.
With that said, i really enjoyed the mood and if you could give me some tip about how to pass the first door, i will play it again. Could be 'cause i played from web, idk. As i said, will try it again later on the downloadable version. It's a great game, great work!
Sadly the controls were a bit buggy. Around 50% of the time, I could not jump while running, which made the final platforming level very annoying.
I ran into a funny issue multiple times: I could not turn left :D At certain times my character was unable to look left - doing a full 360 to the right seemed to solve/reset the issue. (Zoolander, anyone?)
Thank you all so much for playing our game! I've been working the past two weeks or so on a post-jam version that is more polished and has remedied some of the bugs you may have encountered in the Jam version of the game, as well as implementing feedback that was given in this thread.
I'd love if you guys would be willing to give Deep 90 a second play, and let us know what you thought on the Itch page.
Thankyou all again for playing our game and leaving a comment!