Super Boss by Daukan

[raw]
made by Daukan for LD33 (JAM)
This game is a twist on the classic concept of a plattform game. A hero is invading the castle of a dragon and it is your job to see to that the defences hold and the Super Boss keeps on bossing. Use your cunning in strategy and of fighting.

Ratings

Coolness55%3
Overall(Jam)2.86834
Fun(Jam)2.71773
Graphics(Jam)2.39936
Humor(Jam)2.38731
Innovation(Jam)3.29318
Mood(Jam)2.88696
Theme(Jam)3.76273

Feedback

🎤 Daukan
24. Aug 2015 · 19:18 UTC
Totally Awesome Game Bro!!
LordKawaii
25. Aug 2015 · 19:50 UTC
I really like the idea. I would love to see a more fleshed out version of this with a lot more control over how you design the level before the boss fight.
tigerrenko
25. Aug 2015 · 20:07 UTC
Great idea, however I didnt undrstand what kind of strategy player needs to deploy... could use work and be a great twist on a genre, as intended.
danidre14
25. Aug 2015 · 21:04 UTC
Really liked this game. Nice entry.
Meta-link
25. Aug 2015 · 21:15 UTC
Nice idea, and the game is easy to understand ! Next time try to improve a little bit graphics and gameplay feeling and your game will be cool !
And the boss sprite is really awesome :D
zenmumbler
25. Aug 2015 · 21:17 UTC
Interesting idea with the 2 phases, just that the hero AI is somewhat lacking :) And what is Bowser doing in there…
AlexPGilbert
25. Aug 2015 · 21:24 UTC
I love the idea! It's a hard design to pull off. After the third level I started to just not place any defenses. They all seemed pretty useless. The "enemy" can be killed pretty easily once you figure out how to walk backwards.


I really did enjoy the time I spent playing this game! It was fun watching the "enemy" run through the level and walking backwards as Bowser is hilarious!
jlnr
25. Aug 2015 · 21:26 UTC
Ha, took me a while to figure out the controls for the trap placement screen. Interesting concept!
Aun
25. Aug 2015 · 23:53 UTC
I liked the idea. Maybe you can improve the graphic part even if it gives a style to the game. You can also change the amount of money you earn between the stages. There is also a problem with the hitboxes when the boss does fire.
Gravity Games
26. Aug 2015 · 13:02 UTC
Reminds me a lot of the game that I did for "You are the Villain". IMO it needs to have a lot more variety, such as more obstacles and more control over the level layout. The Hero AI also needs to work smoother, but to be fair, this was made in a short amount of time, so it's understandable. Also, it got boring really quickly, but fun at first. It could actually be a really great game with some more polish and variety.
Aumni
29. Aug 2015 · 02:00 UTC
I really liked the design of the game. It's a cool idea to design a level and to play the bad guy. I could even see this being a multiplayer game where one player plays the hero and tries to go through the bad guy's traps. Awesome work, keep it up!!
tripleVisionGames
02. Sep 2015 · 11:04 UTC
Excellent concept and use of the theme. Well implemented for the time that you had. Would definitely like to see a more developed post-jam version of this.
Slashee the Cow
02. Sep 2015 · 12:02 UTC
Nice idea. My main problem is that in the boss fights, the hero just ran from one side of the area to the other and back, so I just stayed behind him and flamed him to death.
glerikud
05. Sep 2015 · 18:24 UTC
Great concept, though I had a little problem undertstanding it, there could be a bit more instructions in the trap placing stage. Other than that, it't not bad