Bloogy by Keppu


Bloogy is a casual puzzle game about excavating treasures from procedurally generated level. Art and sounds are premade, so I opted out of these categories.
💻HOW TO PLAY
🖱️ Left mouse button digs 🖱️ Right mouse button swaps the tool ⌨️ A & D rotates the world around ⌨️ S moves the camera to the High Score depth
Theme: “Deeper and deeper”
Tools used: Unity (C#, Modular 3D Text, Cube World - Proto Series, MMFeedbacks, Cartoon FX Free, Various SFX packs)
| Link | https://keppu.itch.io/bloogy |
| Original URL | https://ldjam.com/events/ludum-dare/48/bloogy |
Ratings
| Overall | 1089th | 3.425⭐ | 22🧑⚖️ |
| Fun | 977th | 3.3⭐ | 22🧑⚖️ |
| Innovation | 842th | 3.275⭐ | 22🧑⚖️ |
| Theme | 557th | 3.9⭐ | 22🧑⚖️ |
| Humor | 1337th | 2.088⭐ | 19🧑⚖️ |
| Mood | 1150th | 3.316⭐ | 21🧑⚖️ |
| Given | 12🗳️ | 19🗨️ |
It feels very polished and looks good. The music was nice and relaxing.
The one thing I didn't like was the camera movement. First of all, I had that feeling of fighting against the camera since it tried to go back to the top the whole time. And second of all, I would have loved to rotate around the blocks freely.
All in all a nice game!
Today we mined 158 blocks and almost reached the maximum depth of this digging site. We tried to conserve the money, but couldn't quite manage to reach the end. The contractors reported facing indestructable blocks down in the depths, but our engineering staff couldn't figure out how dig through them. The engineers keep talking about something called "drills", but the local tool shop tells us shovels and pickaxes are the greatest tools ever made. I feel like they are lying, but at least they are cheap. We'll have to get more money from the headquarters and will continue mining later.
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I also think that the game would probably have been a tinsy bit better if the layout wasn't fully random, but based on individually designed chunks such that you as a designer can design paths for the player to traverse. But read this as a 'this is what I'd do if I would continue to develop this into something more'-kind of comment.
Lastly, the theme is definitely in there, but the interpretation of the theme is not very creative.
Overall a great job.
The only thing that was missing for me, was some kind of goal to work toward to.
Only thing: when you open the link you have to rescale your screen. Don't know how to fix this issue, but its seems to be really common on this site.
Your game is great! It was so much fun and digging down was really satisfying. It feels really finished and whole. I think this idea is original enough to build a whole game around it. I especially can imagine it as a mobile game application. The format and the simple controls would fit.
I got a chill vibe from the game and it was really relaxing. This was only further supported by the matching graphic art style and the audio. The audio and style fitted together really nicely. Why can i not vote on audio?
Great entry and really fun to play, although a bit to monotonous after a while at the moment. Some more features could help!
The proc gen design of the blocks is both a blessing and a curse - obviously its good for replayability and organic appearances, but at the same time sometimes the 'un-mineable' blocks would block off the best paths, which felt less like the players fault and more random RNG blocking treasure.
Overall I had fun, and this is a very impressive submission! Good job :D
also the visuals and music were very nice and in-sync with each other, it makes for a relaxing casual game, congrats!
The game could do with a counter for current mined blocks, I have no idea how close I get to beating my score.
I got the treasure chest but I don't know how many coins I got from it, perhaps a numerical indicator would help, +10, etc. Maybe an expensive (10 coins) dynamite tool to get rid of the indestructible blocks would be a good idea. All minor gripes really, best game I've played so far.
High Score
Blocks mined: 187
Depth: 29