Tunnel48 by Geckoo1337
Hello everyone. I did my project as a Compo entry. It is named Tunnel48 and this is an infinite runner inside a long tunnel in which many obstacles are trying to break you. There is a particularity - if you want more visibility, you can go out the tunnel so as to run outside. It's easier to run outside - for this reason, controls are inverted. Also I added a leaderboard on-line so as to rival other players. The robot moves procedurally using a script controlling each part of its body. The tunnel has been done using a procedural way. I like this method. All scripts are available in the zip folders according to their uses. I hope that you will like my entry. Have fun ++
Move player with left and right arrows keys,
Press spacebar so as to go inside/outside tunnel,
Escape for main menu...



| with scripts | https://geckoo1337.itch.io/tunnel48 |
| Original URL | https://ldjam.com/events/ludum-dare/48/tunnel48 |
Ratings
| Overall | 135th | 3.878⭐ | 39🧑⚖️ |
| Fun | 34th | 4.145⭐ | 40🧑⚖️ |
| Innovation | 355th | 3.392⭐ | 39🧑⚖️ |
| Theme | 660th | 3.211⭐ | 40🧑⚖️ |
| Graphics | 545th | 3.27⭐ | 39🧑⚖️ |
| Audio | 166th | 3.681⭐ | 38🧑⚖️ |
| Humor | 421th | 2.534⭐ | 31🧑⚖️ |
| Mood | 352th | 3.412⭐ | 36🧑⚖️ |
| Given | 35🗳️ | 51🗨️ |
Welp, time to see the damage.
Edit: Hit 4080 on my first run after checking the score. New PB and champion title returned. Go me! Also good night, I'm exhausted after today.
I like this, it is really fun. Interesting idea to introduce the switching between inside and outside. I'm not sure if inverting the controls does a lot to balance the difficulty, I got used to it after a while.
I also like that the graphics and audio are consistent and create a sort of futuristic style, even if it's not my cup of tea. The game also feels very polished. I especially like the death effect - the player being blown into pieces.
What I didn't like is that everything moved so quickly that I soon became dizzy. I can not imagine myself playing this for too long.
Overall, solid entry, I like it.
P.S. I broke the record :stuck_out_tongue_winking_eye:, my name is Milan
Welp, time to get better at the game I guess.
Very well done, as always!
Fairly unique concept for a an endless runner, I really liked maneuvering those obstacles! Great job!
I didn't stop playing until I was first at the leaderboards (which was a really nice addition!).
The gameplay is good and the replay value is there, the leaderboard is a nice touch to add replayability too.
Regarding the art, the tiling on the ground was a bit painful to my eyes at high speed, I would have prefered something more smooth like a gradient. Also, I wasn't sure at first if the green and yellow obstacles where in fact obstacles or some kind of collectible. I think you could have kept the color code "red=bad" for better understanding of the game.
I also tried the option to play outside of the tunnel and it's interesting too but I was too confused with the controls.
I liked the procedural animation you did, the effect is cool during game over.
Good entry, well done!
Still have to beat my buddy @peringo though :spy:
Edit: Yeaaah man I reached the 6000 mark :stuck_out_tongue_winking_eye:
I enjoyed playing this game! Its nice that you can try running both on inside and on the outside. The leaderboard is a nice addition. Its a pity I couldn't reach the 1st place, I will definitely try again when I'll be fresh :) Its also cool that everything is made procedurally.
Here is a timed link for the stream:
https://youtu.be/vC17EaL3CcI?t=6659
I like the music in the background.
I like how the game takes place in a tunnel and I really like the spinning effect you added when you turn either left or right.
The leaderboard are a nice touch.
I like the character that you play as.
Maybe make a button where you go to the game instead of pressing a keyboard key.
Overall, Pretty nice game.
https://www.youtube.com/watch?v=bVa3PizAFw8
1 - Mechanics, Learning and Flow:
The mechanics of infinite running in three-dimensional space became very interesting (unfortunately in video time I did not realize the possibility of running out of space).
Learning how to play is simple, difficult is getting good, because things get even more complicated.
The flow of play is comfortable, you have some time to breathe at the beginning of each stage and this allowed me to explore the construction of the internal space.
The table for best times is a very interesting implementation, in addition to covering the best times themselves, allowing to save (with different names), different times (which earned me a dispute at home). I was curious to know if the same name will be replaced, or if it would not be enough to have the same name.
I made a comment or two about gameplay on the YouTube video.
2 - Graphics, Audio and Narrative:
The graphics are sufficient to show the concept and have very hypnotic patterns (at least for me). I also have to say, that, I don't know why, but the game made me rest from my problem with 3D games (which make me nauseous), so it was a comfortable experience for the eyes.
The sound becomes a bit repetitive after a while, so it would be one of the polishments I would suggest for a post jam version.
I do not believe that narrative is the focus of this project. Perhaps a longer version could have, from time to time (after a certain depth) the appearance of specific elements that would compose the narrative (even if collectibles that go to the menu and tell something (even if only visually)). I'm not sure if that would work.
3 - Culture:
The game reminds me of runners, but because it is 3D it ends up reminding me of Sonic challenges. The game has a strong experimental character and, it seems to me, could generate attraction for a specific niche (even if it contains similarities with other works). The main character could be changed in a menu to create elements, keeping the skeleton orchestrated by the procedural code of movement). What could make possible, in addition to the ranking for better times, a new space for sharing with social networks.
4 - Monetization:
The game serves as the basis for several advergames (in my view). Also as a starting point for the expansion of 3D runners with new approaches. The game as it is (and with some additions and polishes) seems to me to be interesting as a business card for the company's website. It is still possible to make a version for smartphones that could maintain the attractions already present (and the aforementioned creation and avatars) and monetize through advertisements.