You Are Now Breathing Manually by ChewieCB
Waking up inside an EVA suit in deep space surrounded by debris and with your tether to the station severed, you must navigate back to safety by conserving the last drops of propellant left in the tank, and the last gulps of air in your lungs. Take a deep breath.

(Press return to proceed through the tutorial dialogs)
A bit shorter than I'd initially hoped but overall I'm pretty happy with this one, minus a few bugs and the horrible optimization (it's a jam game ok, sorry for the load times in advance 😅)

Credits: - Programming, UI, Music: Jack McCaffrey - Art: Josh Bentley - SFX, Voice: James Bridges
Additional art taken from https://opengameart.org/content/astronaut due to time constraints.
Special thanks to Emilio Coppola for his fantastic Dialogic addon for Godot (https://github.com/coppolaemilio/dialogic).
| Link | https://chewiecb.itch.io/you-are-now-breathing-manually |
| Original URL | https://ldjam.com/events/ludum-dare/48/you-are-now-breathing-manually |
Ratings
| Overall | 1481th | 3.175⭐ | 22🧑⚖️ |
| Fun | 1784th | 2.5⭐ | 21🧑⚖️ |
| Innovation | 530th | 3.55⭐ | 22🧑⚖️ |
| Theme | 1581th | 3⭐ | 22🧑⚖️ |
| Graphics | 1308th | 3.3⭐ | 22🧑⚖️ |
| Audio | 685th | 3.475⭐ | 22🧑⚖️ |
| Humor | 1197th | 2.313⭐ | 18🧑⚖️ |
| Mood | 799th | 3.575⭐ | 22🧑⚖️ |
| Given | 17🗳️ | 21🗨️ |
I really liked the game's atmosphere, and the voice acting was a nice touch. I also appreciated the tutorial at the beginning. It would have been nice if there were a few "easy" levels to practice moving around. Still, it was fun to master the controls and finally get the astronaut to safety!
I don't think the movement really works as a secondary mechanic. The movement didn't feel difficult, just frustrating. I think it's either a problem with the balance and level design, or maybe a problem with the mechanic as a whole. Maybe it needs some other mechanic, maybe puzzle based, rather than dexterity.
The art style felt a bit incoherent, the music was a little out of place. The sound design on the breathing was stellar though. Really creepy and tense.
All in all, fun little project. Could use a lot of polish.
Playing the game felt pretty tense, I almost had difficulty breathing normally in real life. That as well as the concept are cool, but the seemingly impossibility of reaching the ship/shelter put a huge dent in the fun and experience. Maybe a little bit of additional fuel would make it a lot better, yet not too easy.
Honestly I was expecting the fuel to recharge since I didn't get a game over when I ran out of fuel. It doesn't really help being hit with a loading screen every time you retry either... which helps in the frustration. (Is it literally trying to reload the voice lines all over again even after the tutorial?)
I really love how you did the tutorial, but even that, the instructions about balancing the CO2 goes so fast you end up skipping it because you're manually breathing.
Apparently going to fullscreen also breaks the game and makes it unresponsive. This is one of those use cases where you should have a desktop build, to be honest.
Despite the game is pretty cool and the atmosphere helps, sadly the execution of how you move actually diminishes what would be a pretty nice game. (Oh and I definitely made it into the ship)
The game slows down when loading a level.
Visual design is very great and game has good athmosphere. I really liked the voice at the beginning, tutorial and sound.