Callisto by Rawb

A short game inspired by Jacques Cousteau.
Explore the depths of the ocean aboard the Callisto submarine. Use it's machinical arm to get some beautiful photographs of deep sea life for the next issue of Deep Sea Digest!
Made with: Unity, Aseprite & Beepbox (https://www.beepbox.co/)
How to play
W,S - Float up and down. (Files the water tank to increase and decrease mass of the submarine.)
A,D - Propel left and right
Mouse Cursor - Aim camera arm
Left-Click - Take photograph
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Side note: If you can’t see the UI try downloading the game to get the correct dimensions.
| Browser | https://r0ckems0ckem.itch.io/callisto |
| Source Code | https://github.com/RawbPower/Callisto |
| Windows | https://r0ckems0ckem.itch.io/callisto |
| Original URL | https://ldjam.com/events/ludum-dare/48/callisto |
Ratings
| Overall | 522th | 3.76⭐ | 79🧑⚖️ |
| Fun | 874th | 3.377⭐ | 79🧑⚖️ |
| Innovation | 824th | 3.289⭐ | 78🧑⚖️ |
| Theme | 189th | 4.178⭐ | 78🧑⚖️ |
| Graphics | 630th | 3.908⭐ | 78🧑⚖️ |
| Audio | 323th | 3.819⭐ | 74🧑⚖️ |
| Humor | 444th | 3.31⭐ | 73🧑⚖️ |
| Mood | 267th | 4.047⭐ | 77🧑⚖️ |
| Given | 50🗳️ | 90🗨️ |
Had a really cool feeling, the mod is awesome, was ready to spend hours diving into this clear blue water but unfortunately got bullied by the shark, it might be a lil too much agressive. Fantastic overall experience, really impressive work, sound design fits perfectly with situations and mood ! Good job :D
I liked the submarine, the dialogs and graphics though :)
However, the art and the audio is fantastic! well done!
If you decide to keep working on the game, consider making UI elements a bit bigger. The text was rather hard to read.
My biggest complaint is that the movement could get fairly frustrating at times, but I assume that was intentional.
Great work!
the red shark dash is funny but it's too powerful I got stuck in the corner and can't go deeper😂
Interesting though I couldn't see all of the UI elements. Took a min to realize what the 'water level' thing ment. Got blocked out of progressing by the shark though, took a few min to get around him since I kept getting knocked back up.
I do wish the submarine movements felt a little less slugish, and te crimson shark nearly got me pinned and stuck a few times
I wished there would have been more variety in the environments.
The shark I think was a little too difficult, I found it disappointing that after I got past him, the game was over immediately, seemed a bit anticlimactic.
Nice work!
Other things are well-made. Good music, relaxing story.
Good work!
Excellent work, I'm looking forward to seeing any new games you come up with down the road as well.
The dialog and the interaction with the torch light is nice.
I think the control are a little two slow, but it fits with the relaxing / exploration game.
Well done !
Apart from this, great experience. Congrats!
The game evokes feelings, it's cool, nice work
Here's my playthrough: https://www.twitch.tv/videos/1007430228?t=2h16m30s
However, exploring was not as fun as it should have been. Movement felt very slow and unresponsive. I understand wanting that underwater feeling, but I think it was overdone. It especially becomes a problem when running into dead ends, and then when the demon shark comes along to bully you. The acceleration is so slow, I imagine some players got stuck against the shark, or just got bored of moving so slowly.
I pushed through the slow speeds and made it to the end. I did enjoy the dialog, the visuals, and the overall feel of the music (though it did become a bit repetitive).
Good job on your game!

Good job :slight_smile:
The graphics and music were on point.
That shark really was annoying. It wouldn't let me alone and went through walls... What an absolute jerk !
I noticed some issues with UI scaling as well, looks like things may get clipped on certain resolutions.
I think that adding more variety and expanding the content could make this a great 2d collector/exploration game.
Fantastic work!
The core graphics are very nice and captures that Gameboy kinda vibe!