Despair by blaster391
For the best experience, the downloaded build is recommended.
Crawl deeper and deeper through the depths of despair. Face off against endless monsters and grow in power as you search for the exit. Beware, as each step leads to an even greater challenge.

Controls
WASD - Move
Arrow Keys - Shoot
Escape - Quit
F1 - Toggle Fullscreen (Win64 only)

Game By Robert "Blaster391" Arnold
| Link | https://blaster391.itch.io/despair |
| Link | https://blaster391.itch.io/despair |
| Link | https://github.com/Blaster391/LD48 |
| Original URL | https://ldjam.com/events/ludum-dare/48/despair |
Ratings
| Overall | 220th | 3.741⭐ | 31🧑⚖️ |
| Fun | 143th | 3.839⭐ | 30🧑⚖️ |
| Innovation | 567th | 3⭐ | 30🧑⚖️ |
| Theme | 513th | 3.482⭐ | 30🧑⚖️ |
| Graphics | 421th | 3.482⭐ | 30🧑⚖️ |
| Audio | 107th | 3.839⭐ | 30🧑⚖️ |
| Humor | 216th | 3.115⭐ | 28🧑⚖️ |
| Mood | 152th | 3.768⭐ | 30🧑⚖️ |
| Given | 18🗳️ | 41🗨️ |
Love this style. Great job I truly enjoyed playing this.
Still, fun game that packs it's fair share of content !
Loved the sound design.
The powerups do have some consistency to them (although I'm keeping the exact mechanics a secret :wink: ), however I will admit that it may have been ambitious of me to assume that players would figure out what the different colours mean in such a short game.
I LOVE the audio (excellent atmospheric music, funny voiced sound effects, and spooky jarring ghost sound), and I really like the doodled art style too! Good idea to have the protagonist's face show their health without needing to glance at their hearts, and nice death animation. :smile:
I like the stat upgrades. Fun, and encourages more thorough exploring. I also enjoy the in-game messages scrawled on the walls; it helps encourage further progress.
Very nice boss battle and ending, wooo! I'm proud I made it to the end. :grin:
I liked the music track as well. Ominous. And the main character head changing expression with health level was a very nice touch!
Glad you enjoyed the music though! I'm really proud of it :smile:
Needs some balancing. I build ms over atk and the final boss was an enormous sponge. Bullets were also frustratingly slow and random.