dig deeper by The White Kiwi
dig deeper is a text based mystery game where you must discover clues to solve the constant murders over-night. you are against the clock on this one, whoever is killing these people will be after you soon. can you prevent these murders? can you solve the mystery?
the game features a simplistic and basic "look"

it allows you to inspect every item in the game in order to find the missing clue

once you think you are ready, you can try to solve the mystery, wait...
there might be more than one person involved?

this is my first ldjam, hope you enjoy it
| Link | https://stymphalian-birb.itch.io/dig-deeper |
| Link | https://stymphalian-birb.itch.io/dig-deeper |
| Original URL | https://ldjam.com/events/ludum-dare/48/dig-deeper-6 |
Ratings
| Overall | 1275th | 3.306⭐ | 20🧑⚖️ |
| Fun | 1334th | 3.056⭐ | 20🧑⚖️ |
| Innovation | 1170th | 3.028⭐ | 20🧑⚖️ |
| Theme | 1295th | 3.333⭐ | 20🧑⚖️ |
| Mood | 1199th | 3.278⭐ | 20🧑⚖️ |
| Given | 20🗳️ | 3🗨️ |
Thank you for playing my game, I definitely would have added more clues with more time to plan but I mostly just made it up as I went along. Learnt a lot from this game jam.
- The intro sequence should not have the text box, I kept on starting to type a command and then more text showed up. I think the text pages over every time you hit a key (maybe?) but I didn't realize that at first so I started typing.
- The "help" shouldn't show up until _after_ the intro. You have us memorize a bunch of commands, then do an exposition dump, and then we start the game using the commands we learned earlier. It's nice that "help" shows us the commands, but I think if the help page was shown later I wouldn't have needed to fall back on it.
- The location names were very specific. `go toms bedroom` doesn't count, it has to be `go tom's bedroom`, I think if I was specific enough the game should have allowed it.
- (screen resolution dependent) It looks like from your screenshot that `Jessica's Bedroom` is on one line, on my screen (4K, 16:9) It was on two lines, making it seem like `Jessica's` and `Bedroom` were two separate places.
All that being said, I really love the look and feel of this game. It's sleek and simple while still being a vehicle for a very deep story.
I was initially going to put the help command at the intro, but I couldn't fit it in, still, I should have just made the text smaller.
Likewise, I agree that the commands should have been less specific, the way I coded it was very poor as I was kinda just making it up as I was going.
Thanks for your comments, I'm thinking about making a game similar to this one, so I'll definitely fix what you said here!
Some ideas for improvement:
- It would be nice to always show the commands that can be used or add a way to exit the help menu and return to the previous page: I wanted to pick up an item, was unsure what command to use, typed help, then knew the command but was unsure what the items name was.
- Auto completion for the text would have been super nice!
- Maybe some type of hint system where you could get a hint on what to investigate when you are completely stuck would help to make it less frustrating after not progressing for a while.
Overall a very nice entry, good job.