Pedro by pauldpong

Duck turned miner. :duck:
Hey guys, this is our first game jam and we were really excited to participate in this event. Pedro is a turn based strategy game about a duck who dream is to be a mole. But he has to overcome certain obstacles to accomplish this goal.
Bombs explode in a 3 by 3 square and Lava and Poison spreads one square to the left and right. Lava blocks kill Pedro when he touches the blocks or is next to them. Poison blocks will cause Pedro to skip a turn.
| Link | https://drive.google.com/file/d/1TW43aPR351YKCCMwgTMzhE7QjInTxTSG/view?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/48/pedro |
Ratings
| Overall | 1676th | 2.95⭐ | 22🧑⚖️ |
| Fun | 1383th | 3.024⭐ | 23🧑⚖️ |
| Innovation | 1848th | 2.25⭐ | 22🧑⚖️ |
| Theme | 1014th | 3.571⭐ | 23🧑⚖️ |
| Graphics | 1145th | 3.476⭐ | 23🧑⚖️ |
| Audio | 1033th | 3⭐ | 22🧑⚖️ |
| Humor | 678th | 2.971⭐ | 19🧑⚖️ |
| Given | 29🗳️ | 10🗨️ |
I think adding a little bit more feedback to the destruction of a block would make it feel a lot more impactful, particularly adding some sound in when you do it. It may also be beneficial to slow down the players ability to break through blocks, I know my first instinct when bursting through them so quickly was to rapidly speed down the level as fast as possible which lead to me taking a lot of very avoidable deaths. I'm not sure if that would make it feel clunky or not, it would take some testing to get right for sure.
Overall I like it a lot, Pedro seems like he wouldn't take anybody's crap about him not being a mole.
A way to retry without rage quitting the game would be nice.