DeeperDeeper by japes
If california games had a free diving event, it would be this.
Balance the tradeoff between oxygen usage and speed to achieve the deepest dive possible and earn a spot on the leaderboard.
Tools:
- Phaser3
- Paint of Persia (awesome rotoscoping tool)
- youtube for reference :)
| Link | https://japes.itch.io/deeperdeeper |
| Link | https://github.com/Japes/DeeperDeeper |
| Post-compo version | https://japes.itch.io/deeperdeeper-remastered |
| Original URL | https://ldjam.com/events/ludum-dare/48/deeperdeeper |
Ratings
| Overall | 714th | 3.063⭐ | 26🧑⚖️ |
| Fun | 657th | 2.979⭐ | 26🧑⚖️ |
| Innovation | 440th | 3.229⭐ | 26🧑⚖️ |
| Theme | 229th | 3.917⭐ | 26🧑⚖️ |
| Graphics | 808th | 2.563⭐ | 26🧑⚖️ |
| Mood | 763th | 2.6⭐ | 27🧑⚖️ |
| Given | 15🗳️ | 22🗨️ |
Really like it. It took me some time to understand that the silhouette in the middle is a silhouette of a human, but when I recognized it liked it a lot!
Great job overall!
1. Oxygen level: If it gets too low, you fail. And oxygen goes down commensurate with effort exerted by the swimmer.
2. It is less effortful to swim down than it is to swim up, hence the relationship between effort and oxygen changes depending on direction.
3. Dive as deep as possible and return.
Overall the above makes for an experience, which, after failure, really invites the player to keep trying!
That's very clever! Well done! Love this concept and loved working out why it was good!
Also - I was impressed by the depths reached by some people on the score board!
@iovorobiev thanks, yes I'm definitely gonna add touch input so one can play this on mobile
@loig thanks, I did want to make some 8bit beeps and boops with SFXR, i think it would've suited the pixelatted diver dude. Unfortunately I ran out of time :(
@hpa97 thank you - yes I'm not sure myself, I suppose I could work out the maths based on the formulas I use, but that would spoil the fun ;)
@pierre-f thanks, the rotoscoping is quite time consuming so I had to settle for the bare minimum...
@kromeboy thanks - ya I was quite lucky that my thumb-suck formulas ended up in interesting behaviour
@tim77 thank you very much, appreciate it
@jk5000 thank you!
@mdotedot thank you for your feedback! I understand - I can see how not everyone would enjoy it :)
@dirkinz thanks, I think I will use PaintOfPersia in some more games going forward, it is fun to use
@nyanpierre thanks
@sode thanks - how did I not think of that?? :thinking:
I enjoyed the push-your-luck design!