Archlike by Ayced

[raw]
made by Ayced for Ludum Dare 48 (JAM)

(Hack n Slash Loot RPG)

test.jpg

Description

Pass through arch gates separating dungeon environments filled with enemies and loot.

Become increasingly powerful as you go deeper and deeper to fight increasingly strong enemies and gather more powerful equipment. (all is lost upon death!)

The game appears to be playable in browser however I haven't done a lot of testing there.

Known Bugs

  • Mouse sensitivity may differ slightly based on zoom?, unintended
  • Some browsers seem to struggle with the game?

Ratings

Overall 1361th 3.261⭐ 25🧑‍⚖️
Fun 995th 3.292⭐ 26🧑‍⚖️
Innovation 1584th 2.688⭐ 26🧑‍⚖️
Theme 1677th 2.854⭐ 26🧑‍⚖️
Graphics 1615th 2.82⭐ 27🧑‍⚖️
Humor 996th 2.553⭐ 21🧑‍⚖️
Mood 1632th 2.773⭐ 24🧑‍⚖️
Given 44🗳️ 23🗨️

Feedback

ryjcio
27. Apr 2021 · 03:40 UTC
Nice one, liked the items tho feels a bit sloppy
alpharock6
27. Apr 2021 · 04:42 UTC
A lot of content for a jam submission! I didn't expect multiple items for the inventory slots, etc.

I see it's listed in your known bugs already, but agreed the mouse sensitivity was a bit wonky for me :)
Cornflowerblue
27. Apr 2021 · 05:22 UTC
A good deal of content for a Jam game! Combat encounters got a bit sloppy but It's cool you managed to include so much.
Sode
27. Apr 2021 · 05:32 UTC
This was a lot off fun until I managed to clip through a wall...
AndyKSWong
27. Apr 2021 · 07:56 UTC
Nice little hack and slash game. The combat needs more polishing, but it's always fun to slash enemies. It's hard to deal with multiple enemies at once. I learnt not to rush into them but try to slowly get them one by one!
spadekHemoglobiny
27. Apr 2021 · 11:18 UTC
Needs more polishing, but overall the concept feels nice. I would remove the dash on the attack, since it feels kinda unecessary and it often would just put me in more danger.
LukeTobin
27. Apr 2021 · 12:15 UTC
Might have just been me, but I found it difficult to stay healthy in the game. It felt like almost all trades or attempts to kill an enemy resulted in taking damage. The lockout from the attack animation was a bit severe and felt restricting. Overall quite a big and fun submission.
Scott Steffes
28. Apr 2021 · 02:36 UTC
Impressive to make a 3D game in a game jam. The tutorial was a nice touch. The attacks felt slow and it was hard to tell when they hit, and also hard to tell when the enemies hit you. Faster attacks and some feedback/camera shake when you get hit would be nice.
vsi-
28. Apr 2021 · 08:07 UTC
i didn't really get the scope, but game is pretty good for 3 day jam!
Olima
28. Apr 2021 · 18:55 UTC
Enjoyed that there was a lot of content and nice details for jam game, cool!
Substain
30. Apr 2021 · 12:52 UTC
nice one, only the controls were a bit slow/delayed, and there was a visual flickering bug occasionally (in the browser)
Ryan Dotsikas
09. May 2021 · 22:49 UTC
Nice job here! Not many people go for a hack n' slash type game like this complete with loot and everything in such a short period of time so Im definitely super impressed! I loved the main attack combo that you implemented, way more interesting than just a standard swing. It was a little tough in general, hard to get hit without avoiding hits from enemies. And I wasnt sure what to do with some of my items, like how to consume health potions. But overall I was definitely impressed, nice job!