Kerene by jabsatz
Follow Kerene to the depths of hell while digging and fighting monsters
The deep is a dangerous place, crawling with monsters and traps, you will need to use whatever tools you find to defend yourself, while using your trusty pickaxe to dig your way through.
But be careful! Digging can leave you stranded with no way out!
(You can see controls with the escape key)

The team: - jabsatz (Coding / Art): https://github.com/jabsatz / https://twitter.com/jdabsatz - GGGelo (Coding / Sounds): https://github.com/GelosoFederico / https://twitter.com/BoomerShooter - narmuzz (Level Designer / Art / Testing): https://github.com/narmuzz - Pancho (Music / Sound Design): francysco117@gmail.com
| Link | https://github.com/jabsatz/ldjam48 |
| Link | https://jabsatz.itch.io/kerene |
| Original URL | https://ldjam.com/events/ludum-dare/48/kerene |
Ratings
| Overall | 685th | 3.643⭐ | 44🧑⚖️ |
| Fun | 463th | 3.655⭐ | 44🧑⚖️ |
| Innovation | 1231th | 2.988⭐ | 44🧑⚖️ |
| Theme | 839th | 3.702⭐ | 44🧑⚖️ |
| Audio | 849th | 3.274⭐ | 44🧑⚖️ |
| Humor | 572th | 3.11⭐ | 43🧑⚖️ |
| Mood | 1237th | 3.25⭐ | 44🧑⚖️ |
| Given | 41🗳️ | 65🗨️ |
@matterlinx The game not being too hard was a deliberate choice, it's the third game jam we've made together as a team and the previous times we found we erred too much on the side of making a really hard game, so this time we made a conscious effort to tone it down so it was beatable. It's good to know we're in a good ballpark, even if there are still improvements to be made.
@jamie-simpson The checkpoints was definitely something we wanted to implement, but unfortunately due to my own inexperience with the engine I wasn't able to make it on time :(
As for the dark lord, it was a really late addition that came on by circumstance, we didn't have time for any other additions and it was a fun way to wrap up the ending. Sorry for the dissapointment :)
link here -> https://admurin.itch.io/enemy-galore
Thank you)
I liked the artwork and the sounds, but my favorit thing was the level design. It was really clever somethimes. The movement felt a bit wierd from time to time, but it was okay. Well done :D
The level are very well made besides that.