memories.io - A Living Painting by NamidaSai

[raw]
made by NamidaSai for Ludum Dare 48 (COMPO)

MemoriesBanner.gif

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PLAY IN BROWSER HERE! --- https://namidasai.itch.io/memories

* We are the Sum of Our Memories *

You float aimless in a sea of experiences.

It's up to you to gather them how you see fit.

Take care though, as life is fleeting,

Only at the end will you know the value

Of your memories.

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DEVLOG

https://youtu.be/O0YTtjdOuJk

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Short Description

After looking at my options during brainstorming, I got stuck on "Ageing" as a manifestation of going deeper. Why? Going deeper into old age, yes, but also gaining a deeper understanding of things. You have all the skills and experiences you've gathered during your life at your disposal. That's when I thought about Memories: an abstract game representing life as a collection of memories.

Deeper and deeper

Each generation gives you hints at the structure of the game. Like the circle you play as, each experience makes you grow a deeper understanding.

Inspirations

Rod Humble's The Marriage

Wassily Kandinsky's Composition 8

Jason Rohrer's Passage

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TRAILER / MUSIC VIDEO

https://youtu.be/xFxJM3Y9g7o

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The fun of the game lies in figuring out its rules on your own.

Please have a go before reading the below!

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So what the heck is going on?!

Well... - you float around, at first aimless, then you find your own purpose. Life is short so you better make the most out of it. - the polygons are memories. They are of all shape and colours and they have a main affiliation to them. You collect them to earn points, but here score represents whether you've lived your life to the fullest or not. To feel more "complete" (aka get higher score, fine), you have to gather a wider variety of memories to have lived a diverse and fulfilling life. - the other circles are other people. We're not all born equal. Some have a head start. It shouldn't make you give up though. - the sticks / walls are obstacles along the way. Sometimes you can't get to that moment straight away, you have to find your way to it. - red squares are accidents, mistakes. It's okay to fail. It's okay to forget. Just get back out there and do the thing. - you can discard your own memories. Sometimes, it's better to let go and move on.

A bit of a weird one, but I'm happy with it. For once actually managed to do everything I had planned for the game. If you end up checking it out, let me know what you think!

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Game Engine:

Unity 2020.1.16f1

Fonts:

Kuashe by Creative Media Lab - https://www.dafont.com/kuashe.font

Gunny Rewritten by Vít Čondák - https://www.dafont.com/gunny-rewritten.font?l[]=10&l[]=1&back=theme

Robot by Fortress Tech - https://www.dafont.com/robot-2.font?l[]=10&l[]=1&back=theme

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Ratings

Overall 411th 3.511⭐ 46🧑‍⚖️
Fun 733th 2.826⭐ 45🧑‍⚖️
Innovation 136th 3.837⭐ 45🧑‍⚖️
Theme 721th 3.061⭐ 43🧑‍⚖️
Graphics 532th 3.302⭐ 45🧑‍⚖️
Audio 79th 3.917⭐ 44🧑‍⚖️
Mood 43th 4.143⭐ 44🧑‍⚖️
Given 16🗳️ 18🗨️

Feedback

GiovanniBarrottu
26. Apr 2021 · 03:30 UTC
Wasn't entirely sure what I was supposed to be doing, but the mood this game has is really nice
kevinworkman
26. Apr 2021 · 04:09 UTC
Great work! I love abstract arty games like this. It might have been cool if ejecting the pieces (memories?) gave you more time, or if maybe you could build up bigger and bigger. But even as-is, it was a great meditative piece. Nice job again.
Rouge_dragon
26. Apr 2021 · 08:59 UTC
I love the mood and the music. Very innovative! A little tutorial or some explanations would be good to understand the game quicker. Great job!
frogmen
26. Apr 2021 · 09:02 UTC
it took me a while to realize that the point of the game was to attach as many things to yourself as possible... i think. in the first few rounds, i didn't see the timer bar on top, so i had trouble understanding why the game was ending -- i wonder if that's a bug. love the sounds and music in this, they add so much. as well as the moody text you get on the death screen. great game!!
Fictions
26. Apr 2021 · 09:12 UTC
This game is so art heavy :two_hearts: I have never played an art installation before, but I realy like it. This opend my mind into something new and exciting to explore. Thanks, I realy enjoyed this!
Liam
26. Apr 2021 · 09:17 UTC
Was not 100% on what I was supposed to be doing at the start, but enjoyed figuring it out. A lovely experience.
JudgeZedd
26. Apr 2021 · 13:08 UTC
Very deep. Existential, with a touch of introspection. I like games that make me feel smart, and I think that does that really well. It's also easy to pick up and play, if not immediately understand. There's a lot of depth to it (clever use of the theme, there!) on a meaning/intention level, and the minimalist art is both effective and satisfying, while cleverly letting you stay within the scope of a 48-hour gamejam. Really good job.
Fatebreak
26. Apr 2021 · 14:07 UTC
For such a simple art style, I actually found the game very pretty. Good feelings all around and it made a lot more sense after reading the entire description. The only constructive thing I can think of to say is that the game might benefit with a longer timer. This type of abstract game benefits a lot from the player drawing their own conclusions and that might be easier to do if they had more time to play around and experiment. Great job!
phealsout
26. Apr 2021 · 20:17 UTC
I love the in game texts
zimny11
26. Apr 2021 · 20:18 UTC
Nice and simple! Even if the purpose of the game is not explained. Not every time it has to be, nor all games need a goal.
goodwincek
26. Apr 2021 · 20:34 UTC
I kind of wanted this to be an open-ended sandbox experience! Having a score and gameover screen very quickly interrupt this poetic concept felt out of place to me. Like an art piece at a museum or gallery, you should be allowed to experience it at your own pace. I think you were 100% safe to lean into making "art" instead of a "game" here :) Very nice work!!
LelulaGames
27. Apr 2021 · 06:13 UTC
I picked up the idea of what to do, but I kept wanting to grow bigger. Too much agario, I suppose. I didn't realize the level was over so quickly at first, but it made the experience better for being so short lived. An interesting concept, indeed.
LittleGamer
27. Apr 2021 · 19:32 UTC
Like a lot the concept. It can be digged a bit.
I like that you can interpret the meaning of the game. Maybe you should not have explained it on this page, it's also nice to keep mystery.
I feel like you could have let away the score. A screenshot of the end of the game might be a better score than numbers.

Also, the sentence appearing could have been generated from the various geometries the player gathers. It could really go well in the idea of creating a memory.

It's a wonderful game idea. I'm glad I played it. Thank you for making it.
petrroll
27. Apr 2021 · 20:09 UTC
I love this!

Would be cool if there was more time / if there was some (maybe opaque (or is there and I just missed it)) way to get more time. Othewrise really nice concept!
Wallkysek
28. Apr 2021 · 11:05 UTC
Hello, I loved the idea and music. Music was really relaxing, so was gameplay. I would love to have more time to explore the mechanics properly, I think I didn't grasp it fully :/
Gao Ming
28. Apr 2021 · 11:05 UTC
wonderful game and worth to play.
VeryGenuineCraze
28. Apr 2021 · 12:55 UTC
A very interesting concept. The game over screen is a bit to quick to appear.
Very good job ! :clap:
zhi
28. Apr 2021 · 14:59 UTC
I just want to say that this artistic expression is almost beyond my understanding of the scope of art and games, it's really great, hit the highest score they have played so far, it's really special.
Not_AS_Artistic
28. Apr 2021 · 16:40 UTC
I never thought triangles and squares would make me feel emotional. But it did.
I really like the way you set the atmosphere, and the one-liners at the game over scene really drove it home.
One little nit I have to pick is that I didn't quite grasp on how to survive longer, and maybe a short intro sequence would have made it a bit better.
Other than that, great work!
the neon shark
29. Apr 2021 · 03:13 UTC
A strange yet emotional journey. I enjoyed the game much more after reading all of your additional supporting text. Quite abstract, but also beautiful :)
Freezerbot
29. Apr 2021 · 16:07 UTC
Wow, this was really interesting! A very cool and unique take on the theme. The graphics and the audio really worked together nicely to create the emotional feeling. Very polished game overall. Great entry!

Looking forward to the devlog btw! Been subscribed for a long time.
TomBuston
29. Apr 2021 · 16:58 UTC
I love seing weird concepts such as this. This is a really artistic and abstract representation of the theme and I loved it!

I loved how you managed to tell a story with very simple and seemingly random events, a yellow circle grabbed a polygon in front of me, and suddently it became a lost opportunity that someone else took in front of me. It gives a lot of room to interpretation and metaphors, this is really clever.

Really great job, thank you!
C3ll256
29. Apr 2021 · 17:35 UTC
I can only say that I love it too much.
limbo
29. Apr 2021 · 18:06 UTC
Ok. It was really interesting to play with. Nice metaphor was build in the gameplay and the short sessions + score encouraged to play again and again. Job well done. My only problem was that, I didn't get how the controls works from the start.
Virimine
29. Apr 2021 · 22:38 UTC
I'd really love to see more games like this in game jams.
You got some really strong inspirations and your writting is really powerfull.
Such a nice entry :)
LDJam user 234807
30. Apr 2021 · 06:19 UTC
well done - Loved the music
Geckoo1337
30. Apr 2021 · 21:42 UTC
Hello. I came for the Kandinsky artwork - and I tried your project. It is a fun little casual game with a very pleasant mood. I liked this ethereal background music - really quiet. The main gameplay is fun for a while. An interesting compo entry. However I noticed a big memory bug on your WebGL project. I took a screenshot so as to help you fixing it. I hope that it helps ++

![bug.png](///raw/991/z/41d6f.png)
Tauheed Game Dev
01. May 2021 · 04:48 UTC
I really like the Music and mood this Game brings.
Icoso
08. May 2021 · 06:50 UTC
This was really nice! A very reflective, abstract experience accompanied by great tastes in mood and audio design! :D
felo07
09. May 2021 · 05:52 UTC
ok, thats a very conceptual game. The atmosphere that you bring with the music is amazing, very chill and calm, matching with the also very good art! Congrats =)
Moski
18. May 2021 · 16:47 UTC
I can get behind conceptual games like these.

![firefox_XJIwFcMXEc.png](///raw/519/z/428be.png)

I've always been pre-disposed to believe that games with .io on its title are short competitive multiplayer experiences with not much to them, but when I saw your post, I wanted to believe this would be something special. And oh boy it was.

"A minimalistic abstract art compo game" does sound like a bunch of buzzwords, but I'd say they'd be very justified for this project. The game really feels like just a weird clunky experience if you go blindly to it without considering the concept that it's representing. Yet, I was amazed that you actually gave things a purpose and a reason, which all made perfect sense within the context of the interpretation. The walls, the accidents, it all really contributed to the experience. Just the idea that there were other circles that already had advantages got me thinking.

This game has a lot of intrinsic value to it. While it does have that highscore factor, it still feels more like a relaxing experience to think and contemplate about rather than a button mashing competitive fest. These experiments are always a pleasant surprise in Ludum Dares. Way to go! :whale:
woolchara
18. May 2021 · 20:12 UTC
Right at the first glance, I realized that you were inspired by Kandinsky. Music fits. Game concept is fresh and innovative