DEEP DIVE IN USSR by vlandemart

Experience full immersion into the soviet dorm with all it's dangers!
You play as a simple man, that just wanted to take a shower, but he found that there he doesn't have hot water once again. Now he has to go down to the boiler room, but who knows how DEEP this trip will take him into USSR madness.
Fight with angry dorm residents using your bare fists and firearms and progress through the level to it's inevitable end.



| WINDOWS BUILD INCLUDED | https://vlandemart.itch.io/deep-dive-in-the-ussr |
| Original URL | https://ldjam.com/events/ludum-dare/48/totally-not-fake-game |
Ratings
| Overall | 1209th | 3.348⭐ | 25🧑⚖️ |
| Fun | 633th | 3.522⭐ | 25🧑⚖️ |
| Innovation | 1545th | 2.727⭐ | 24🧑⚖️ |
| Theme | 1863th | 2.348⭐ | 25🧑⚖️ |
| Graphics | 835th | 3.739⭐ | 25🧑⚖️ |
| Humor | 533th | 3.167⭐ | 23🧑⚖️ |
| Mood | 1014th | 3.432⭐ | 24🧑⚖️ |
| Given | 6🗳️ | 3🗨️ |
Simple enough game that was pleasant to play through.
Plus if you walk down the stares at the end, you fall through the floor and acend to your next 360° true form, which is fun.
I also really like the style you went for, though some of the lighting issues that you can see on the kicking gif here do muddy it a bit.
I can't complain too much, it's good, I just wish it was a little more polished. Good job though!
Here are my two cents for improvements: This game is about action, running and jumping. So I would even lean more into that and try to make less features but make them more polished instead. So instead of attacking and the jump attack, just go for the shooting for example and make that feel more satisfying with sounds, impact, screen shake, particles, lights and more accurate aiming. Less is more sometimes.
But don't get me wrong, this is a great game for a game jam! Keep up the great work! <3
As others have said, just a bit more polish on some of the core features would have went a really long way. Juicing up some of those hits or the shooting would make it feel really satisfying. You already have a nice art style, that extra bit of juice would really make it.
Overall, it is a nice game and I enjoyed the little play-through :). Good job to you all and cheers!
And a fun little bug I discovered was that you can walk down the stairs or whatever in the Thank you for playing room, which makes you fall through the world
Ultimately, this felt a lot like a template project, with a generic art style and animation, hit with a splash of aimless "edginess" to justify its existence. I know this is just a game jam, but if you just want to shoot a bunch of nameless enemies, just make it demons in hell or aliens on the moon or whatever. If it's going to be a "shoot poor people in dystopia" simulator, maybe put a *little* more thought into the setting and story.
- Who are the enemies? Why are they attacking me?
- Why are the residents of this block wearing prison jumpsuits?
- If I'm trying to get the hot water in the building working, why would anyone want to stop me?
- Why do enemies only use rifles *after* the player picks one up?
- Why does the character look in the direction of the mouse when unarmed?
There were technical issues as well, including a severe slowdown once too many bullets/items are spawned, and the mouse-look direction was often inaccurate, delayed, or would simply get stuck. None of those are a big deal, though, since it's just a jam.
I sincerely apologize for being harsh, and I hope you don't take offense. As a project to develop your skills, this has great merit, and the team shows a lot of promise, obviously. Just completing a game of this scope in 72 hours is impressive and you should be proud of yourselves for that (many teams attempt less and fall shorter). But, as a piece of work itself, this game is borderline offensive from both a game design and story/setting perspective.

Well done, good luck with your 20 ratings!