Impalevator by Merpui
Enjoy the everyday worklife in the underworld!
Play as an imp in an endless elevator simulator (with elevator music!).
Impale other imps on their way to work!

Safely transport your client to their workplace with the elevator crank!

Or sing along to the elevator music!

YOUR JOB
Manage the elevator with the crank on the right to transport your client through the underworld.
Defend the elevator from inattentive imps on their way to work by shooting at them.
And if you have a calm moment, maybe sing along to the elevator music with the mic on the left :)
CONTROLS
Arrow Keys - Move
Spacebar - Shoot
Hold Spacebar - Crank / Sing
How far will you get?

Ratings
| Overall | 341th | 3.875⭐ | 22🧑⚖️ |
| Fun | 303th | 3.8⭐ | 22🧑⚖️ |
| Innovation | 471th | 3.6⭐ | 22🧑⚖️ |
| Theme | 274th | 4.1⭐ | 22🧑⚖️ |
| Graphics | 661th | 3.875⭐ | 22🧑⚖️ |
| Audio | 307th | 3.842⭐ | 21🧑⚖️ |
| Humor | 330th | 3.5⭐ | 22🧑⚖️ |
| Mood | 695th | 3.65⭐ | 22🧑⚖️ |
| Given | 14🗳️ | 16🗨️ |
- I like that the different imps actually look different rather than the same assets
- great graphics
- good music and great sound effects
- interesting core game mechanic
- really polished game
Improvements:
- perhaps some tool-tips to point out the parts of the game; I killed 30 imps before I know I was supposed to be turning the crank, and even then that was only after 10 seconds of chanting on the other side of the shaft
- It may be the look you are going for; but the parallaxing can be dizzying; it makes me feel like we are spinning in side of a torus rather than descending in a pit; if you want a classio pit descent feel; then the background should be scrolling slower than the walls.
Bugs:
- I didn't find any
The game is fun, I feel like I would enjoy it more if there was maybe more enemies but they spawned from further away. The quicker demons are hard to get when they spawn at the top while you are cranking the elevator.
At higher speed the background is a bit hard to look at.

Забавная штука! ^_^
Some remark: difficulty is pretty plain with spikes based on random appearance of multiple imps. Expectation: difficulty grows evenly.
Good job!

The little squeaky crank sound is great. I'm not a huge fan of the inertia on the movement, though I admit it did make the gameplay more interesting at least. I guess maybe the pole just needs to be well-lubricated in order for the elevator to travel downwards so smoothly?? Haha ;P
In terms of gameplay, I think right now it's a bit boring because it's more or less just a reaction-based game. I think if you added more enemies, but have them take a bit longer to travel, and travel in more interesting patterns (move up and down, to make them harder to shoot), it would make the gameplay less one-note. Maybe!
Its a simple concept and thats exactly what you should be going for in game jams i think its overall pretty fun only things lacking are better sound effects and tighter movement on the pole and perhaps a tiny bit more mechanics with the enemies or the elvetor.
But overall a pretty fun expirience!