Am I only dreaming? by DerGamer

[raw]
made by DerGamer for Ludum Dare 48 (COMPO)

Title.JPG

In this game you wake up in a strange world and you don't know for sure if it is real or not so you descent deeper and deeper to find out more about this strange place. You cannot know for sure if it is just a dream or if it is reality or both? On your way deeper and depper you have to go through a few stages before revealing a part of the mystery.

screen1.JPG

screen3.JPG

Controls:

  • Move Left/Right with "A" or "D"
  • Jump with "Space"
  • Go through doors with "W"

Known Issues:

  • The player can get Stuck on Walls
  • Jump does not work some of the time
  • Player is sometime shaking by moving
  • Player can get stuck in one Space where it is a Softlock
  • Could use some more Stages

This is my first Game Jam and I hope you enjoy the game!

Ratings

Overall683th3.122⭐39🧑‍⚖️
Fun643th3⭐39🧑‍⚖️
Innovation744th2.662⭐39🧑‍⚖️
Theme696th3.122⭐39🧑‍⚖️
Graphics615th3.149⭐39🧑‍⚖️
Audio268th3.471⭐37🧑‍⚖️
Humor437th2.5⭐31🧑‍⚖️
Mood104th3.892⭐39🧑‍⚖️
Given38🗳️52🗨️

Feedback

Mastoast
26. Apr 2021 · 15:21 UTC
Great entry nice job ! I think you should probably find a better balance between musics and voices, I find it difficult to ear the final conversation during piano chords
CorbenG
26. Apr 2021 · 15:51 UTC
Great atmosphere, very LIMBO vibes. When presenting the player with an edge, suggest to them if there's danger or where they should go, I fell into spikes without seeing them first. Great work!
morphine
26. Apr 2021 · 15:53 UTC
I really enjoyed this, great work on submitting. I think you're going to find a lot of people say that they don't understand what the person is saying, I couldn't understand either, but I actually am glad because it made the game more interpretive - I could apply my own ideas. I think I heard the ghost say that the ghost was the player, but not sure.

Graphically, it's minimalistic, but in a good way. The puzzles provide just enough entertainment to keep you going and see the game through to the end.

The last level has some unfair elements to it - but this may be due to the camera. The first 2/3 platforms were fine, but there was no way to see the key and know that there were spikes below it or platforms before/after it, you had to fail a few times in order to figure that out, not a huge deal, but isn't exactly fair platforming :)

Overall great work!
BidentWorks
26. Apr 2021 · 16:02 UTC
Good atmosphere, piano tune is great! The flat design also has its charm.

As mentioned above, difficult to hear the voices under the sound.
Pincushion
26. Apr 2021 · 16:08 UTC
I second Mastoast's comment. I really liked that you voice acted the parts, but I couldn't hear all of the dialogue.

The mood was set really well. The piano and dark setting really worked.

The platforming and puzzles were very easy, which is good for players to learn mechanics, but a few more levels with increased difficulty would be good.
BubakGames
26. Apr 2021 · 20:19 UTC
Nice game. It has really good music and your artstyle. I like the ghost.
🎤 DerGamer
26. Apr 2021 · 21:31 UTC
@mastoast yes I know and it I knew people would have problems understanding, but I added the voice lines like 10 minutes before the deadline, but thanks for you feedback

@corbeng Thank you and I was not inspired by LIMBO but by Hue

@morphine thank you very much for that detailed feedback

@bidentworks Thank you

@pincushion Thanks, I would have added more stages, but sadly I had no more time

@bubakgames Thanks for the feedback
Chensu
26. Apr 2021 · 21:34 UTC
Really nicely done :) The particle effects are spot on, same with the lighting
🎤 DerGamer
27. Apr 2021 · 10:53 UTC
Bug fixes 27.4 :
- Adjusted the volume of the music
- Adjusted the camera in Stage 6
guimoliveira
27. Apr 2021 · 14:20 UTC
![theend.png](///raw/05c/b2/z/40a29.png)
Great game! :smiley:
🎤 DerGamer
27. Apr 2021 · 14:33 UTC
@guimoliveira Thanks for the cool picture you made👍
frogmen
27. Apr 2021 · 14:33 UTC
i really loved this game. like CorbenG, i also thought of Limbo, and the visual aesthetic combined with the music really sold the mood. the story was simple but effective for such a short game. there's some tuning you could do concerning the camera and physics. it's rough around the edges, but personally that actually didn't feel like it took much away from the experience -- except for when the music was too loud to hear the dialogue. i wished there was an option for subtitles or volume control. <3
🎤 DerGamer
27. Apr 2021 · 14:51 UTC
@frogmen Thank you very much a few hours ago i already tried to make the voice better to hear, but is something i will definetily change after the jam.
der_finski
27. Apr 2021 · 16:51 UTC
Pretty nice game, im a jumpy person so i was always expected sth scary to happen but luckily didnt XD
or did it? ;)
steelax
27. Apr 2021 · 19:35 UTC
this was good fun and a decent entry. even though silhouette art style it had decent gaps in the terraint that made images. the concept was decent a couple of bugs with the boxes that slowed me down but a fun entry all the same.
🎤 DerGamer
27. Apr 2021 · 21:52 UTC
@der-finski Thank you, I don't know what you mean there happened nothing at all😂🤫
🎤 DerGamer
27. Apr 2021 · 21:52 UTC
@steelax Thank you very much for your feedback, the box level is the one I mentioned above, which is a softlock when done not the intended way
🎤 DerGamer
28. Apr 2021 · 12:00 UTC
@chensu thank you very much
Not_AS_Artistic
28. Apr 2021 · 15:06 UTC
Nice concept! I really liked the somewhat melancholic atmosphere. It felt sort of like Limbo and Inside, bit more peaceful. Maybe it was my screen resolutions, but there were a couple of 'leap of faith's which may be an issue. I got myself stuck on the box level, but somehow managed to walljump my way over it - but still was enjoyable nonetheless. Really good work on the atmosphere!
Eugenik
28. Apr 2021 · 15:16 UTC
This game is gorgeous, awesome work!.
🎤 DerGamer
28. Apr 2021 · 15:28 UTC
@not-as-artistic Thank you very much for your feedback, nice that you exploited the walljump bug for the softlock in that level, it seems that wall jumping is now a feature than ;)
🎤 DerGamer
28. Apr 2021 · 15:28 UTC
@eugenik Thanks :)
LDJam user 242787
29. Apr 2021 · 00:32 UTC
I liked the atmosphere and music, well done.
Goutye
29. Apr 2021 · 08:38 UTC
The whole atmosphere of the game felt really good, especially with the music :v: Calm and refreshing with a little story (with wonderful voices), that was fun! :smile: Thank you and congratulations! :fireworks:
🎤 DerGamer
29. Apr 2021 · 12:31 UTC
@matterlinx Thank you😊

@goutye Thank you very much for your feedback👍😊
josephdevelops
30. Apr 2021 · 04:49 UTC
Super interesting vibes. I like the animated capsule character. I did a Twitch playthrough if you want to check the VOD.

https://www.twitch.tv/videos/1004793106?t=01h39m20s
José Bonilla
30. Apr 2021 · 15:47 UTC
Congratulations for your first jam game, you should be proud of submitting, especially for compo. Keep working and improving your programming and art skills and I'm sure you'll do progressively better (I can tell from experience). Regards!
marcmagus
30. Apr 2021 · 17:11 UTC
Thanks for bringing your game by my stream for playtesting! If you’d like to revisit the play and commentary you can view the highlight at https://www.twitch.tv/videos/1006134371
🎤 DerGamer
01. May 2021 · 10:21 UTC
@josephdevelops Thank you very much, I will definitely rewatch that!

@jose-bonilla Thanks you so much for the kind word and yes i hope so, practice makes the master.

@marcmagus Thank you for giving me the chance to have my game on your stream and sure I think I will revisit that to get sure I can improve till the next game jam
saintchristopher777
01. May 2021 · 14:00 UTC
Nice atmosphere! I like the cute ghost sprite. Background music is good. Took me a minute to figure out how to go through the first door!

Good voiceovers (hint: if you use something like Audacity, there's an easy feature to clean up some of the background noise from your clips. Something I just figured out after someone suggested it in a comment on my game. You can also snip off the end of the clip to remove the "mouse-click" sound from when you stop recording!)

Good compo entry!
Lazzor
01. May 2021 · 14:35 UTC
Hey, first of all, nice job! I really enjoyed your game! Some things I noticed:
- Making the jump (and jump pad) sounds more subtle could have improved the more melancholic athmosphere
- Having a "Retry" option for each level would have helped, as you can get stuck (e.g. in the level with the stair made of crates)
🎤 DerGamer
02. May 2021 · 11:43 UTC
@saintchristopher777 I actually used audacity for the first time to record the voicelines, thanks for the advice in the future I will defininetly do that to make it sound better and thnak you for your feedback

@lazzor Glad you enjoyed the game! I will definitely change these things after the jam since I don't want to add something new before it ends
saintchristopher777
02. May 2021 · 11:51 UTC
@dergamer No problem! I _just_ found out about those features this week as a consequence of feedback in the jam myself!
ziggykac
03. May 2021 · 08:11 UTC
It's a fun and suprisingly big game for a jam game. I really liked the movement, well done! :D
fueelin
06. May 2021 · 07:17 UTC
Nice game! Really good job for your first entry! I think others have already commented on everything I noticed, but wanted to say that I enjoyed playing!
🎤 DerGamer
08. May 2021 · 14:41 UTC
@ziggykac @fueelin Thank you very much for your feedback, I am glad you liked it!
Daveroony
11. May 2021 · 03:45 UTC
Greatjob on this, the progression for learning mechanics was well done. I really liked your background music, however your jump sounds were a bit foward in the mix and broke the chill vibe you had going on.
Udo2
15. May 2021 · 08:46 UTC
Got myself stuck with the boxes, a quick level restart would have been good. Good job, as someone who doesn't play a lot of platformers I enjoyed the forgiving mechanics!
🎤 DerGamer
18. May 2021 · 16:23 UTC
@daveroony Thanl you! Yes I probably should have worked on the mix of the music a bit more.

@udo2 Thank you for the feedback! I´ll definitely make a restart button, but i realised that there was a softlock a bit too late.