Mind Depths LD 48 by LittleGamer
Mind depths is a short game about exploring your apartment... and maybe more.
CONTENT WARNING : might be distrurbing, not for kids. Presence of hallucinations and knife.
First LD ever. Following a mistake in typing, due to lack of sleep, the itch.io page link is called Mine depths, but the game is called Mind Depths. Hope I did everything well for submission / upload / source code. I need sleep and won't see before tomorrow if someone pointed a problem.
| French and English on itch.io page | https://littlegamer.itch.io/mine-depths |
| Original URL | https://ldjam.com/events/ludum-dare/48/ld-48-inscription |
Ratings
| Overall | 819th | 2.793⭐ | 31🧑⚖️ |
| Fun | 874th | 2.224⭐ | 31🧑⚖️ |
| Innovation | 657th | 2.857⭐ | 30🧑⚖️ |
| Theme | 748th | 2.983⭐ | 31🧑⚖️ |
| Graphics | 764th | 2.741⭐ | 31🧑⚖️ |
| Audio | 296th | 3.414⭐ | 31🧑⚖️ |
| Humor | 637th | 1.729⭐ | 26🧑⚖️ |
| Mood | 79th | 4⭐ | 31🧑⚖️ |
| Given | 30🗳️ | 41🗨️ |
I like the atmosphere you created but I'm a bit confused about what to do. I ended up on a body floating in space but can't find a knife.
Controls are a bit wonky but I really like the mood you were setting. The music and visuals work well together.
You were not kidding when you mentioned that this game might be disturbing, and the background music amplifies that as well.
To answer you all (I'll try to be clear in my bad English) :
- The room with the body is actually the end of the game. It's not really clear because I used a very dark color but there is the word "Fin" in the upper part of the room. There is nothing more to do there, it's the end of the game, there is no interaction with knife, the content warning is more about the way it is presented in this room. I thought it might be shocking for people with phobia of cutting objects for exemple (again, if you people reading happen to be disturbed by cutting objects, I suggest that you don't play, or don't finish the game).
Surprised that it is possible to move out of the body but well it happens ! Thnaks for feedback !
- For controls, was the problem with the hitboxes of walls and objects ? I kind of struggled with this.
I had particularly trouble setting good collisions with the changing walls. At first I wanted a RPG like movement, with the character going on (invisibles) square of 32 pixels, but it was really wonky for a reason I cannot explain. So I used a simple movement, more common but maybe less personnal. I wanted the player to feel a bit trapped in his movements.
- Incredibly happy you guys liked the atmosphere. The music almost got scrapped, I started making these at 1am this night (so I had 2 hours to do these and final testing, packaging, translation, etc.). It was my first try at music so it really means a lot.
I'm really happy to read your words and critics, I take note of the problem you are mentionning for later games or LD. I have not made games in a long while and I'm a bad programmer, so it means a lot to hear that the game was pleasant even thought it was clanky. Thanks a lot for your time and messages, I'll play your games too.
I genuinely hope you'll consider continuing work on this or a similar project. I love horror games, and they're not often done right. Great stuff!
First of all, thanks a lot for playing and giving feedback. This is extremely appreciated, and I'll go play your game during the day (I already played your @pdotjpg , and fun fact, it was the first game I played from this LD !).
So about the atmosphere :
- Again I'm really happy you liked the music. First attempt at it and I was really not sure if it was going to work. In insight, I realize I should have put a cooldown to interaction so that the player can listen a bit more to the musics, because from your feedbacks, it seems to be a huge part of why you guys liked the experience.
- The surreal part is admittedly something I had already grown since long. The idea of a place changing because of the state of a character is in my head since a long time, and seeing the theme I tought to myself "oh now is the time to try this". So I got a bit lucky because some ideas were already existing in my head, altough I never really experimented it in a game. I tried to put this idea in the soundtrack too with the instrument changing through the game.
- The collision could have been way better and I was indeed aware of the problem. I had two solutions : try to implement a collision checking with the tiles used for the room, but at the risk of losing time because I never made anything of this kind on Game Maker, or make something faster to do but less precise. Took the latter.
The idea of how it works is that there are invisible blocks of "permanent walls", that are active from the beginning to the end of the game, and a serie of blocks that only works after the first change of walls. Not having much time I could not do the same for the secondth change of wall and there disappearance, but that did the essential (tho it seems a bit bugged after retesting). This is a solution made with scoth tape and sticks but as I was missing time, I believed it was the best solution.
- @hpa97 It was intentional for the bed indeed. For other objects, like the furnitures in the living room, there is a cap, but I let the bed be usable multiple times to avoid softlocks. I did not wanted to lose time on doing a precise tree of possible interaction paths, and since it was late at night when I programmed this part I was too tired to make a solid logic check in my head ahah. So my sleep deprived brain said "just let the bed be usable again, it'll be like Yume Nikki ; and go to your while you are at it".
- @threeli I take note of this bug, if I'm understanding correctly, I think it's because of how I handled the apparition of the text window. It takes the character as reference and not the screen, so if the character is too far below, it probably disappear. I'll fix this if I do a polished version.
- About continuing this kind of work, I'm actually sort of considering it. Problem is that I don't know if I'll have the time to do it right now, nor if it will be as good (here I think the surprise of finding a weird game in a jam plays a lot in how you liked the game, on a bigger scale I don't know if it would be as good). I want to work a bit my programming skills before attempting something, because I really lack a lot of knowledge there, and then maybe I'll try. Since I have some ideas I could not put in the game because of a lack of time, like small puzzles and other environment (I wanted the player to go in the basement of the apartment too, and to use the elevator in the corridor of his building at first), it could be interesting. I also have a longer project I want to do that is set in a surreal environment, I have already started it but dropped it because it was too badly programmed. So, maybe in some months !
Again, thanks a lot for playing, critics and support. I'll play your game during the day, and give a feedback !
Good entry.
Worst thing was the collision detection on the walls. But I think is fixable.
Going invisible ? You mean out of screen ?
The place you describe is the end of the game. There is nothing to do once you are there. The word End on the last screen is not very visible due to the dark colors I chosed, not realizing it would be nearly invisible on the black background.
If it extract at least the Game folder with the Mind depths.exe, the data.win and the options.ini, it should run, the rest are all the ressources used in a separate folder and the game project.
@wintergatn thanks for playing and for your kind words !
I'll play both of your game this week end ! (a bit too much to do today).
I got the same problem as @hpa97 , where I just hit Enter on the TV a bunch until an elevator showed up, and then I guess I was at the end of the game? I had to check the comments here once I was on the body, because I wasn't sure if I had reached the end of the game or not.
Good job finishing your first LD!
Thanks for playing and for commenting ! I'm really glad I made this LD. I can't believe it's already been almost a week it started. It was so nice to do...
En tout cas, ça reste très cool, on voit beaucoup l'inspiration Yume Nikki. Et l'interprétation du thème est sacrément intéressante. Joli travail !
Comme c'était ma première LD (mais pas ma première game jam) j'ai mal jaugé mes possibilités en termes de temps, particulièrement parce que j'avais sous estimé certains problèmes techniques que j'ai rencontré, notamment la gestion des collisions avec des tiles changeants. Je sais qu'elles sont mauvaises dans le jeu, mais il faut comprendre que pendant le développement, c'était encore pire :laughing: Du coup, avec ces problèmes, je n'ai pas pu implanter tout ce que je voulais.
Je ne donnerai pas d'information sur la fin, je laisse chacun se faire son avis ;) La confusion est tout à fait recherchée pour le coup. Je sais que ça peut sonner comme une excuse pour un truc absurde, mais j'ai réellement cherché à rendre les derniers moments inattendus et perturbants, dans l'idée il faut que le joueur se pose encore plus de questions après avoir pris l'ascenseur qu'avant.
Je suis très heureux que l'inspiration Yume Nikki soit visible (qui plus est au point de contaminer ta vision de la fin !) car même si je n'ai pas énormément pensé à ce jeu en le faisant, c'est un de mes jeux favoris. Pour l'interprétation du thème, j'ai eu de la chance dans le sens où l'idée de descendre dans des profondeurs est une thématique qui me plait beaucoup dans l'art : les descentes aux enfers, dans l'inconscient, la déchéance... Aussi j'avais déjà quelques idées qui me trottaient dans la tête depuis longtemps qui ont pu me servir.
Merci beaucoup d'avoir joué, ça fait plaisir de pouvoir répondre plus facilement en français en plus. J'irai jouer à ton jeu quand j'aurai un peu de temps, surement pendant le Pont de l'Ascension !
@cavedens Well the word to search is "Fin" even in the English version ! It's part of the body sprite, written between its legs. Thing is, I drew it thinking the background would be all black (which would not have been very visible too in fact), but then I added the stars to echo the last background of the apartment. With these, it becames borderline invisible, I honestly have some hard to read it too so I can understand the trouble :laughing: thanks a lot for the feedback !
I did get stuck on a hand as it appeared on my first playthrough, but it was fine the second time I tried. A few collision tweaks would help, but I thought it was a really nice effort! Very impressive for your first LD!
@fueelin Glad you liked it ! Sorry for the collision bug with the hand, doing test I thought I had managed to avoid this kind of softlock but realized later I did not since the hand collision mask expand when unearthing. I was probably in an angle where it did not matter when I tested.
Thanks everyone for playing !
Felt the gameplay itself to be a bit clunky. For a game where the main interaction is to walk and interact with objects, I found it a shame that it was quite unclear when I would get stuck or when I would surprisingly find something invisible I could interact with. I think some clearer affordance would have helped me stay focused on enjoying the story and the mood rather than struggling with navigating it. Otherwise as others have said before: incredible to have pulled off such an interesting surreal horror in such a short amount of time, killer mood. Well done!
Thanks for the critic and compliments on the mood ! Glad you liked it !
*PS:* Hey, I also went into the weird horror direction as an interpretation of the theme, I'm glad I'm not the only one! ^^
I'll try your game tomorrow !