Spaception by HardScore

[raw]
made by HardScore for Ludum Dare 48 (JAM)

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Some sentences are very deep, some are completely random. What happens when both collide? A deeply random and convoluted story.

You're a newly trained space officer who was sent to the international space hub to start your new job. Explore the space hub as you dive deeper and deeper into the whimsical needs and wants of the people aboard the spaceship.

The NPCs are randomly generated, and so are the quests. Only the start and the end of the game are the same, the rest is up to RNG. We have no idea what your journey would be like, but we're counting on you to let us know.


Controls:

[WASD]/[←↨→] Movement

[SPACE] Skip/Interact

[F] - Fullscreen

[M] - Mute/Unmute music


spaception<em>1</em>small.PNG spaception<em>2</em>small.PNG


Tools: - HaxeFlixel - Aseprite - Tiled - FL Studio


Changelog:

  • April 26 @ 12AM UTC

    • Published the final release
  • April 27 @ 8PM UTC

    • Fixed spelling errors in dialog

Ratings

Overall 573th 3.72⭐ 27🧑‍⚖️
Fun 895th 3.36⭐ 27🧑‍⚖️
Innovation 606th 3.48⭐ 27🧑‍⚖️
Theme 1397th 3.24⭐ 27🧑‍⚖️
Graphics 304th 4.22⭐ 27🧑‍⚖️
Audio 219th 3.955⭐ 24🧑‍⚖️
Humor 62th 4.18⭐ 27🧑‍⚖️
Mood 475th 3.833⭐ 26🧑‍⚖️
Given 13🗳️ 11🗨️

Feedback

3eal0t
27. Apr 2021 · 09:01 UTC
Cute design :3. I liked the variety of characters. The sounds fit very harmoniously into the game.
Unfortunately, my english is not very good, so I really couldn't read all the dialogues Т_Т
SlingShot
27. Apr 2021 · 11:30 UTC
Nice design, lots of characters. The ship blew up before I could complete all their silly requests.
Ghost_Wave
27. Apr 2021 · 11:43 UTC
Cute graphics and music, I enjoyed the game but I didn't have time to finish everything before the ship blew up lol. If I had to nitpick, I would say that the game could use a bit more variety but overall great job!
SandCastlesStudio
27. Apr 2021 · 11:43 UTC
Pretty good use of the theme. I love the idea, maybe a little bit longer will be more fun to play. Nice graphics and the music fits well.
TheMightyTrout
27. Apr 2021 · 11:50 UTC
really like the design, would be nice if the tasks were a bit more interactive as it felt i was just running from place to place. also im sorry to say that i dont see the link to the theme of going deeper and deeper. that said its very cute and chill with good dialogue and relatively funny at times ("hey babe" really got me) overall i very much enjoyed it.
Yuri Yakovlev
27. Apr 2021 · 12:41 UTC
Good level design. Good graphics. Feels like a game in gameboy.
woergbi
27. Apr 2021 · 15:23 UTC
Your game offers a fun, little adventure. I really like that you offer replayability due to the randomized quests. Unfortunately, in my opinion, the time to complete quests was a little too low to really focus on all of the things the people said.
tetrapteryx
27. Apr 2021 · 15:53 UTC
I had a ton of fun with this! Hilarious writing, and I loved the ever increasing chaos of being sent on a chain of quests every time I talked to someone. The gameplay was simple, but super engaging.
Eugenik
27. Apr 2021 · 16:54 UTC
Nice game! Good luck!.
LDJam user 236545
27. Apr 2021 · 21:17 UTC
Absolutely hilarious, I loved it! Once I realized it was layers of fetch quests, I was fully on board. The art style was nice, and the environment was fun to explore.

It would be nice if the timer paused while you were in dialogue with the NPCs. I died the first time, but beat it on my second playthrough by mashing through the text. The dialogue was the charm of this game, so it was a shame to have to rush through it in order to win.

That nitpick aside, this was a very solid entry. Great job on this game!
cannashblue
28. Apr 2021 · 02:48 UTC
Nice game! Very funny and a very unique take on the theme. Thank you for making it!
minibobbo
28. Apr 2021 · 03:54 UTC
Lol nicely done. I feel like this was essentially all the Mass Effect games. Nobody in that universe can be bothered to do anything for themselves either.

I died the first time, but the second time just seemed easier. Are the positions randomly generated?

Movement was really smooth and fun to play. I had some minor quibbles, like moving around the tables and chairs was hard because the hitboxes were larger than the graphics, but honestly those are very small. Nice entry!
karlipoppins
28. Apr 2021 · 04:30 UTC
loved the quirky humor and gameplay! mixing this with really great audio and really cute pixel art, this is such an awesome entry! Love the take on the theme, I really had no clue how far down those quests would go before coming back up. Loved the ending as well, especially given that I'm currently watching The Expense :)

great job!
GullynGames
28. Apr 2021 · 18:59 UTC
I love the humor in this game! The ending really got me. It took me a few tries to finally win the game. While I loved the dialogue, it did feel like there wasn't much player involvement, as all the player had to do was run around to the different NPCs. The sound effects and music were good. Good job!
Hugison
28. Apr 2021 · 21:25 UTC
Best thing about this game is defenitley the humor. The graphics are also quite good. The random build characters work really good, but they don't fit the names very good sometime. Which also is part of the good humor I think.
As for the gameplay: I think the speed of the player is just right for this kind of game. Even though there is not much involvement of the player besides running around and talking to people it is quite fun for the time of the game. So I think the length is also just right. I even played another round after I managed to save the ship.
So all together a fun experience. Now to some issues I had with the game: The first round the ship blew up but I don't really now why. I thought it must have been the time. Although I just spoke to 4 to 5 people I think and thought i was pretty fast. Going straight to the quest marks. So the next round I just clicked the dialogue away and just followed the arrows and klicked what was there. This worked. I saved the ship and got a glimpse of my bright future out of the air lock. Since that actually took me longer than the first try I tried again to figure out why I lost the first round. This time I really took more time and read the dialogue. It was hard to keep track of what to find for who because there was actually often both talking and finding quests from one person. So I just followed the arrows again anyways. Long story short: I think it would improve the game a bit to give some more feedback on how to loose / why you loose. Also I think I would also get rid of the arrows at least for finding objects to make the player actually search for it and get him a bit more involved.
Then just a minor graphics bug: Some NPC walked in front of a container in one of the right rooms but the sprite was rendered behind the container.
To the audio: this is solid and nothing to complain about.

After all a short and fun game. Well done!
Jvdwijk
28. Apr 2021 · 21:50 UTC
This was really fun, like a side quest that keeps sending to new side quests
marcmagus
01. May 2021 · 18:08 UTC
Thanks for bringing your game by my stream for playtesting! If you’d like to revisit the play and commentary you can view the highlight at https://www.twitch.tv/videos/1007523288