Spaception by HardScore

Some sentences are very deep, some are completely random. What happens when both collide? A deeply random and convoluted story.
You're a newly trained space officer who was sent to the international space hub to start your new job. Explore the space hub as you dive deeper and deeper into the whimsical needs and wants of the people aboard the spaceship.
The NPCs are randomly generated, and so are the quests. Only the start and the end of the game are the same, the rest is up to RNG. We have no idea what your journey would be like, but we're counting on you to let us know.
Controls:
[WASD]/[←↨→] Movement
[SPACE] Skip/Interact
[F] - Fullscreen
[M] - Mute/Unmute music

Tools: - HaxeFlixel - Aseprite - Tiled - FL Studio
Changelog:
April 26 @ 12AM UTC
- Published the final release
April 27 @ 8PM UTC
- Fixed spelling errors in dialog
| Link | https://hardscore.github.io/ldjam_spaception/ |
| Original URL | https://ldjam.com/events/ludum-dare/48/spaception |
Ratings
| Overall | 573th | 3.72⭐ | 27🧑⚖️ |
| Fun | 895th | 3.36⭐ | 27🧑⚖️ |
| Innovation | 606th | 3.48⭐ | 27🧑⚖️ |
| Theme | 1397th | 3.24⭐ | 27🧑⚖️ |
| Graphics | 304th | 4.22⭐ | 27🧑⚖️ |
| Audio | 219th | 3.955⭐ | 24🧑⚖️ |
| Humor | 62th | 4.18⭐ | 27🧑⚖️ |
| Mood | 475th | 3.833⭐ | 26🧑⚖️ |
| Given | 13🗳️ | 11🗨️ |
Unfortunately, my english is not very good, so I really couldn't read all the dialogues Т_Т
It would be nice if the timer paused while you were in dialogue with the NPCs. I died the first time, but beat it on my second playthrough by mashing through the text. The dialogue was the charm of this game, so it was a shame to have to rush through it in order to win.
That nitpick aside, this was a very solid entry. Great job on this game!
I died the first time, but the second time just seemed easier. Are the positions randomly generated?
Movement was really smooth and fun to play. I had some minor quibbles, like moving around the tables and chairs was hard because the hitboxes were larger than the graphics, but honestly those are very small. Nice entry!
great job!
As for the gameplay: I think the speed of the player is just right for this kind of game. Even though there is not much involvement of the player besides running around and talking to people it is quite fun for the time of the game. So I think the length is also just right. I even played another round after I managed to save the ship.
So all together a fun experience. Now to some issues I had with the game: The first round the ship blew up but I don't really now why. I thought it must have been the time. Although I just spoke to 4 to 5 people I think and thought i was pretty fast. Going straight to the quest marks. So the next round I just clicked the dialogue away and just followed the arrows and klicked what was there. This worked. I saved the ship and got a glimpse of my bright future out of the air lock. Since that actually took me longer than the first try I tried again to figure out why I lost the first round. This time I really took more time and read the dialogue. It was hard to keep track of what to find for who because there was actually often both talking and finding quests from one person. So I just followed the arrows again anyways. Long story short: I think it would improve the game a bit to give some more feedback on how to loose / why you loose. Also I think I would also get rid of the arrows at least for finding objects to make the player actually search for it and get him a bit more involved.
Then just a minor graphics bug: Some NPC walked in front of a container in one of the right rooms but the sprite was rendered behind the container.
To the audio: this is solid and nothing to complain about.
After all a short and fun game. Well done!