Third Party by Duckonaut
Third Party is a top-down stealth game where you play as a spy tasked with stealing important data from a rivaling government. Your task would be easy enough if your objective wasn't in a underground top-secret facility handling an alien outbreak. No hallway or corridor is free from enemy presence, most ways of infiltration would end up with you 6 feet under, and both man and mutation want you dead. Luckily for you, your favorite movie is Weekend at Bernie's.
Descend deeper into the heart of the facility...

Either through bullets or teeth, death is indiscriminate: you die in one hit. Use the fallen corpses of dead foes to traverse safely within enemy presence.

Every enemy will shoot anything that moves that isn't of their color: make sure you bring the right corpse!

Credits - EchoDuck/Duckonaut: Lead Dev, Programmer - Trensient: Artist, Programmer, Level Designer - Nomis: Lead Artist - OS: Programmer - Graydee: Programmer - Nao: Artist - pkpseudo: Lead Promo Design, Artist - Salvati: Music, Sound Design
- egshels: "emotional support"
- Oroshibu: noticing one wrong pixel
Controls: - Left Mouse Button: Shoot bullet - Right Mouse Button: Hold corpse - E: interact with elevators - R: Quick restart level
Post-Deadline changelog: - 27/04/21 - Fixed multiple blackscreen bugs, dying after levels ending, level 5 causing a crash - 10/05/21 - fixed sounds being glitchy, made throwing easier, fixed typos, some tile layers
Ratings
| Overall | 180th | 4.029⭐ | 71🧑⚖️ |
| Fun | 245th | 3.862⭐ | 71🧑⚖️ |
| Innovation | 282th | 3.819⭐ | 71🧑⚖️ |
| Theme | 969th | 3.609⭐ | 71🧑⚖️ |
| Graphics | 70th | 4.529⭐ | 70🧑⚖️ |
| Audio | 289th | 3.862⭐ | 71🧑⚖️ |
| Humor | 772th | 2.853⭐ | 60🧑⚖️ |
| Mood | 413th | 3.884⭐ | 71🧑⚖️ |
| Given | 29🗳️ | 27🗨️ |
it does lack a bit of polish but that's to be expected, bugs are also to be expected and there are some but not a lot, the audio is a bit crusty but still enjoyable, there's a lack of feedback when shooting and sometimes i would die in an elevator door with seemingly no bullets nearby (not a big issue due to the short levels). but that stuff can be fixed, don't know if these are browser exclusive as I did not download it.
all in all great game, good concept, well done!
Good mechanics, good graphics, the theme is respected, I relly like it !
Hopefully it will be improved and more content will be added, it has a good potential !
My only complaint is that I crashed rather deep into my playthrough. Not sure what happened exactly... I was holding a guy, I dropped him so I could pick up another guy, but accidentally picked him back up shortly after dropping him. Anyway, here was the last frame of my heroic adventure. Great game!

Game is lagging after you fastly grab corpse multiple times. But is not a problem actually)
It froze on me, and I didn't feel like playing through again, but I hope I'll be able to play it again after the bugs are ironed out.
The only issue I experienced in my playthrough was if I rushed the door I was able to get through even after death on some levels.
Play beyond level 5 to your hearts content.
There was the 1 floor where you get a bunch of blue bodies to fight the red brawler dudes, I thought that was a nice touch and it'd be cool to see some more action like that. Maybe I missed it but all of them fired 1 shot pistols; would be cool to have some of them with more blasty-blast guns like shotguns or lazers! (jam problems lol)
I feel like the transition in music from the floors to the elevator was a little weird/jarring, but I suppose that was intentional. I did like the use of the elevator as the theme.
Overall a great entry, good job yall!

I would say it falls into the very basic "each level is deeper than the last so here is the theme" which could be used to make every single game in existance fit the theme, BUT this one really emphasis the transition between the levels. It does bring something to the atmosphere and pace, so while not being the best fit to the theme I've seen, it's still nice and by far the best of this kind of take on the theme.
Pressing "E" to enter and exit the elevator seems unnecessary and the 30 seconds between entering and exiting the elevator is torture and was the main reason why I stopped playing after several levels.
The enemy AI needs a bit of tweaking as it feels unfair that they can aim at and instantly kill the player as soon as they drop their body shield.
Overall this is a really great entry and I'd like to see how you would improve and expand upon the idea.
I didn't like the elevator ride in between levels, it took too long.
Good game overall, keep it up!
Edit: Forgot to mention a bug I found. It doesn't mess up the gameplay that much, though it does sort of act as a small cheat. If I'm holding a body when I get killed and don't drop it before I respond, I can essentially double the body. I still end up holding it when I walk out of the elevator, but the body is also respawned on the ground, creating a duplicate. Just wanted to bring to bug to your attention!
Congratulations to the whole team.

I'd have played more but the elevator loading screen took far too long.
Graphically it looks great though
Very polished and actually hard. Very well done. Both the art an the music are awesome
The mechanic is really interesting and well executed, the charadesign is really cool and he pixel art is gorgeous. Music is really helping to create the ambience !
The level design is quite clever, at least for the first levels, that teach the mechanics quite well. But I think the last levels are a bit too open to really match the mechanics of the game, I often felt like I almost cheated because I ran directly to the elevator without seing the rest of the level.
Please add the possibility to throw corpses on enemies, to stun them for a small amount of time, that would be so fun !