Miner Creeper by lokt02

[raw]
made by lokt02 for Ludum Dare 48 (COMPO)

You are a man completely in debt, as a result of which you need to work off your debt by mining treasures underground. You are closed in the underground and because of that you on the verge of madness. If you won't dig you will realise situation in whick you are stucked and will go crazy. But some things in underground also get your sanity lower and this things are spiders.

How to control: * wasd - movement * e - grab pickaxe from chest * mouse - dig

For better experience you should play in fullscreen because in standart 600/400 thera are too big icons.

Ratings

Overall 842th 2.704⭐ 29🧑‍⚖️
Fun 834th 2.519⭐ 29🧑‍⚖️
Innovation 824th 2.389⭐ 29🧑‍⚖️
Theme 523th 3.463⭐ 29🧑‍⚖️
Graphics 719th 2.875⭐ 30🧑‍⚖️
Audio 621th 2.654⭐ 28🧑‍⚖️
Humor 549th 2.16⭐ 27🧑‍⚖️
Mood 710th 2.75⭐ 28🧑‍⚖️
Given 39🗳️ 29🗨️

Feedback

hungryroy
26. Apr 2021 · 06:52 UTC
I didn't understand how to get the extra pickaxes that were inside the chests? Luckily I was able to make it to the end without needing them. The big icons block the tutorial dialog shown at the start. There's a typo in the end screen.
Rouge_dragon
26. Apr 2021 · 06:55 UTC
Great game! With a little bit of music it would be perfect!
James Gillespie
26. Apr 2021 · 06:58 UTC
UI scaling makes it quite hard to read and still wasn't sure how to get more pickaxes. Impressive idea though.
TheseusInABottle
26. Apr 2021 · 06:58 UTC
This game is kinda interesting. It took some experimenting but I eventually figured out how to get the extra picks from the boxes. Your short music loop was fitting for the setting. Your opening text box is cover over by the UI but once I put it in full screen I was able to move the UI out of the way without much difficulty so no real complaint there.
Lakea
26. Apr 2021 · 06:58 UTC
A good effort the mouse panning the screen was irratating when trying to read your ui, also couldnt work out how to get a new pickaxe.
🎤 lokt02
26. Apr 2021 · 07:01 UTC
Yeah, I completely forgot to tell player how to get item from chest. And I kinda messed up with icons. In the future I will fix it. Thank you for feedback!
progdamn
26. Apr 2021 · 07:59 UTC
cool game, but I didn't like the interface and when I pressed the "reset" button a gray screen appears
Fictions
26. Apr 2021 · 09:21 UTC
You did a great job for your first game jam :smile: I hope you had an amazing weekend. The game has some issues, but you can be very proud of yourself. :two_hearts:
ABRDs
26. Apr 2021 · 14:27 UTC
Would love to see a press and hold mechanic for mining! Cool idea
FDK
26. Apr 2021 · 16:17 UTC
Fun game ! As said above it's a bit annoying that you need to mash the click to mine, but other than that it was pretty cool, good basis to improve and iterate on :)
PurpledArtFrog
26. Apr 2021 · 18:34 UTC
Thank you very much for your entry - I hope you had great fun making it :smile:

There was a small issue with the UI but overall good effort :smile:

I hope you'll drop by mine and give it a spin :wink:

:purple_heart: :dart: :frog:
ProdigalSon
26. Apr 2021 · 23:44 UTC
I like the simplicity of it and that I can directly click on the block, rather than having to aim my swings, in order to break through. I did find it challenging to have those clicks work from time to time. Not sure if it has something to do with the resolution (yes, I did click on the full screen to see better, but sometimes it seems like I had to be right on top of a block to get it while at other times I could be far from it and still get it.

My recommendation, as others have mentioned, is to put an in game reminder of "E" to pick up. However, seeing that clicking is the main mechanic, you might want to consider being able to simply click on the chest to open/auto collect the time or let me collect it by getting close to it. :)
pvg
28. Apr 2021 · 23:21 UTC
It's a bit too much clicking for me, but I'm not in the Minecraft generation.
Make sure you play it fullscreen. I missed that recommendation at first and couldn't read the text around the HUD.
Kirby
30. Apr 2021 · 21:41 UTC
Great game! So cool idea . Good luck and my congratulations <3
BytingGames
30. Apr 2021 · 21:48 UTC
Somehow I got stuck cause I couldn't use my second pickaxe (in level 2) then I tried to reset but I got a screen full of blocks - pickaxe click sound effect still working. Cause of this I didn't rate the game :)
In the text on this page you have a small typo just search for "whick".
I can rate the graphics though, they were consistent, I like that you focused on paler colors.
Holding the mouse button to mine would be more convenient.
simonbw
01. May 2021 · 17:36 UTC
The game fails to load for me. I'm running the latest Chrome on the MacOS 11.2.3.

Here's the stack trace:

```
Build.loader.js:1 Uncaught TypeError: Cannot read property '1' of null
at Build.loader.js:1
at createUnityInstance (Build.loader.js:1)
at HTMLScriptElement.script.onload (index.html:56)
(anonymous) @ Build.loader.js:1
createUnityInstance @ Build.loader.js:1
script.onload @ index.html:56
load (async)
(anonymous) @ index.html:55
```
🎤 lokt02
01. May 2021 · 17:41 UTC
Thank you for your feedbacks! I have already fixed bugs with black screen after reset and pickaxe that you couldn't choose and now you just get down mouse button and dig without much clicking but I dont know what to do with UI. Maybe I should remake it from the start.
🎤 lokt02
01. May 2021 · 17:46 UTC
@simonbw I haven't seen this error ever, maybe it is a bug of HTML5 but I dont know about that. Maybe soon I will public exe version of the game. That might be solution of this problem.
LDJam user 239493
02. May 2021 · 00:24 UTC
Your game has a great aesthetic, but I have problems switching to a different pickaxe once I pick it up. Great for a first entry!
Tris250
02. May 2021 · 16:02 UTC
The game is very good, this idea is original, however there are several bugs in this game, notably at level 2 which blocks progress and another bug which prevents restarting the game by displaying a black screen, apart from that the music well and the graphics too.
Dmitry Mozgin
03. May 2021 · 15:08 UTC
The game has some issues for me: the screen issue, and with the golden pickaxe on the second level. I also found a bug when you jump several time, it moves you higher and higher. I found it funny and interesting, so I don't know should you fix it or not.

Other then that, I liked mechanics with pickaxes when you should think ahead how to dig tunnels. I think you should fix bugs, maybe you'll decided to return to this idea and develop it further.
JustinMullin
04. May 2021 · 14:16 UTC
A bit buggy, but there's an interesting base here and I enjoyed planning out when and where to use the better pickaxes!
Zuvr
05. May 2021 · 15:34 UTC
It's creepy Terraria!

I like the concept and the digging mechanic with the different materials worked nicely.

Hope you had fun making it :)

Good job!
LMB
08. May 2021 · 01:57 UTC
Overall, I'd say the idea quite is nice, but the game lacks polishing. Not sure if this is really what happened, but by the look my guess is that your initial design was a bit too much for 48 hours but you kept trying to deliver it anyway, so you have several features in place that are not much developed and therefore don't contribute much to the game. I presonally tend to prefer a smaller number of well-developed features that help to make your game stand out. This would be my main suggestion.

(Hey, but please take this as constructive criticism! It seems this is your first Ludum Dare right? I think it is really difficult to get the scope right. And, come on, _Miner Creeper_ **is** a game you made in 48 hours! This is no small feat!)

Some random thoughts:

* Graphics were good enough in general, with some sprites (like the player character) being quite cool. The spiders and the monster were also nice!
* To get a pickaxe, you need to be very close to it, but even if you are not close enough to take it, the pickaxe icon will appear. This is confusing. If you can see thing icon, you should be able to take the thing.
* Music was very simple but effective! Nice!
* Having multiple pickaxe types was not very useful. (I mean, to the game. If the game had only one pickaxe type, it would be equally good.)
* The sanity mechanic idea is cool, but I think the execution was a bit weird. Unless I missed something, it works more or less like this: initially you cannot lose health, you can only lose lose sanity (touch a spider, lose sanity). Then, when the sanity goes down to zero, a monster attacks you for each hit you get from a spider. But it doesn't seem to be anything I can do about the monster: I cannot dodge or attack it, it always hits me and causes me to lose some health. So, for all practical purposes, sanity and health are sort of the same thing. I think it is not working well as a mechanic. It would be better in my opinion if there was some interaction between these two, or if they had different effects somehow. For example, one quick idea: spiders make you lose health. As you go insane, you start to see more spiders, but these are just hallucinations, so they cause you to lose sanity. (Of course you don't know which ones are real or not.)

That's it. As I said, congrats for finishing the game in time! See you on the next Ludum Dare!
Flipsy
10. May 2021 · 08:36 UTC
Congrats on you first Ludum Dare entry. I like the concept. I found the controls a bit complicated for what they are doing. The game seems to have a lot of features going on that complicate things without contributing to making the game fun to play. I would think about stripping things right back to the core mechanic and focus on making that really fun before adding other things in. You managed to get a lot done, congratulations.
notanimposter
16. May 2021 · 04:34 UTC
This game is cool. The controls are a bit clunky, but I like the levels and the game mechanics.