Miner Creeper by lokt02
You are a man completely in debt, as a result of which you need to work off your debt by mining treasures underground. You are closed in the underground and because of that you on the verge of madness. If you won't dig you will realise situation in whick you are stucked and will go crazy. But some things in underground also get your sanity lower and this things are spiders.
How to control: * wasd - movement * e - grab pickaxe from chest * mouse - dig
For better experience you should play in fullscreen because in standart 600/400 thera are too big icons.
| Source code | https://github.com/lokt02/MinerCreeper |
| WebGL | https://gamejolt.com/games/MinerCreeper/610384 |
| Original URL | https://ldjam.com/events/ludum-dare/48/miner-creeper |
Ratings
| Overall | 842th | 2.704⭐ | 29🧑⚖️ |
| Fun | 834th | 2.519⭐ | 29🧑⚖️ |
| Innovation | 824th | 2.389⭐ | 29🧑⚖️ |
| Theme | 523th | 3.463⭐ | 29🧑⚖️ |
| Graphics | 719th | 2.875⭐ | 30🧑⚖️ |
| Audio | 621th | 2.654⭐ | 28🧑⚖️ |
| Humor | 549th | 2.16⭐ | 27🧑⚖️ |
| Mood | 710th | 2.75⭐ | 28🧑⚖️ |
| Given | 39🗳️ | 29🗨️ |
There was a small issue with the UI but overall good effort :smile:
I hope you'll drop by mine and give it a spin :wink:
:purple_heart: :dart: :frog:
My recommendation, as others have mentioned, is to put an in game reminder of "E" to pick up. However, seeing that clicking is the main mechanic, you might want to consider being able to simply click on the chest to open/auto collect the time or let me collect it by getting close to it. :)
Make sure you play it fullscreen. I missed that recommendation at first and couldn't read the text around the HUD.
In the text on this page you have a small typo just search for "whick".
I can rate the graphics though, they were consistent, I like that you focused on paler colors.
Holding the mouse button to mine would be more convenient.
Here's the stack trace:
```
Build.loader.js:1 Uncaught TypeError: Cannot read property '1' of null
at Build.loader.js:1
at createUnityInstance (Build.loader.js:1)
at HTMLScriptElement.script.onload (index.html:56)
(anonymous) @ Build.loader.js:1
createUnityInstance @ Build.loader.js:1
script.onload @ index.html:56
load (async)
(anonymous) @ index.html:55
```
Other then that, I liked mechanics with pickaxes when you should think ahead how to dig tunnels. I think you should fix bugs, maybe you'll decided to return to this idea and develop it further.
I like the concept and the digging mechanic with the different materials worked nicely.
Hope you had fun making it :)
Good job!
(Hey, but please take this as constructive criticism! It seems this is your first Ludum Dare right? I think it is really difficult to get the scope right. And, come on, _Miner Creeper_ **is** a game you made in 48 hours! This is no small feat!)
Some random thoughts:
* Graphics were good enough in general, with some sprites (like the player character) being quite cool. The spiders and the monster were also nice!
* To get a pickaxe, you need to be very close to it, but even if you are not close enough to take it, the pickaxe icon will appear. This is confusing. If you can see thing icon, you should be able to take the thing.
* Music was very simple but effective! Nice!
* Having multiple pickaxe types was not very useful. (I mean, to the game. If the game had only one pickaxe type, it would be equally good.)
* The sanity mechanic idea is cool, but I think the execution was a bit weird. Unless I missed something, it works more or less like this: initially you cannot lose health, you can only lose lose sanity (touch a spider, lose sanity). Then, when the sanity goes down to zero, a monster attacks you for each hit you get from a spider. But it doesn't seem to be anything I can do about the monster: I cannot dodge or attack it, it always hits me and causes me to lose some health. So, for all practical purposes, sanity and health are sort of the same thing. I think it is not working well as a mechanic. It would be better in my opinion if there was some interaction between these two, or if they had different effects somehow. For example, one quick idea: spiders make you lose health. As you go insane, you start to see more spiders, but these are just hallucinations, so they cause you to lose sanity. (Of course you don't know which ones are real or not.)
That's it. As I said, congrats for finishing the game in time! See you on the next Ludum Dare!