Dikes & Polders by nsadie
Polder: a piece of low-lying land reclaimed from the sea or a river and protected by dikes, especially in the Netherlands.
Build windmills to reclaim land from the sea, allowing for the growing of very valuable tulips!
Instructions:
- Mouse wheel or right click to rotate tiles
- Tiles can only be placed on land
- Windmills drains the water in a 5x5 area and provide a starting point for flowers
- Flowers must be placed next to at least one matching colour or a windmill
- Create chains of matching colours longer than 3 to score points
- Longer chains score more points
- New windmills are unlocked by scoring points
https://www.youtube.com/watch?v=GJn7YuCmeLU

What is a polder?!
There have been quite a few questions regarding theme for our entry. Dikes and polders are used to reclaim land that is underwater for the purpose of agriculture. Almost a third of the Netherlands is situated below sea level!
Here is one of the images I used as inspiration for the design:

Changelog:
2021-04-29 - Fixed a bug where the game incorrectly detects if any more moves can be made, preventing the game from being completed
2021-05-03 - Implemented better save/load so you can continue a game later - After the initial ludum level has been completed you can now play randomized levels
2021-05-05 - Fixed an exploit allowing you to select the same blocks twice - Added a settings menu to change the resolution and volume
| Link | https://neil-sadie.itch.io/dikes-and-polders |
| Link | https://neil-sadie.itch.io/dikes-and-polders |
| Original URL | https://ldjam.com/events/ludum-dare/48/dikes-polders |
Ratings
| Overall | 89th | 4.167⭐ | 77🧑⚖️ |
| Fun | 132th | 4.02⭐ | 77🧑⚖️ |
| Innovation | 152th | 4.007⭐ | 77🧑⚖️ |
| Theme | 1786th | 2.639⭐ | 74🧑⚖️ |
| Graphics | 75th | 4.52⭐ | 77🧑⚖️ |
| Mood | 116th | 4.253⭐ | 77🧑⚖️ |
| Given | 89🗳️ | 116🗨️ |
what I liked:
- overall it looks amazing, the music, visuals, menus etc are very polished and cool
- love that the theme of the game (dutch dikes) ties in so well with the mechanic
- mechanic is interesting and addictive, leaderboard makes it even better
what could've been better:
- while the auto generated dutch town names are cool, i would've preferred it if i could add my own name to the leaderboard
- there could be more in game tutorials/help as to how to play:
- indication as to why an illegal placement is illegal
- a shadow showing how much land a windmill would create
- random starting map would've been nice (or if not random, more than 1 possibility)
- there seems to be a bug where sometimes you can't make your final move and finish the game, for example:

suggestions/nitpicks:
- bit of a stretch for the "deeper and deeper" theme, but that's ok :)
- the different heights for the blocks look very cool and interesting, but I think they distract from the gameplay, it's a bit confusing at first until you realise it doesn't mean anything
- could maybe be more interesting if choosing a windmill meant you missed out on the flower tiles available that turn
- windmill generates a 5x5 grid, not 3x3
But all in all this is an amazing entry! Fun to play, I would pay money for this. Well done.
I agree that the connection with the theme is a bit of a stretch but otherwise solid game.
Good job!
The gameplay is simple but quite deep.
I encountered a problem, the game ended even when I had a windmill left.
But it's a great game !

Felt incredibly well polished for a jam game!
Well done!
The gameplay is smart, balanced, engaging and very intuitive.
The art is stunning, and the feedback and animations makes for a very pleasant and polished feeling.
Great job too on making the leaderboard really optional to see and letting player just enjoy the chill experience if they want to.
Thanks for the game 💕
There is a little visual glitch where rotating a flower tile through the ocean will switch its graphic to the water shader, but it didn't impact the gameplay at all. Other than that, this is an incredibly polished and solidly designed experience.
You can find the timestamp of when your game was played here: https://tinyurl.com/LDJAM48-ursa

@microchasm I want to add little particles and effects to EVERYTHING ;) The connection to the theme is that the Dutch had to build dikes and polders to basically allow them to reclaim land from the sea. Huge tracts of land there is actually below sea level! The original plan with this game was that windmills can only remove water from one level below it, that would have meant adding windmills on progressively deeper levels to clear land! Hope that makes sense?
It took me a while to understand the rules and figured out how the game can end. And this was my score on a second play.

I enjoyed it.
I am glad you enjoyed the Dutch names! We are Afrikaans (from South Africa) speaking which is a language based on Dutch. You can pretty much add any two nouns together to get a valid name ;) Yours means "to the South".
Great game!

Even if I fill that last spot with a windmill (just to fill it with something), the game still doesn't end. I hope that helps squash the bug :)

I fixed some backend stuff so I should be able to recreate it now!
The idea is original (I don't know if it fit with the theme, but I don't care it's fun). Arts, sound effect and music make the game pleasant, chill and very polished. I like the wind effect and the water. The controls works well, the UI is well intregrated.
What to improve ? Not much... As @japes said "a shadow showing how much land a windmill would create"
Awesome game :clap: :clap: !
It reminds me a lot of the initial Jam version of Dorfromantik - it has that same pleasant scenery/soft music/casual worldbuilding vibe to it. You guys did a great job, and I'd love to see it developed further. Well done!
I wanted to create something without conflict or the concept of losing that is fun to create something beautiful!
This is hands down one of my favorites I've encountered this jam so far. The level of polish on this one is top-notch, and the concept is simple enough for me to get into while also being deep enough for me to feel like I was improving every time I played. I can absolutely see myself coming back to this one, and I hope y'all continue to work on this in the future!
It reminds me a bit of Islanders!
it realy polished and the graphics realy cool!
an interactive or in game tutorial would make the game better
Cool visuals and game loop! Very nice job!
This is a small thing but I loved the water tiles and was a bit sad to make them disappear in favor of land hah.
We are South Africans, so close enough :smile:
I couldn't help myself but to restart a game directly after the first one, to try to make the best score possible.