Dikes & Polders by nsadie

[raw]
made by nsadie for Ludum Dare 48 (JAM)

Polder: a piece of low-lying land reclaimed from the sea or a river and protected by dikes, especially in the Netherlands.

Build windmills to reclaim land from the sea, allowing for the growing of very valuable tulips!

Instructions:

  • Mouse wheel or right click to rotate tiles
  • Tiles can only be placed on land
  • Windmills drains the water in a 5x5 area and provide a starting point for flowers
  • Flowers must be placed next to at least one matching colour or a windmill
  • Create chains of matching colours longer than 3 to score points
  • Longer chains score more points
  • New windmills are unlocked by scoring points

https://www.youtube.com/watch?v=GJn7YuCmeLU

LD48 2021<em>04</em>27 03<em>36</em>31.png

What is a polder?!

There have been quite a few questions regarding theme for our entry. Dikes and polders are used to reclaim land that is underwater for the purpose of agriculture. Almost a third of the Netherlands is situated below sea level!

Here is one of the images I used as inspiration for the design:

polder.png

Changelog:

2021-04-29 - Fixed a bug where the game incorrectly detects if any more moves can be made, preventing the game from being completed

2021-05-03 - Implemented better save/load so you can continue a game later - After the initial ludum level has been completed you can now play randomized levels

2021-05-05 - Fixed an exploit allowing you to select the same blocks twice - Added a settings menu to change the resolution and volume

Ratings

Overall 89th 4.167⭐ 77🧑‍⚖️
Fun 132th 4.02⭐ 77🧑‍⚖️
Innovation 152th 4.007⭐ 77🧑‍⚖️
Theme 1786th 2.639⭐ 74🧑‍⚖️
Graphics 75th 4.52⭐ 77🧑‍⚖️
Mood 116th 4.253⭐ 77🧑‍⚖️
Given 89🗳️ 116🗨️

Feedback

wowa
27. Apr 2021 · 08:53 UTC
Wow! This was great! It reminds me a bit of Islanders, but nevertheless is lot of fun, I'll play it definitely later again. Very well done!
japes
27. Apr 2021 · 10:05 UTC
Awesome game guys :) reminded me a bit of Bad North at first.

what I liked:
- overall it looks amazing, the music, visuals, menus etc are very polished and cool
- love that the theme of the game (dutch dikes) ties in so well with the mechanic
- mechanic is interesting and addictive, leaderboard makes it even better

what could've been better:
- while the auto generated dutch town names are cool, i would've preferred it if i could add my own name to the leaderboard
- there could be more in game tutorials/help as to how to play:
- indication as to why an illegal placement is illegal
- a shadow showing how much land a windmill would create
- random starting map would've been nice (or if not random, more than 1 possibility)
- there seems to be a bug where sometimes you can't make your final move and finish the game, for example:
![Capture.PNG](///raw/e85/z/406cf.png)


suggestions/nitpicks:
- bit of a stretch for the "deeper and deeper" theme, but that's ok :)
- the different heights for the blocks look very cool and interesting, but I think they distract from the gameplay, it's a bit confusing at first until you realise it doesn't mean anything
- could maybe be more interesting if choosing a windmill meant you missed out on the flower tiles available that turn
- windmill generates a 5x5 grid, not 3x3


But all in all this is an amazing entry! Fun to play, I would pay money for this. Well done.
GibsS
27. Apr 2021 · 11:15 UTC
A beautiful entry. I agree with @japes on the lack of tutorial, I got it after a couple of tries but some small control tips in the corner or top of the screen + reinforcing the goal of the game would be good. I hope you finish this game, it's a really great concept. Also I think the scroll view on the leaderboard is broken.
Dynamix
27. Apr 2021 · 15:29 UTC
Really beautiful and poetic game. It was a very enjoyable experience.

I agree that the connection with the theme is a bit of a stretch but otherwise solid game.

Good job!
mike09123
27. Apr 2021 · 16:28 UTC
Pretty fun game, very relaxing. One suggestion is that the menu text is white text on-top of light colored clouds, making it very hard to see!
mrmedic
27. Apr 2021 · 19:34 UTC
Nice and chill game. Beautiful graphics. I wish there was another end condition other than running out of space; I could have continued expanding my polder for hours :) Well done!
VeryGenuineCraze
28. Apr 2021 · 09:23 UTC
Beautiful game !
The gameplay is simple but quite deep.

I encountered a problem, the game ended even when I had a windmill left.
But it's a great game !
Noble Robot
28. Apr 2021 · 09:39 UTC
Fun game! After a bit, the strategy/puzzle-y bits start becoming really engaging. Looks great, too. Didn't fit the theme too well, but who cares? Great work!
feor
28. Apr 2021 · 13:55 UTC
Very cool game. Took a few minutes to get the hang of it but then I was hooked. The level of polish on the graphics (or in stuff like mousescroll to turn a piece) is impressive.My only nitpick is that I was surprised that the map wasn't randomly generated on every new playthrough. All things considered though, this is an awesome entry.
![highschore.png](///raw/f38/a3/z/413b6.png)
mechamew
28. Apr 2021 · 14:33 UTC
This was wonderful! Got really lost in the experience, and just wanted to keep playing to do better and better!

Felt incredibly well polished for a jam game!

Well done!
Robotex
28. Apr 2021 · 16:09 UTC
Wow! I love this game! It's amazing and fresh idea.
Notinatal
28. Apr 2021 · 16:22 UTC
Amazing game, I'm speechless! Really enjoyed playing it, everything is spot on! (Although I'm not very good at it lol)
Doot
28. Apr 2021 · 18:12 UTC
I loved this!

The gameplay is smart, balanced, engaging and very intuitive.
The art is stunning, and the feedback and animations makes for a very pleasant and polished feeling.

Great job too on making the leaderboard really optional to see and letting player just enjoy the chill experience if they want to.

Thanks for the game 💕
Threeli
28. Apr 2021 · 23:58 UTC
Wonderful, contemplative fun!

There is a little visual glitch where rotating a flower tile through the ocean will switch its graphic to the water shader, but it didn't impact the gameplay at all. Other than that, this is an incredibly polished and solidly designed experience.
ursagames
29. Apr 2021 · 03:34 UTC
Hello! Your game was played on stream ( https://www.twitch.tv/ursagames/videos ) on 4/28.

You can find the timestamp of when your game was played here: https://tinyurl.com/LDJAM48-ursa
Majadroid
29. Apr 2021 · 11:10 UTC
I like these games where the builder genre is mixed with the puzzle genre. You found an innovative game mechanic. Pretty cool. Also your graphics are very nice. The music is a bit to melancholic for me, but that's a question of taste.
leorid
30. Apr 2021 · 12:38 UTC
That was a very nice experience, you made a very unique game, I have absolutely nothing bad to say, it feels good, sounds good, awesome game. ^^
MicroChasm
30. Apr 2021 · 18:31 UTC
Beautiful game. The music, the mechanics, the graphics, everything. Great idea, simple and pleasant. I don't have a lot of constructive criticism, but I supposed it might have been nice to see some little particles of floating flowers when you place down a plot. The only other thing is that the game doesn't really match the theme in any way that I can see. Very nice and memorable game, you should be proud of it.
fabula_rasa
30. Apr 2021 · 18:41 UTC
It's, quite honestly, just awesome! Both graphics and music are pleasing (I love the colors!). Gameplay is well-made, feels polished and is really fun. Would be cool if there would be randomized starts, but that's really just a wish, not a complaint. It's a perfect jam game and my personal favorite so far. Well done!

![Screenshot_3.jpg](///raw/732/a2/z/41cfb.jpg)
🎤 nsadie
30. Apr 2021 · 18:59 UTC
@fabula-rasa thanks and good score! I had randomized levels in but had a weird bug that I just couldn't fix in time! It is definitely coming in the next couple of days.

@microchasm I want to add little particles and effects to EVERYTHING ;) The connection to the theme is that the Dutch had to build dikes and polders to basically allow them to reclaim land from the sea. Huge tracts of land there is actually below sea level! The original plan with this game was that windmills can only remove water from one level below it, that would have meant adding windmills on progressively deeper levels to clear land! Hope that makes sense?
MicroChasm
30. Apr 2021 · 20:07 UTC
@nsadie That makes sense, and I've actually revised my rating a bit. Although you have to be careful with too much text at the beginning of a game, maybe a little explanation of the premise would help. I wouldn't mind learning a little fact before playing a game, myself.
g12345
01. May 2021 · 00:48 UTC
This was an interesting puzzle game. Those randomly generated dutch town names are cool. If you know the real towns you could guess which parts they are from. :smile:

It took me a while to understand the rules and figured out how the game can end. And this was my score on a second play.

![image_2021-05-01_024723.png](///raw/7e/z/41dbb.png)

I enjoyed it.
bereg
01. May 2021 · 17:28 UTC
Brilliant game. I love the idea and the implementation. Everything so nicely plays together! It looks like a finished game, possibly mobile. Very polished and well done. I enjoyed playing it.
🎤 nsadie
01. May 2021 · 17:43 UTC
@g12345 Excellent score!

I am glad you enjoyed the Dutch names! We are Afrikaans (from South Africa) speaking which is a language based on Dutch. You can pretty much add any two nouns together to get a valid name ;) Yours means "to the South".
ditam
01. May 2021 · 20:22 UTC
This is one of the most beautiful games I've seen this jam, I love the minimalistic style. As @japes mentions, you can definitely feel Bad North, or more appropriately, Townscaper in this - but this is a compliment, of course :) Well done!
FrauKauz
01. May 2021 · 20:49 UTC
Nice and polished looking game, I like the artstyle and the background music and the animated game UI. At first I totally missed that you can place windmills in the "white" sea tiles!
Great game!
cheesepencil
01. May 2021 · 22:57 UTC
Loved it. A great zen puzzle game with great look and feel. Wonderful!
Alexey Kuzovkov
02. May 2021 · 15:46 UTC
This game is just awesome! Looks very beautiful and polished. Not sure about the theme but that's ok!
Pixel Lifetime
02. May 2021 · 21:30 UTC
245 :) Wanted to be in top 5 so bad :)
fabula_rasa
02. May 2021 · 23:59 UTC
The bug where the game does not recognize that there are no more moves to be made has not been exterminated fully. It still happens (consistently, tested 3 times with the same result) when I do a following setup:

![Screenshot_2.jpg](///raw/732/a2/z/420e1.jpg)

Even if I fill that last spot with a windmill (just to fill it with something), the game still doesn't end. I hope that helps squash the bug :)

![Screenshot_6.jpg](///raw/732/a2/z/4214c.jpg)
🎤 nsadie
03. May 2021 · 17:27 UTC
@fabula-rasa thanks a lot for the reports! Are you playing the web build or the windows version?

I fixed some backend stuff so I should be able to recreate it now!
fabula_rasa
03. May 2021 · 19:51 UTC
@nsadie I'm playing Windows version.
etrealjunior
04. May 2021 · 15:46 UTC
Congratulations for the game, the art is very beautiful, I sincerely hope that this project continues, as it would be a beautiful game to acquire, a suggestion introduces a history in the game for people to identify more with it, a big hug, and I await your feedback on my game.
Duck Reaction
04. May 2021 · 16:59 UTC
Very beautiful relaxing puzzle game !

The idea is original (I don't know if it fit with the theme, but I don't care it's fun). Arts, sound effect and music make the game pleasant, chill and very polished. I like the wind effect and the water. The controls works well, the UI is well intregrated.

What to improve ? Not much... As @japes said "a shadow showing how much land a windmill would create"

Awesome game :clap: :clap: !
todward
05. May 2021 · 12:31 UTC
One of my favorites this year!
wilsk
06. May 2021 · 12:25 UTC
Very nice puzzle game. Relaxing and beautiful to look at. Will bookmark to play again later!
Wanderix
06. May 2021 · 17:00 UTC
It's very beautiful and runs very smoothly. Congrats!
Kotzi
06. May 2021 · 17:00 UTC
Nice and peaceful game, congrats!
Vesper
08. May 2021 · 13:37 UTC
Such a gorgeous little game. It was so soothing to play, and the music and visuals were beautifully done. I had a glitch in the webgl build (win 10, opera browser) where the score bubble at the top of the screen stayed blank, but webgl is a strange and finnicky beast, and it was still very enjoyable to play once I figured out what I was meant to be aiming for.

It reminds me a lot of the initial Jam version of Dorfromantik - it has that same pleasant scenery/soft music/casual worldbuilding vibe to it. You guys did a great job, and I'd love to see it developed further. Well done!
🎤 nsadie
08. May 2021 · 18:35 UTC
@vesper thanks for your kind words! Dorfromantik was definitely an inspiration!

I wanted to create something without conflict or the concept of losing that is fun to create something beautiful!
tanis
08. May 2021 · 18:49 UTC
This is so nice! I could see this as a very good mobile game. The music is super good and it fits the game very well. You guys did an amazing job. Grats!
emmyoop
08. May 2021 · 21:13 UTC
Great game. Even my 4 1/2 year old enjoyed it. Reminds me of Kingdomino, but with the added mechanic of expanding your land. Music fit great as well.
Yword
11. May 2021 · 17:05 UTC
Wow, very beautiful and clever idea, the mood and atmosphere are very good too!
ColeSlaughter
12. May 2021 · 20:51 UTC
[Thanks for submitting your game to the stream!](https://www.twitch.tv/videos/1015845981?t=00h26m59s)

This is hands down one of my favorites I've encountered this jam so far. The level of polish on this one is top-notch, and the concept is simple enough for me to get into while also being deep enough for me to feel like I was improving every time I played. I can absolutely see myself coming back to this one, and I hope y'all continue to work on this in the future!
Andrew Hoyer
12. May 2021 · 23:00 UTC
This looks really nice, very impressive for a game jam. Looks like there's some depth here and will need to come back to explore a bit more. I'm not sure why, but there wasn't any "water", just empty or black space. Maybe a browser glitch or something (Firefox, Mac OS). Very nicely done.
youthfulIdealism
12. May 2021 · 23:46 UTC
Wow. That was fantastic. Music is spot-on, graphics are spot-on, interface sounds are spot-on, gameplay is fun. I normally try to post at least one critique, but I literally can't find a flaw to dissect. Good job!
fire_soldier888
13. May 2021 · 07:42 UTC
the game is realy cool!
It reminds me a bit of Islanders!
it realy polished and the graphics realy cool!
an interactive or in game tutorial would make the game better
🎤 nsadie
13. May 2021 · 07:55 UTC
@fire-soldier888 thanks for playing! An in game tutorial would help for sure, but it is ALWAYS last on the list in a jam! For our entry this year, it took quite a bit of time for everything to come together and we were furiously coding right up to the end to just get it in a polished state. At least it is first on my list for post-jam feautures ;)
Rodrysson
14. May 2021 · 23:13 UTC
Very nice game!
Cool visuals and game loop! Very nice job!
neontropics
15. May 2021 · 14:01 UTC
Really good graphics and overall "juice" with the UI and audio feedback for every move! Just feels really good to place tiles and is a very relaxing and chill game overall.

This is a small thing but I loved the water tiles and was a bit sad to make them disappear in favor of land hah.
loveapplegames
15. May 2021 · 15:19 UTC
Awesome game! Graphics are the best I've seen yet. Very satisfying to fill the land with matching colours. Sometimes it's hard to see where to put objects, maybe have a higher-up camera view? A pity the full-screen mode doesn't work. Greetings from a (fellow?) Dutchman.
🎤 nsadie
15. May 2021 · 16:42 UTC
@loveapplegames Thanks! I agree it is sometimes difficult to see which tiles are open especially when next to a windmill on a high block. I like the current angle so I was thinking allowing camera rotation and limiting the height difference between tiles.

We are South Africans, so close enough :smile:
Nakami
17. May 2021 · 10:30 UTC
Easy to take in hand and with an nice complexity.

I couldn't help myself but to restart a game directly after the first one, to try to make the best score possible.
Préda
18. May 2021 · 18:11 UTC
I really love how polished it is! Amazing little game!