SNS.LSS//DRK.NSS by fourbitfriday
code by me sound by UNDER//WIRES font by Chevy Ray
Browser version kinda loses focus forever if you unselect it and you have to refresh the page. I recommend using a gamepad to avoid that if you have one, or you could just download it if you're using windows!
My original concept was an infinite boss rush where each boss would be nested inside the last one, and as you get deeper into the bosses the world gets darker until you can't see and have to play by sound and flashes of light alone.
Obviously that's not how it turrned out! Instead it's some abstract shooter that eventually turns into a bullet hell. But some of the bones of the concept are still present.
| Windows Build | https://fourbitfriday.itch.io/ld48 |
| Original URL | https://ldjam.com/events/ludum-dare/48/sns-lssdrk-nss |
Ratings
| Given | 0🗳️ | 0🗨️ |
The abstract shooter style makes me think of Kenta Cho's work.
I really love how the enemy evolve between each level. It's like player's perk in rogue like turn on its head. And some evolution are really cool. If I may nit-picky I would say it didn't force me to play radically different so the experience didn't change much overall, well except the the difficulty of course.
Great work!
I found tracking how much health I had was a bit too difficult with the way it was presented. I'm not sure if there was a way to get health back, but it would've made it feel like when I took damage that I could still come back from that