Penguin Paradise by LucaVazz
"Well Well Well, if it isn't the consequences of trying to go deeper and deeper into reality...."
Stranded after an experiment, you and your penguin friends need to gather resources to recover.
First on the surface of the planet, but sooner or later digging into the well seems very tempting.
With original music by Losch.
Hotfixes: - Patch 1: Fixed buildings to actually need to be unlocked - Patch 2: Fixed blocker to complete final monument - Patch 3: Fixed some sounds only playing on one side when using headphones - Patch 4: Fixed wrong condition for story progression which blocked winning - Patch 5: Fixed wrong text in one story dialogue - Patch 6: Fixed mouse cursor activating wrong buildings when zoomed out
Beautiful Previews:



Ratings
| Overall | 784th | 3.589⭐ | 30🧑⚖️ |
| Fun | 1025th | 3.268⭐ | 30🧑⚖️ |
| Innovation | 1021th | 3.125⭐ | 30🧑⚖️ |
| Theme | 1581th | 3⭐ | 30🧑⚖️ |
| Graphics | 756th | 3.804⭐ | 30🧑⚖️ |
| Audio | 954th | 3.125⭐ | 30🧑⚖️ |
| Humor | 481th | 3.25⭐ | 28🧑⚖️ |
| Mood | 1281th | 3.222⭐ | 29🧑⚖️ |
| Given | 53🗳️ | 34🗨️ |
I wasn't a fan of waiting random amounts of time for penguins to actually show up before I could assign them, but that could be subjective. And I quit when I started building the monument. I had only a few robot penguins assigned to it and didn't even see the percentage creeping up up at all, and I felt like I was just going to have build about a hundred more of everything and I didn't really feel up to that - so the game may have overstayed its welcome a bit there.

We're planning to continue working on it for a more polished (separate) release though, which will definitely address this issue.
The delays between tasks feel a bit _too_ long, with little to do in the downtime!
I had a few issues clicking on buildings - not quite sure what was going on, when I had a couple placed right next to each other of the same type, it'd often select the one I wasn't clicking, and sometimes clicking on buildings seemed to do nothing at all?
Made playing a bit of a problem since I'd set one thing to collect food, then set the other to build the bamboo, I'd leave it for a bit and then realize now I had no food and most my penguins were dead because I'd accidently selected the same one twice :cry:
I did like the view on the side showing the mining. Overall a solid entry. :)
Pros:
- Factor.io had a baby with Satisfactory in Isometric dimension, creating this
- Penguins are instalike
- There are different kinds of Penguins,
- Actually, there's lots of them!
- It's kinda balanced to a certain point, which is still pretty impressive
- I spent too much time playing it
- I adore Voxel art!
- Music is a nice touch
- Economy / Base building and complexity is deep and very well done for that short amount of time
Cons:
- The game does not allow quick menuing (esc, click, esc, click etc)
- The game does not allow multiple building spawning (have to go to menu (wait for menu?!) and build and then select again etc)
- You have to be REALLY Consistent in your building behaviour, otherwise you will have no clue what building produces what Penguin type (Tents / houses). Would love any icon or indication above
- Above points applies to utility buildings. Would love to see what I am actually given at time being
- The timing on spawning penguins is strange, seems a bit random
- When clicking on any building menu, clicking 'close' while menu is on the other buldings may trigger menu for the building which is under the button. Got quite annoyed after few times
- Adding more penguins to do the same job SHOULD NOT reset the progres!
Overall a very addicting and promising title, which just begs for QoL features and more music and extras. Would love to see an actual product out of this. Great Job so far!

Noticed 2 bugs:
- If you click the 'build' button while also over a building, it opens both menus (should only open build)
- The monument percentage resets to zero if you deselect it...
Also it would be good to have some animation on the main map, like penguins walking around or movement in the buildings just to bring them to life!
So I didn't wait for the monument to be finished, but did make it that far - all in all, a very nice entry, good job!

I think, there is all required features to make the game interesting. Voxel design is cute (specialy peeguins).
With more animations and Fx the game could be very juicy and become a commercial game.
There is an issue, sometimes, I can't drop the building and it stuck on the mouse cursor.
Great game !
Indeed much of the QoL features are planned for a post jam version, including adding more for the late game.
@duck-reaction Did you possibly notice a pattern when the building placing would not work? In any case, you can abort the placing with your right mouse button.
It's fine to have some bugs in jam game. The work is still impressive and the game is well finished :thumbsup:
I can't add much to what was already said above: QOL updates would be great, but ultimately I too just gave up at the monument after I couldn't make it complete a single percent, even though it was consuming resources... The game has turned into a bit too much of an idle/clicker game by that point, but the progression and awe I felt until that point was outstanding. Hats off!
I liked in the beginning that cape penguins had a variety of jobs (fishing, wood, bamboo), but was a bit disappointed to see most other penguins only had one job. Something that would be nice is a way to see a buildings settings without opening it. When you have a mess of buildings, it's hard to know which penguins are living where, and what jobs are set