Sleep Deprived by Khill
Description:
A quiet Shepherd is trying to get a good nights rest for the first time in awhile. Unfortunately Sleep Demons are haunting his dreams. Help him and his trusty sheep fight off the demons and get a good nights sleep for once.
Goal:
Try and get your Shepherd to the far Left side of the map to move onto the next stage. Don't let yourself be pulled to the far Right side of the map or you'll lose the stage
Try and win every stage!
Controls:
WASD or Arrow Keys - Move around.
Left Mouse Button - Select things
Right Mouse Button - Cancel Actions OR Free Look activation/deactivation
Abilities:
Shepherd
Basic Attack - Plus-shape, Deals no Damage - Applies stacks of yellow orbs to demons Slow Shleepy - Slows everything in its AOE also applies yellow orb stacks to sleep demons Shleep Swap - Switch places with any other entity.
Sheep
Basic Attack - 2 range single target attack. Deals small amount of damage unless there are yellow orbs Ram - Same damage as basic attack but in a line. For the Shleep - Heals itself and removes all purple stacks

Special Thanks
We wouldn't have been able to get this far if it wasn't for turn-based RPG tutorials by http://theliquidfire.com/projects/
For Audio I used the Royalty Free song "Reservoir Sunset (Remaster)" by Axletree https://freemusicarchive.org/music/Axletree#contact-artist
HTML Build is technically not broken, but Windows Version has less bugs
| Windows Build | https://idaedalusi.itch.io/sleep-deprived |
| Original URL | https://ldjam.com/events/ludum-dare/48/sleep-deprived |
Ratings
| Overall | 1166th | 3.37⭐ | 29🧑⚖️ |
| Fun | 1644th | 2.75⭐ | 30🧑⚖️ |
| Innovation | 759th | 3.339⭐ | 30🧑⚖️ |
| Theme | 1576th | 3.018⭐ | 30🧑⚖️ |
| Graphics | 897th | 3.696⭐ | 30🧑⚖️ |
| Mood | 1434th | 3.071⭐ | 30🧑⚖️ |
| Given | 21🗳️ | 35🗨️ |
Theme interpretation is on-point and overall mood/feel is great.
I think that the player should always start first in the turn cycle and the gameplay is a little slow.
While 5 enemies is a nice challenge maybe start off with one or two and build up?
Overall amazing Jam game, I especially love the two different ally roles of support and attack.
ps. promise me no sheeps were harmed in the making of this game.
I agree with the above note about reducing initial enemies.
Would be nice if enemies took their turns faster.
Cursor movement and selection could be refined.
Overall this being made in such a short time is very impressive. Love the music. It really is making me want to fall asleep right now haahah. Very relaxing. Feels good to play something chill after the jam. Art is great!
Overall I liked the idea of the game and think if expanded upon it would be really good.
I think my only complain is that it takes a lot for the enemies to finish their turn.
(P.S. I want a sheep plushie now)