Third Dimension by JuliusCube Arcade
About the Game
Third Dimension is a game about a 2D robot that needs to travel into the third dimension. You control the two-dimensional plane and the robot itself so it can venture deeper and deeper into this third dimension.
(the game doesn't exactly fit the theme, but hey at least I tried something innovative and interesting).
Screenshots

| Link | https://juliuscube.itch.io/third-dimension |
| Original URL | https://ldjam.com/events/ludum-dare/48/third-dimension |
Ratings
| Overall | 115th | 4.115⭐ | 28🧑⚖️ |
| Fun | 46th | 4.231⭐ | 28🧑⚖️ |
| Innovation | 4th | 4.596⭐ | 28🧑⚖️ |
| Theme | 665th | 3.827⭐ | 28🧑⚖️ |
| Graphics | 1540th | 2.962⭐ | 28🧑⚖️ |
| Audio | 889th | 3.22⭐ | 27🧑⚖️ |
| Given | 10🗳️ | 21🗨️ |
I struggled to get past the level where you have to slide through a tiny slit.
Nice idea with this game.
Especially once you start to rotate the levels. A shame though that it becomes very easy to find shortcuts to the end when you can manipulate the rotations so freely, but that's very understandable with a concept like this on such a limited timeframe.
This has the potential to be a solid headscratcher <3
Well done :D
@milestone-games same, the song will never stop
@mockthebear thanks! I was thinking of doing something like that, but you the antenna is already 0.2 in depth and I fear that if I increase it too much, It won't make sense
@kypello thanks! The reason you cant rotate in the air is because of an issue with flying. The issue wasn't solved (I thought i solved it with the cant rotate in air). But if I do continue working on this, then I will definitely fix that issue.
But other than that, I had fun playing your game: gameplay and progression is solid and well executed.
I like the dimentional puzzle you setup and push me rethink the platformer. Nice entry!
The choice of controls were a little odd to get used to, but picking the right controls can be hard for games that use the 3rd dimension like this. That said, perhaps the mouse could be used to rotate? Or A and D could be used in someway during 3D rotate mode. The rotation was also a little stiff I felt, too, slowing the puzzles down a bit. And I'm not sure I understand the reason for not allowing rotation while in the air (especially since this can lead to falling infinitely upward with no way back down ^^; ). Also, it might be a bug, but you can technically double jump and currently it breaks most of puzzles, haha ^^;
But otherwise I could really see this idea going far: with some more refined mechanics and controls and more puzzles really stretching the limits of all aspects of the mechanics I'd be hooked, haha!
(Also, I don't know if it was intentional, but I love how when you restart the music doubles up and you get some cool chaotic patterns in the music as it plays over itself xD Makes it even more mesmerizing!)
@bobafett89 thanks, it took a lot of time
@rhewid it was actually inspired by a video explaining how to think of the fourth dimension
The idea is super unique and the mechanics are really original! It also has bigger potential I think, it'd be easy to create a "full" sellabel game around this concept. Amazing entry overall.