Third Dimension by JuliusCube Arcade

[raw]
made by JuliusCube Arcade for Ludum Dare 48 (JAM)

About the Game

Third Dimension is a game about a 2D robot that needs to travel into the third dimension. You control the two-dimensional plane and the robot itself so it can venture deeper and deeper into this third dimension.

(the game doesn't exactly fit the theme, but hey at least I tried something innovative and interesting).

Screenshots

Screenshot (4).png Screenshot (2).png Screenshot (5).png

Ratings

Overall 115th 4.115⭐ 28🧑‍⚖️
Fun 46th 4.231⭐ 28🧑‍⚖️
Innovation 4th 4.596⭐ 28🧑‍⚖️
Theme 665th 3.827⭐ 28🧑‍⚖️
Graphics 1540th 2.962⭐ 28🧑‍⚖️
Audio 889th 3.22⭐ 27🧑‍⚖️
Given 10🗳️ 21🗨️

Feedback

kypello
26. Apr 2021 · 18:15 UTC
I enjoyed that a lot, the 2D/3D mechanic is fun and interesting and well executed. Graphics are alright, they get the point across. The only bug I found was that if I rotated the plane so the ground is at an angle, it thinks I'm in the air and won't let me rotate it back so I have to restart the level. Overall a fun game!
monninen
26. Apr 2021 · 18:31 UTC
Genius take on the theme. Puzzles are fun and it feels good to move beetween dimension. Music felt pretty repetitive.
mockthebear
26. Apr 2021 · 18:36 UTC
I really liked the idea of mixing the 2D and 3D. Took me some time to get trought the adjustment to be exact the same layer of the antenna sprite.. I see you dont need to be in the exact position but maybe the "depth" of the antenna could be a little higger. Overall good i liked every puzzle <3
scott.redrup
26. Apr 2021 · 18:47 UTC
Whaat! This is such an interesting take on the theme. This concept feels so novel. At first I thought it was going to be another take on something like Pez but it's so much more complex than that. Really well done on this I bet it was a total nightmare to think about the design of each level. Hugh potential here i think.
Kii Krindar
26. Apr 2021 · 18:56 UTC
This was super fun and mind bending! Both figuring out the right path and executing your moves properly to get to the goal is a challenge, but it is well balanced. I'd love to see this expanded, it's a very interesting approach to platforming!
JedeMac
26. Apr 2021 · 19:09 UTC
Great game! Very original and puzzling.

I struggled to get past the level where you have to slide through a tiny slit.
Prostone
26. Apr 2021 · 19:37 UTC
Controls are a bit challenging, but the puzzles have greatly thought of learning curve.
Nice idea with this game.
Milestone Games
26. Apr 2021 · 19:53 UTC
I'm glad I was able to get this game to play because WOW! I really like how the game got progressively more complex over time, and the background music was catchy enough to lodge itself deep in my brain (thanks!). I really hope you develop this into a full game!
Gaminghamster
26. Apr 2021 · 20:37 UTC
Seemed a bit simple at first but oh were I mistaken. This concept is really neat ^^
Especially once you start to rotate the levels. A shame though that it becomes very easy to find shortcuts to the end when you can manipulate the rotations so freely, but that's very understandable with a concept like this on such a limited timeframe.

This has the potential to be a solid headscratcher <3
Well done :D
🎤 JuliusCube Arcade
26. Apr 2021 · 20:44 UTC
@gaminghamster dont worry, i have a bigger headscratcher that I'm working on

@milestone-games same, the song will never stop

@mockthebear thanks! I was thinking of doing something like that, but you the antenna is already 0.2 in depth and I fear that if I increase it too much, It won't make sense

@kypello thanks! The reason you cant rotate in the air is because of an issue with flying. The issue wasn't solved (I thought i solved it with the cant rotate in air). But if I do continue working on this, then I will definitely fix that issue.
flaquero
26. Apr 2021 · 21:01 UTC
Really fun mechanic you made! i was really engaged while playing!
crazyrems
26. Apr 2021 · 21:50 UTC
The level where you have to sneak in the thin space and have to jump without seeing where you are is a bit unfair.

But other than that, I had fun playing your game: gameplay and progression is solid and well executed.
AfutureV
26. Apr 2021 · 22:23 UTC
Great use of planes. When you unlock all features it feels like you can solve puzzles multiple ways. Adding a vertical rotation would just be the final piece to make this a full mental breaking platformer. Good game you made.
BinaryPrinciple
27. Apr 2021 · 05:01 UTC
You might not believe but I wanted to make a game like this!
I like the dimentional puzzle you setup and push me rethink the platformer. Nice entry!
Sigmath Bits
27. Apr 2021 · 07:33 UTC
Wow, I'm absolutely in love with this puzzle mechanic! This was loads of fun even with so few levels. I could've played many more of them for sure! Fits the theme in my books, haha.

The choice of controls were a little odd to get used to, but picking the right controls can be hard for games that use the 3rd dimension like this. That said, perhaps the mouse could be used to rotate? Or A and D could be used in someway during 3D rotate mode. The rotation was also a little stiff I felt, too, slowing the puzzles down a bit. And I'm not sure I understand the reason for not allowing rotation while in the air (especially since this can lead to falling infinitely upward with no way back down ^^; ). Also, it might be a bug, but you can technically double jump and currently it breaks most of puzzles, haha ^^;

But otherwise I could really see this idea going far: with some more refined mechanics and controls and more puzzles really stretching the limits of all aspects of the mechanics I'd be hooked, haha!
(Also, I don't know if it was intentional, but I love how when you restart the music doubles up and you get some cool chaotic patterns in the music as it plays over itself xD Makes it even more mesmerizing!)
🎤 JuliusCube Arcade
27. Apr 2021 · 09:23 UTC
@sigmath-bits the reason for disallowing air rotation is to prevent flying. The puzzles were immensely broken before I put that "fix" in that actually didn't work.
chesschaser
27. Apr 2021 · 09:33 UTC
GREAT GAME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Bobafett89
27. Apr 2021 · 11:08 UTC
I liked the moving of level mechanic, good job!
rhewid
27. Apr 2021 · 12:11 UTC
Very very cool game likely inspired by FEZ. Had a blast playing it.
🎤 JuliusCube Arcade
27. Apr 2021 · 12:14 UTC
@chesschaser thanks
@bobafett89 thanks, it took a lot of time
@rhewid it was actually inspired by a video explaining how to think of the fourth dimension
Revilo
27. Apr 2021 · 12:15 UTC
Very unique with the moving mechanics I enjoyed trying and failing in order to try and master it :D
wizard sino
27. Apr 2021 · 12:17 UTC
I really liked it, but there was a glitch, where when i fell off the edge when the world was rotated roughly 90 degrees in both directions, the level didn't end and I just fell forever.
Webox
28. Apr 2021 · 01:38 UTC
Pretty cool and original idea!! The main issue I find is that sometimes you have to fine tune the rotation too much in order to work. You could add fixed rotation angles like for example each rotation is +-45 degrees to make it a bit more accessible. Pretty neat idea and a great execution, congrats on your game!! :D
Dane Tesla
29. Apr 2021 · 21:15 UTC
Oh my, I remember that I promised to play and rate your game two days ago and I forgot, I'm so sorry! But I'm taking care of it now :3

The idea is super unique and the mechanics are really original! It also has bigger potential I think, it'd be easy to create a "full" sellabel game around this concept. Amazing entry overall.