Sleep Walls by drom1x

[raw]
made by drom1x for Ludum Dare 48 (COMPO)

You are very tired. You must sleep as long as possible. Go on dreaming in order to not to wake up!Screenshot (43).pngScreenshot (45).pngScreenshot (42).png

Ratings

Overall 594th 3.243⭐ 39🧑‍⚖️
Fun 720th 2.855⭐ 40🧑‍⚖️
Innovation 370th 3.355⭐ 40🧑‍⚖️
Theme 552th 3.408⭐ 40🧑‍⚖️
Graphics 294th 3.684⭐ 40🧑‍⚖️
Audio 98th 3.857⭐ 37🧑‍⚖️
Mood 255th 3.595⭐ 39🧑‍⚖️
Given 37🗳️ 50🗨️

Feedback

liammasters
25. Apr 2021 · 20:31 UTC
The art is very trippy. The progression of the music is cool.
Erik Bermudez
25. Apr 2021 · 22:45 UTC
The music and vibe of the game feel really in sync! Although, the gameplay doesn't have much player feedback such as sound, or effects. None the less, very good game. :)
EpicCrownKing
26. Apr 2021 · 01:42 UTC
Cool idea! I will say, I'm a bit confused on how the mechanics work, but the audio design is en pointe and the concept is very cool.
Ariorick
26. Apr 2021 · 01:56 UTC
This is game about me after this jam....
sweer
26. Apr 2021 · 01:57 UTC
I would appreciate if there was a better tutorial, I was never able to figure out what exactly I was doing other then clicking space on the numbers and hoping for the best.
Ariorick
26. Apr 2021 · 01:59 UTC
Looks cool, but gameplay is a little dull. I only had to press "space" real fast annd change direction very rarely. Nice tutorial
nethead
26. Apr 2021 · 02:31 UTC
Really nice artwork :D Was pretty intuitive to figure out how to play.
Pixelhurricane
26. Apr 2021 · 02:53 UTC
Interesting art style and mood, but I felt a little bit lost as to what I was trying to do. bigger numbers didn't seem any worse than small numbers so aside from not hitting x's I didn't really "get it"
Xenon27
26. Apr 2021 · 03:48 UTC
I like the mood a lot, the music and atmosphere is nice.
Ironicnet
26. Apr 2021 · 03:49 UTC
I liked it. I got a little confuse about what progress i was doing
TheseusInABottle
26. Apr 2021 · 03:54 UTC
I really like the sleepy(hypnogogic if you like big word) feel of you musical riff. I found the gameplay to be pretty simple but this game is kinda sleepy so I don't think it would really work with the feel for it to be a knife edge death match of trying to sleep.
Greg the Egg
26. Apr 2021 · 04:04 UTC
The sound design is excellent!

I encountered a small bug where when you continue, the first level is of the difficulty you were at when you last woke up. After that it resets to original difficulty.

As expressed by others, the core gameplay loop is a little hard to understand at first.

The presentation with dynamic music and trippy backgrounds is fantastic. Good work!
rhoff95
26. Apr 2021 · 04:51 UTC
Graphics and mechanics look amazing. Would have liked more feedback about how my dream meter was acting i.e. counting down/hitting x's/hitting numbers.
PlusMinus
26. Apr 2021 · 10:00 UTC
Intresting idea, but I didn't understand what I'm hitting and why)
Robotex
26. Apr 2021 · 11:52 UTC
I like how it looks and sounds but I don't understand how to play. What is the challenge?
🎤 drom1x
26. Apr 2021 · 12:58 UTC
The goal is to remain asleep as much as you can and earn points!
oeschmid
26. Apr 2021 · 13:12 UTC
I really liked the controls, and the graphics. This is one of those games that you could sit and play for a long time.
John Gabriel
26. Apr 2021 · 18:34 UTC
![2021-04-26 19_26_42-Sleep Walls by drom1x — Mozilla Firefox.png](///raw/a54/e1/z/3ddc8.png)

If only I were this good at sleeping in real life...

Nice presentation! The gameplay was a bit light, though. The number variations seemed to run out after a while, so I was able to get a really high score just by holding in one direction and giving myself carpal tunnel syndrome on the spacebar.
Peter Jonsson
26. Apr 2021 · 18:49 UTC
The eight-way controls and their visual representation were a first for me, and it is extremely enjoyable. The audio is suitable and the graphical style matches very wall!
apaphy
26. Apr 2021 · 18:55 UTC
i liked the interpretation of the theme and the music was very good too. there wasn't much stopping me from spamming the spacebar though, maybe randomizing the locations of the stages would have been more engaging. overall, nice game!
jj2oo2
26. Apr 2021 · 18:56 UTC
Unfortunately audio did not play for me. The presentation and visuals are nice and fit your theme. It wasn't obvious at first how my actions impacted the sleep counters but after some spamming worked it out. It felt like i was moving my characted somewhere and was hoping to "find" something in my dream - not sure if I missed out but certainly made me curious to play more. good job
Luc-creationallabs
26. Apr 2021 · 20:32 UTC
I liked the aesthetics and sound, BUT the gameplay is problematic because it is unbalanced, I guess the intention behind this mechanic where to put the player in a position of choosing a direction with the smallest number as fast as possible, but the problem is that just smashing the space key as fast as possible in whatever direction is more effective, and this destroys the premise of the mechanic. Still a nice game and until I find out that just smashing space in whatever direction is more effective I have fun this it.
Nazorus
26. Apr 2021 · 20:33 UTC
Beautiful visuals and very cool music and sound design, I especially liked how the music gets more intricate as you progress through the game. Gameplay-wise it's fun enough, though I could mostly get away with spamming the spacebar and didn't have to switch directions all that often. Is there any benefit to choosing walls with higher or lower numbers? It was hard to tell.

Good entry overall :smile:
goodwincek
26. Apr 2021 · 21:00 UTC
Really cool concept, art, music, overall vibe!! But like a lot of other feedback, the gameplay felt a bit light and I just ended up going one direction for a while. Still, super cool vibes and also you get points for going in a creative direction with the prompt.
coryru
26. Apr 2021 · 22:13 UTC
This game is oozing with character and that music is so much fun. While the gameplay was a bit simplistic and easy to cheese it still was quite enjoyable. With some polish it could be a fun time sink and a great score chasing game.
Maple
27. Apr 2021 · 03:32 UTC
Got a high score of 26300 :>

![chrome_2021-04-27_13-25-02.png](///raw/bab/z/402ee.png)

The music and sound was fitting. The graphics were pretty nice too, except that the UI didn't really match the graphics of the game. It's a pretty innovative idea that I haven't seen before. I also liked the way you choose the direction simply being a mapping of the keys. The main place this falls short is that it's not too fun or enticing me to play more, but above all you did pretty well in most other areas, which are commonly a second thought in other entries, so well done.
matthewrobo
27. Apr 2021 · 06:54 UTC
![1619506277-chrome_kmjO8iDYtq.png](///raw/165/32/z/40501.png)

Somehow I got to the point where the RNG just kept giving me the same walls over and over.

Pretty game.
Jakob Willforss
27. Apr 2021 · 17:45 UTC
Cool atmosphere and sounds. Not so engaging gameplay in itself, but still enjoyable to float away with for a while.
nyanpierre
28. Apr 2021 · 02:18 UTC
interristing gameplay ! But i think i'm really bad x)
Ommadawn
30. Apr 2021 · 10:00 UTC
Good atmosphere, the graphics and sounds suits well to the mood, went easily to 100K points, because I found out I just have to spam space while aiming a diagonal ^^ nice entry ! :cloud: :sleeping: :sheep: