Fathom Commander by Adam Martin
Venture out into the dark depths of an alien ocean fighting off savage creatures.

Summary
Fathom Commander is a submarine simulation where you manage a crew of starving desperate sailors to reach the bottom of the ocean. Throughout, you will encounter unimaginable horrors and find others to help serve your cause. You are the commander, you decide their fates.

Features
- Command a submarine crew.
- Scan for treasure.
- Manage oxygen supply to keep the crew alive.
- Repair damaged rooms to stay in the fight.
- Boost your engines to escape danger.
- Dive to the deepest of depths.

Quick Instructions

The Crew
Adam Martin - Programmer
Meg Ridl - Music/Sound FX
Josh Dean - 3D Modeler
Brian Howey - 3D modeler
Wren Tipparach - Programmer
Ruben Tipparach - Programmer
| Link | https://ruben-tipparach.itch.io/fathom-commander |
| Original URL | https://ldjam.com/events/ludum-dare/48/fathom-commander |
Ratings
| Overall | 508th | 3.768⭐ | 30🧑⚖️ |
| Fun | 692th | 3.481⭐ | 29🧑⚖️ |
| Innovation | 504th | 3.574⭐ | 29🧑⚖️ |
| Theme | 552th | 3.907⭐ | 29🧑⚖️ |
| Graphics | 464th | 4.054⭐ | 30🧑⚖️ |
| Audio | 782th | 3.352⭐ | 29🧑⚖️ |
| Humor | 851th | 2.739⭐ | 25🧑⚖️ |
| Mood | 900th | 3.5⭐ | 29🧑⚖️ |
| Given | 25🗳️ | 33🗨️ |
Otherwise, I liked it, congrats !
But I had real fun playing the game. Looks and feels very good.
Two things I would implement in the game are:
1. Hotkeys for ping and confirm of the dialog
2. player controlled camera zoom. I hated that I couldn't see all of the ship
Other than that it is a great game.
Ran into a bug where you instantly get a second big fish after escaping the first fish instantly.
Probably the best one I've seen so far out of the many takes on the "deeper in the sea" takes of the theme, very nice :D
Managing the o2 was probably the most annoying bit as it depleted *very quickly* even right at the beginning of the game, so you were more or less forced to have someone always there
Some suggestions I would make is that it gets too easy once you play for a while, you get enough energy to max out everything and you get too many people for each station. I liked the idea of energy management so having that not be a problem anymore was kind of disappointing. Also maybe stop giving crew members after a certain amount, since more people after 5 don't really do anything and at one point I had so many people that my oxygen, even when fully maxed, is always at 0%
Otherwise, I really like your management game, the art style, a blend of 3D environments and 2D sprites, worked surprisingly well, and I can definitely see potential in the idea. Good job!
Overall I enjoyed playing, good job!
The systems are well thought, the balance of the complexity feels right.
The interactions and rules are not intuitive at first but with a bit of time it feels ok.
The art is nice (I love the big fishark) and the sounds make for a nice ambience!
Great job!