Deeper Devils by 3amsoda

[raw]
made by 3amsoda for Ludum Dare 48 (JAM)

A falling fps game, and my first Ludum Dare Entry :smile:

jump on guys or touch the ground to reload!

Controls:

-WASD to Move

-Mouse to aim and shoot

-Space to Jump

The game is pretty short and keeps track of your time and other stats to shows you once you make it to the end, try to beat my time of 58 seconds :)

All art and code by me. Audio was from free-to-use SFX libraries so I'm opting out of that category.

ezgif.com-gif-maker (2).gif ss3.PNG

Ratings

Overall 308th 3.906⭐ 34🧑‍⚖️
Fun 249th 3.859⭐ 34🧑‍⚖️
Innovation 319th 3.774⭐ 33🧑‍⚖️
Theme 286th 4.094⭐ 34🧑‍⚖️
Graphics 581th 3.953⭐ 34🧑‍⚖️
Humor 737th 2.897⭐ 31🧑‍⚖️
Mood 1277th 3.226⭐ 33🧑‍⚖️
Given 34🗳️ 27🗨️

Feedback

fullmontis
26. Apr 2021 · 14:44 UTC
A really cool game! I like the feeling of dropping down the well.

I feel that it's very hard to "flow" in the game, meaning that I always ended up hitting something, which was a little frustrating. Also at times the amount of things coming at me are overwhelming which makes making snappier decisions pretty hard.

Other than that, I found the concept of the game very interesting and well executed. I especially liked the cartoon aesthetic of the game.
Harrison Dunn
26. Apr 2021 · 14:48 UTC
Welp, turns out I'm really bad at this. The difficulty ramp seemed a bit much at level 3. Controls were fast but tight. I like your art style. The 2D gun/hand was fun. Nice job. Good art direction, too.

edit - the world needs more enemies of type 'octopus with gun'
dhim
26. Apr 2021 · 14:49 UTC
Nice, very challenging!
I took me some time to understand the spike from above!

I made a falling game too, but with a twist so that you can perceive depth! If we could combine our games it would be so crazy!
IanTheBee
26. Apr 2021 · 14:49 UTC
Dropping down the well was great, and the game feels fun. A bit too hard, though.

I love the Wolfenstein style graphics, but it makes decision making hard and frustrating.

Overall, I like this game alot.
dhim
26. Apr 2021 · 14:51 UTC
Everything is really well made, physics, graphics, splash sound!
I'll keep it by myself to play again later on!!
Really great entry!
LocustJin
26. Apr 2021 · 14:51 UTC
Hey, very good idea with falling and shooting :) For me, game is quite chellenging, but maybe im bad player.
squigglez
26. Apr 2021 · 15:04 UTC
i really liked this game's art and sound. also the timer was a nice touch, after my first play i immediately had to try again to beat your time. i ended up with 49 seconds :)
The_G
26. Apr 2021 · 15:07 UTC
The art style is so cool, and the gameplay while a little trippy at first is really awesome. The last level was especially challenging but I got there in the end. Great job!
PookiPoot
26. Apr 2021 · 15:55 UTC
Hell yeah dude! This was so much fun. I only wish there were more levels!!

I felt like the mechanics were super easy and intuitive to pick up. You did a great job adding a quick intro and the recap at the end showing the stats was great touch for the Speedrunner part of me.

My stats from best playthrough:
Time: 161S
Deaths: 8
Shots fired: 130
Giangero
27. Apr 2021 · 01:11 UTC
![Screenshot_5.jpg](///raw/bcb/c3/z/3f956.jpg)
ayy made me rage a lot xD , really cool game though idk if hugging the walls was a feature but it was a good way to slow things down or you could shoot once , really innovating game and fitted the theme , gj!
BrianGlassman
27. Apr 2021 · 13:44 UTC
199S, 12 deaths, 63 shots.
I really like the interactions between speed, reloading, and shooting. Took me like 6 tries on the final level to realize I could shoot to give myself more time, that was a great "Aha!" moment
Eugenik
27. Apr 2021 · 20:48 UTC
Cute game! 5/5 for Mood
Glaas
27. Apr 2021 · 22:10 UTC
That was great ! Finished in 1006 seconds
Could have used a bit more used with a louder gun SFX, but super great nonetheless !
Fist Full of Shrimp
27. Apr 2021 · 22:49 UTC
Amazing amount of work you got done in such a short amount of time. I love the falling and sliding mechanic. The fall speed was a bit too fast for me... I could also just suck at this game though lol.
dude_the_hero
27. Apr 2021 · 22:56 UTC
I really enjoyed this! I get that maybe it was a little hard in some respects but that made it even more rewarding for me when I pulled off a particularly good drop down through a level. I actually found the game quite rhythmic and intuitive after I got the hang of it. If I were to give one suggestion it might be experimenting with some transparent platforms. Maybe that would ruin the game by making the pace too slow but I sometimes couldn't tell which way to walk off and died instantly when stepping off a platform. Overall, this is one of my favorites so far, thanks!
Archock34
27. Apr 2021 · 23:03 UTC
I really liked the style of the graphics and how the levels develop! It is fun
She Wrote
27. Apr 2021 · 23:47 UTC
I really like the gameplay
Nanda
28. Apr 2021 · 01:23 UTC
Really cool idea and good execution. Sometimes it just feels crazy fast. I feel like it could still be challenging with a bit more telegraphing. The trippy arstyle is awesome too!
DS Nahogara
28. Apr 2021 · 10:43 UTC
Really fun game! So intense that i died infinite times damn, the graphics and quality is overall fantastic! I think is the first time i play a shooter like this, possibly one of the hardest games of the jam, yet one of the coolest!

Great work! :smile:
lootgrounds
01. May 2021 · 07:15 UTC
Congrats with the first LD. The overall presentations is amazing. Hitboxes sometimes feel a bit off but other than than it is a very solid entry. My time was around 300s.
pkenney
04. May 2021 · 02:05 UTC
Great game! I played to the end in 32 deaths.

Almost everything is done right here. I found the lo-fi mashup art style charming and unique, and it had a lot of nice little touches like the text-tilt on reload (more basement punk DYI than a gun animation!) and the motion lines when falling. The sound effects you chose effectively communicated gameplay information I needed, such as "am I wall sliding."

I thought the core gameplay was very well done. It takes a few ideas from downwell and riffs them into a cool new experience. I liked that you made the game more about movement than about the shooting, and didn't go overboard with the enemies blasting at me, or force me to shoot a ton. I think that was the right direction here, since the movement was the cool stuff.

I'm a big fan of games with unusual core movement and good gamefeel, and you did it here. If I could tweak one thing about the controls, it would be that while on the ground (but probably not while in the air) I could have used some acceleration from zero to full speed. When I stopped on a platform and wanted to peek over the edge, it felt really jerky to get instant full speed, and I went flying over the edge a few times. No big deal, though!

The difficulty and length of the game were just about right for me.

All around very nice solo jam entry, look forward to seeing what you do next time.
ToadieTechnika
08. May 2021 · 06:58 UTC
Neat for a first ludum dare entry. Finished the game and thanks for that child-cheering yey sound effect.
BadPiggy
15. May 2021 · 08:19 UTC
![LUDUMDARE48LETSGO 15-05-2021 13_38_58.png](///raw/8f7/d2/z/426f3.png)

So this was fun lol. I liked the mechanics in play here. I thought it would be like downwell where you'd more or less just be moving down and maybe just stomping the occasional enemy, but this was more puzzle-like and that's always a good thing. Loved the design of each level and how you had to combine shooting to aim yourself, landing on an enemy and sliding along the walls. Made things very strategic and very satisfying. The art was nice and goofy as well lol. No qualms there.
All the game needs is some quality of life improvements here and there and it would be even better. Maybe just lower the speed at which most of the red traps move (the spinners were real killers, along with those red platforms which had a small hole lol) so that it's a little more easier to aim yourself. Also maybe make the player's hitbox smaller so that it's a little easier to pass through holes or tight spaces cus it's honestly a little frustrating when you think you should be able to fit in a gap but you don't.
None the less, the game was designed well and was fun. Heck, I saw your LD page, is this your first LD ? Serious kudos to you on this entry if it's your first but good job either way