U-Bot by fargred

Description
You are U-Bot - the newest automated diving unit equipped to handle the deep seas of alien planets. Can you reach the bottom of this strange ocean? What will you find there? And... what will find you?
Controls
Zoom left or right with the arrow keys or A/D.
Temporarily slow your descent with (holding) Space, W or Up - but be careful, the booster energy recharges slowly...

About this project
This is my first participation in a LD and it was a ton of fun. I came with no gamdev experience (only some general programming skills), but learned a lot during the process. Sadly, I don't have the time left to add sound and any other of the dozens of things on my ToDo list, but I'm still very happy I made it to the end with an actual working game.
Until next time!
Tools used
Unity + Piskelapp.com
Ratings
| Overall | 763th | 2.969⭐ | 34🧑⚖️ |
| Fun | 705th | 2.875⭐ | 34🧑⚖️ |
| Innovation | 872th | 2.172⭐ | 34🧑⚖️ |
| Theme | 404th | 3.656⭐ | 34🧑⚖️ |
| Graphics | 719th | 2.875⭐ | 34🧑⚖️ |
| Humor | 505th | 2.3⭐ | 32🧑⚖️ |
| Mood | 766th | 2.583⭐ | 32🧑⚖️ |
| Given | 32🗳️ | 42🗨️ |
@kubbl Dang, that's unfortunate. Can I ask what browser you are using and what error you got? And yeah, I might have overdone it with the difficulty a bit (especially as spawning is fairly random and thus sometimes simply unfair to the player). Thanks!
@azakharov Thanks for the feedback! Agreed, I probably could have trimmed that down to 100m or so...
@kubbl Alright, that's a relief. Thanks for letting me know!
It's a neat little game, the scope is modest, but it's well polished. The movement is smooth and the hitboxes seem to be fair as well. The slowdown mechanic ends up surprisingly useful too.
Some checkpoint system could be nice, I had some technical difficulties at 600 meters, but I wasn't looking forward to having to do the slower parts of the descent again...
Great difficulty curve and flow... Well done :smile:
Something to consider adding would be some powerups. Shields or bombs could add a bit more strategy to the game and give the player an element of risk vs. reward if they are found in trickier spots.
Great game. Well done for 48h!
@jason-wilson A great suggestion, and actually something that was on my ToDo-List: I wanted to make a collectible shield upgrade that gives you a single safe from a collision. Time just wasn't on my side in the end... :)
Nice work and congratulations on finishing your first LD game!
Graphics-wise, I loved the little "U-Bot"! :D I would encourage you to do pixel art again next time and try to own/immitate that look. You could also try to limit yourself to a small color palette, there is a nice video about it: https://www.youtube.com/watch?v=PdXpUIATzO0
Cheers!
Edit: lol i didn't mean to embed the video like that, but somehow ldjam does that automatically
@finntastico Thanks a lot, especially also for the suggestion! Making the pixel art was definitely more fun than I would have expected it, and I'm most definitely gonna stick to it next time and will try to improve my skills!