Gamedev Nightmare by Digitaldude555

[raw]
made by Digitaldude555 for LD33 (JAM)
W and S to move in direction mouse is pointing.

Shift - Sprint

R - Restart level

Left Mouse Click - Attack

Ratings

Coolness 51% 3
Overall(Jam) 2.54 1029
Audio(Jam) 3.23 338
Fun(Jam) 2.48 929
Graphics(Jam) 2.67 854
Humor(Jam) 1.90 915
Innovation(Jam) 2.38 943
Mood(Jam) 2.88 696
Theme(Jam) 2.77 937

Feedback

bwafflecone
24. Aug 2015 · 21:02 UTC
Nice music for this game, and the artwork and color scheme set the tone well
Deadeyejoe
24. Aug 2015 · 21:07 UTC
Nice music and gameplay !
Hurlenuit
24. Aug 2015 · 21:17 UTC
Not bad,
At first I didn't understand when i lost.
You should add instructions or better feedbacks when we die :)
Anyways, good job
bclikesyou
24. Aug 2015 · 23:20 UTC
At first I was dying a lot and then I realized you had to kind of sneak around the enemies or dodge them.

I like the light effect and overall color scheme; it sets the mood.
Serch
25. Aug 2015 · 16:01 UTC
Good game a was a little confused at the beginning until I read a couple of comments and get some feedback of the game.
Good gameplay and music.
ToloaGames
25. Aug 2015 · 18:47 UTC
Nice work on the music and the light
Big Cow
25. Aug 2015 · 18:48 UTC
I found the gameplay mechanics fun once I'd read some comments and figured out how it worked! The attack animation could have been more visible. Nice music and stealthy dark aesthetics.
mantis
25. Aug 2015 · 19:02 UTC
Liking the art!
Avalanche Games
26. Aug 2015 · 11:27 UTC
Nice music but I found it difficult to stab those cubes in the back with the controls.
TackoramaLtd
28. Aug 2015 · 07:04 UTC
Was the Attack meant to do anything? Good idea but not fully developed. Good music too.
AnaglyphCoding
29. Aug 2015 · 12:05 UTC
I was looking forward to playing the game but the keyboard input didn't work. Well the W and S keys didn't but the R key did, the mouse movement worked perfectly. Great music and nice mood otherwise. Well done! :)
Biruts
30. Aug 2015 · 00:47 UTC
Very nice project guys, i really love it, please check our game too and if you liked it give us a vote. Look for Road to hell and enjoy.
Robot Souls Games
30. Aug 2015 · 03:34 UTC
I beat all the enemies I could see, but then I got killed by an invisible guy. I didn't really get where I was supposed to go. It didn't seem very thematic. I'll rate again once I'm on a computer where I can hear the sound.
n8b
30. Aug 2015 · 06:16 UTC
If you want not change the game, place instruction on this page, please. I see the work, but I can't understand what I've to do.
🎤 Digitaldude555
30. Aug 2015 · 12:47 UTC
TackoramaLtd yeah if you hit them twice it kills the cube enemies, but I made the collider too small so you must get super close.

AnaglyphCoding Are you holding down the W or S key? because if you are just pressing them it won't work.

RobotSoulsGames Honestly got no clue how you could die by invisible enemy, yes it's not very close to theme. Originally it was supposed to be a slasher type game where you kill all enemies in the level and move to the next one, I was scripting some enemies where they simply ran away from you but didn't work the way I wanted and had to cut them out thus was left with these cube enemies. the tile of this game describes my experience working on it. One thing I learned is to prepare for a game jam, I only found out about Ludum Dare33 some twenty four hours after it started.

n8b the goal of the game is just to kill all the enemies you find. It's my fault for not saying what to do inside the game sorry.

Overall thanks for the feedback from everyone and I really hope I can make a better game next time.
jofra
30. Aug 2015 · 20:53 UTC
The sound was a bit loud :s and i didn´t understand what was i killing or if fits the theme.
keep working! :)
Robot Souls Games
01. Sep 2015 · 21:05 UTC
The music seems overly dramatic.