Gamedev Nightmare by Digitaldude555
W and S to move in direction mouse is pointing.
Shift - Sprint
R - Restart level
Left Mouse Click - Attack
Shift - Sprint
R - Restart level
Left Mouse Click - Attack
| Web | http://digitaldude555.itch.io/gamedev-nightmare |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=57517 |
Ratings
| Coolness | 51% | 3 |
| Overall(Jam) | 2.54 | 1029 |
| Audio(Jam) | 3.23 | 338 |
| Fun(Jam) | 2.48 | 929 |
| Graphics(Jam) | 2.67 | 854 |
| Humor(Jam) | 1.90 | 915 |
| Innovation(Jam) | 2.38 | 943 |
| Mood(Jam) | 2.88 | 696 |
| Theme(Jam) | 2.77 | 937 |
At first I didn't understand when i lost.
You should add instructions or better feedbacks when we die :)
Anyways, good job
I like the light effect and overall color scheme; it sets the mood.
Good gameplay and music.
AnaglyphCoding Are you holding down the W or S key? because if you are just pressing them it won't work.
RobotSoulsGames Honestly got no clue how you could die by invisible enemy, yes it's not very close to theme. Originally it was supposed to be a slasher type game where you kill all enemies in the level and move to the next one, I was scripting some enemies where they simply ran away from you but didn't work the way I wanted and had to cut them out thus was left with these cube enemies. the tile of this game describes my experience working on it. One thing I learned is to prepare for a game jam, I only found out about Ludum Dare33 some twenty four hours after it started.
n8b the goal of the game is just to kill all the enemies you find. It's my fault for not saying what to do inside the game sorry.
Overall thanks for the feedback from everyone and I really hope I can make a better game next time.
keep working! :)